ea = early access (to your wallet)But now I understand how the console version made the PC version better, banners first on consoles
I am proud that I funded it!
ea = early access (to your wallet)But now I understand how the console version made the PC version better, banners first on consoles
I am proud that I funded it!
So anyone can find out what's new in Brogomir's stuff? Armor? Shoulder?By the by, check Brogomir's stuff for another clothy thing.
yep, i think it's more immersive even if the player character now is born in the Continent... and to be honest it would give a different vibe. more ck3 vibe likeWould be a cool idea for campaigns as well, each character having their own story and introducing the factions lore
Allowing us to put more than 1 icon on the flag would be a bare minimum, i hope. I have long abandoned hopes of a third colour or divisions on a shield, but at least let me put two animals on, TWThe question about banners though is: can they be used on field?
Also, are we ever going to be able to inject more "charges" (icons) into the game for more customizable flag designs, or will there be anyway to implement a more Warband like experience, and make them yourself and port into the game?
Allowing us to put more than 1 icon on the flag would be a bare minimum, i hope. I have long abandoned hopes of a third colour or divisions on a shield, but at least let me put two animals on, TW
i dont like that you dont respect tw preparing something for gamescom.I like that the console version has more features than the EA peasant version.
Does the Xbox Series X version run in 60FPS? 1000 battle size?
is the reinforcement system getting reevaluated before release? it is a desaster on 1.8.I would certainly like to see this (minus the demo stuff) on beta before release. But a goal isn't a guarantee.
I think this is like the demos they showed off at first? Premade characters so that the people playing the demos could just hop into things. At least I'm pretty sure the first sandbox demos were like that.What game mode is that showing? Will you be able to start a campaign with a high level lord in endgame gear or is that multiplayer?
Seconded. If an OFF button is preferable to getting your reinforcements.. you know there's a problem.is the reinforcement system getting reevaluated before release? it is a desaster on 1.8.
SOunds....... probablemy guess is they made it so insignificant so no one could tell if it was working or not , could be totally wrong but i bet it doesnt work and they went "can't have a last showcase not have banners, they'll be pissed"
What game mode is that showing? Will you be able to start a campaign with a high level lord in endgame gear or is that multiplayer?
A small feedback from my experience of Taleworlds booth at Gamescom (I played between 2h to 3h on the Gamescom build):
- PC version is really great. It's smooth, the sieges run without any drop of frame (though the PCs are beasts with high-end hardware), Banners system is very promising, the demo is great as you jump right into big battles and sieges, the UI got some useful new additions while commanding troops in battles, AI movement has been improved, and there are many small other additions and bug fixes. Overall this version is very clean and pleasant to play.
- Xbox Series X and PS5 versions were fun to play. I'm not a controller type of player and even though I had much fun playing it. It works very well for a "couch and chill" type of play. Battle size is 1000. The game looks great even if PC is, of course, looking better (Obviously, it's at least a 2000 euros difference between the PCs and the consoles). I think that if you play with 1000 troops, you will be locked to 30FPS. (Which is enough to enjoy the game)
- Old gen consoles weren't playable at Gamescom.
Taleworlds team is great, they are all very kind and you can speak with devs freely! I had such a great time and I can't wait to go back tomorrow for one last round of Bannerlord in this great looking booth. (I honestly think that Taleworlds booth is the best looking one from all Gamescom )
I will be releasing a video next week about all those details. I will make a blog post with the English translation of what I will be saying in itIf you can or wouldn't mind to, could you elaborate on the UI changes for commanding troops and AI improvements?
Cool, thanks for the info. Looking forward to hear more about how the banners work.A small feedback from my experience of Taleworlds booth at Gamescom (I played between 2h to 3h on the Gamescom build):
- PC version is really great. It's smooth, the sieges run without any drop of frame (though the PCs are beasts with high-end hardware), Banners system is very promising, the demo is great as you jump right into big battles and sieges, the UI got some useful new additions while commanding troops in battles, AI movement has been improved, and there are many small other additions and bug fixes. Overall this version is very clean and pleasant to play.
- Xbox Series X and PS5 versions were fun to play. I'm not a controller type of player and even though I had much fun playing it. It works very well for a "couch and chill" type of play. Battle size is 1000. The game looks great even if PC is, of course, looking better (Obviously, it's at least a 2000 euros difference between the PCs and the consoles). I think that if you play with 1000 troops, you will be locked to 30FPS. (Which is enough to enjoy the game)
- Old gen consoles weren't playable at Gamescom.
Taleworlds team is great, they are all very kind and you can speak with devs freely! I had such a great time and I can't wait to go back tomorrow for one last round of Bannerlord in this great looking booth. (I honestly think that Taleworlds booth is the best looking one from all Gamescom )
I will be releasing a video next week about all those details. I will make a blog post with the English translation of what I will be saying in it
Nice shot!A small feedback from my experience of Taleworlds booth at Gamescom (I played between 2h to 3h on the Gamescom build):
- PC version is really great. It's smooth, the sieges run without any drop of frame (though the PCs are beasts with high-end hardware), Banners system is very promising, the demo is great as you jump right into big battles and sieges, the UI got some useful new additions while commanding troops in battles, AI movement has been improved, and there are many small other additions and bug fixes. Overall this version is very clean and pleasant to play.
- Xbox Series X and PS5 versions were fun to play. I'm not a controller type of player and even though I had much fun playing it. It works very well for a "couch and chill" type of play. Battle size is 1000. The game looks great even if PC is, of course, looking better (Obviously, it's at least a 2000 euros difference between the PCs and the consoles). I think that if you play with 1000 troops, you will be locked to 30FPS. (Which is enough to enjoy the game)
- Old gen consoles weren't playable at Gamescom.
Taleworlds team is great, they are all very kind and you can speak with devs freely! I had such a great time and I can't wait to go back tomorrow for one last round of Bannerlord in this great looking booth. (I honestly think that Taleworlds booth is the best looking one from all Gamescom )
When you going to addYou can play it on PC as well (both in b2c and b2b) - aka this is the Gamescom version rather than "console" version.