five bucks
Knight at Arms
I have seen like 1 person asking for poems to come back. That's kind of disingenuous to even bring up and say that's something people keep calling for. When people say "warband features" they mean deserters, manhunters, assassins, paying to boost a skill, lord duels, feasts, civil war claimants, bandit traps, belligerent drunks, training villagers, etc.I don't totally disagree tbh. Some of the features people keep calling for were incredibly shallow and simple.
Like, I saw a post asking for poems. Poems!? There were nothing to them. There were like 5 in the whole game, you buy them, you give them to a princess, you see +10 rep. You move on. Did anyone even ever read them? Probably not. They were such a nothing mechanic.
Not at all. What feasts did was:Same thing as feasts. The current encyclopedia does what the feast system did and more.
* Gather lords and ladies into one place, making it a lot easier to find people, so you could easily get a whole bunch of quests and marriage proposal attempts at once, rather than having to chase people all over the damn world.
* Add to the immersion of the world by showing nobles do something with their lives other than fight 24/7.
* Give something to do during peacetime.
* Gain relation (which also served as influence in Warband) with a whole bunch of nobles at once. This provided a good way of gaining relation/influence for builds that weren't combat-focused. In Bannerlord, the main ways to gain Influence are all combat oriented, making it hard to roleplay a non-combat build, despite the skills we have that are designed to let you play more of a noncombatant.
* RP-friendly.
* Added a nice base for a whole bunch of other features to be added in mods, such as political intrigue.
The encyclopaedia doesn't do any of those things.
Easily fixed by just having feasts during peacetime, and be cancelled if a war starts.Also, while they were cool the first 2 or 3 times, all they did for the 423 times after that was ruin the momentum of a campaign or a war.