Missing WB features are not up to the standards of Bannerlord!

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ben topluluğun özellikle bir önce ki oyunda olupta bannerlorda eklenmemiş olan içeriklerin eksikliğinden yakındıklarını söyledim, bu tarz içerikler oyunun genel kalitesine uygun olmadığı söylendi

@trhan12 went to Gamescom this year. He is a Turkish forum user. In the quote above, there is a statement he delivered to whoever he spoke in Gamescom and also the answer.

Let me transtlate it:
trhan12: "The community really got sadden by the fact that there are missing features from WB in BL"
Whoever at Gamescom as a TW representative: "These missing features are not up to the standards of general quality of BL"

Yeah sure! But I want to say it is other way around. Like wedding, for example, in WB lords attended our wedding in real time while in BL, there is a video played at campaign map completely disconnected from the world our character lives in.

Take your standards and shove it in your.....................
 
Let me transtlate it:
trhan12: "The community really got sadden by the fact that there are missing features from WB in BL"
Whoever at Gamescom as a TW representative: "These missing features are not up to the standards of general quality of BL"

I really hope this is not true, but at this point I'm not going to fool myself into thinking it's fake. That's it. It's all over. What a joke Bannerlord has been. 💀
 
The people said: "features." Not the way it was implemented.
But at the end of the day, some people have very low standards.

edit: told you guys a few years ago. The white knights come in and destroy the game and move on to the next one.
 
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The people said: "features." Not the way it was implemented.
But at the end of the day, some people have very low standards.

edit: told you guys a few years ago. The white knights come in and destroy the game and move on to the next one.
The person who said that is full of himself isn't he? lol
Think about it, WB had backstories and fixed companions, and every single community considers seeded RNG to be low-quality, that includes any radiant systems and procedurally generated features, basically their wanderer system's a lazy job at best.
Than we lost:
  • ability to command formations to walk 10 steps ("not up the standards of BL, having control of your troops is blasphemous")
  • villages have no upgrading system and can't be granted as fiefs ("not up the standards of BL having an additional layer of content within a feature")
  • velocity calculation in combat (standards? what standards?)
  • feasts and any other form of interaction with lords (super standards can't have those)
  • freedom of choice for builds (standing on standards!)
  • training villages to manually help boost your troops XP (sbanbards!)
  • building defensive camps
  • Multiplayer balancing (sborghs!)

that from the BASE GAME
From what they own:
  • Fire & Sword depth of fief management,
  • F&S' choices and different campaign story chocies (standards!)
  • F&S' siege sabotaging options
  • Viking Conquest ships&sea battles (standingdards!)
  • VC's build hideouts

And that's excluding all the advanced systems made by modders in WB which are an abyss to the underworld in depth compared with thier current incredible standards game we're seeing... :lol: :lol: :lol:
 
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i want to scream and rage, but instead i am going to ask a single question, WHO ARE THEY MAKING THIS GAME FOR THEN?

I understand they want to get the console audience, but warband was fundamentally a GOOD GAME, they didnt need to do this, just.........
 
i want to scream and rage, but instead i am going to ask a single question, WHO ARE THEY MAKING THIS GAME FOR THEN?

I understand they want to get the console audience, but warband was fundamentally a GOOD GAME, they didnt need to do this, just.........

There's your answer. The console audience.
 
They are only telling the truth what can you say.
I respect the Devs for standing their ground and hope they stay at it.
Hope they stay at what? Releasing a game that's missing numerous features from the last game which people liked?

We buy sequels expecting them to be complete improvements on the last game. Not because they trash half of the game we liked.
 
Who is this General Quality? I must destroy him!
I want Ymira, I want book, I want profitable and worthwhile raid, I want reasonable recovery of AI ( yes warband on max difficulty is more time in between massive siege forces then Bannerlord, even though Warband openly cheats for everything and bannerlord is supposed to have a simulation), I want poems, I want feasts, I want wedding quest, I want stable passive incomes, I want tavern drunk, I want bandit ambush, I WANT CAVALRY TO HIT AND KILL THINGS, I want to be in charge of who gets what fief when I'm the ruler!
 
As soon as TW got a taste of the console gold there was no turning back. Warband was made for PC Bannerlord is made for console, yes it's made for console, we just happen to be beta testers for the console audience.
 
They are only telling the truth what can you say.
I respect the Devs for standing their ground and hope they stay at it.
Look, if they said "there was no time" I'd not care all that much, I knew there wasn't enough time (hence why I'm disgusted at this release date announcement). If they said they didn't manage to implement them in a seemingless way, it'd be passable. Saying "up the standards" was the problem, that's megalomania 101 and it's objectively a lie and an insult to those involved in Warband's creative development (they probably don't care) and to the community who've noticed how bad the game is without them.
 
It was their way of saying they didn't want to do it or put the effort forward, which IMO, is the most disappointing revelation that has come forward post release announcement.
 
There's your answer. The console audience.
I would say for the money.

People need to realise that TW isn´t this small and nice indie company they were back then. They don´t care much about feedback, not more than other big players. Sure, they still try to keep the old image alive, who wouldn´t?

At the end, all TWs cares about is money (like most companies).
 
Saying "they're making it for the money" or "consoles" is presupposing that there is a coherent, unified vision from taleworlds, and i think kind of misses the point. I can guarantee you that if he had asked a different developer he would have got a different answer.

It's happened a lot here where a developer says something controversial and then other developers contradict him in the posts below. If taleworlds is making the game for anyone, it's taleworlds itself. There are probably wildly different opinions on how the game should be developed, which is why the addition of new features is so random.
 
Saying "they're making it for the money" or "consoles" is presupposing that there is a coherent, unified vision from taleworlds, and i think kind of misses the point. I can guarantee you that if he had asked a different developer he would have got a different answer.

It's happened a lot here where a developer says something controversial and then other developers contradict him in the posts below. If taleworlds is making the game for anyone, it's taleworlds itself. There are probably wildly different opinions on how the game should be developed, which is why the addition of new features is so random.
AFAIK TW have regular meetings where Devs can punt ideas that Armagan can endorse or veto. I think Armagan has a fixed vision of the AI operating to the same rules as the player. This post from an Ex-Dev is quite revealling:
I agree with this about some things but in a different way. There are things in the game that could have been solved easily and would work perfectly fine. But those are trying to be solved in a complex, ideal way. The result is they keep changing same thing in search of ideal every patch to end up with something mediocre. Economy, defection logic etc to give an example.
Chasing rainbows where we'd all cut corners to simulate the target outcome quicker.
 
AFAIK TW have regular meetings where Devs can punt ideas that Armagan can endorse or veto. I think Armagan has a fixed vision of the AI operating to the same rules as the player. This post from an Ex-Dev is quite revealling:

Chasing rainbows where we'd all cut corners to simulate the target outcome quicker.

Having no deadlines probably hasn't helped. 🤷‍♂️
 
As soon as TW got a taste of the console gold there was no turning back. Warband was made for PC Bannerlord is made for console, yes it's made for console, we just happen to be beta testers for the console audience.
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