Devs are free to do whatever they wnat with RBM, we offered them help long time ago. And I am fully aware that if some of the RBM combat stuff would ever make it to the vanilla game it would be in modified state. For example more guaranteed damage for swords, arrows etc. Unless ofcourse there would be armor effectivness slider in the game menu, something like arcade (current vanilla state), semi-relistic / balanced (something between RBM and vanilla or RBM with more guaranteed damage) and realistic (RBM).
I'm going to bump this topic as this touches upon something I would have otherwise made my own thread on. A mod I've been using for a while, Drastic Battle, a very good mod that essentially gives the user total control over all damage mechanics seems to be moving away from that feature which basically leaves me without an answer to even enjoy Bannerlord in the first place and makes it a completely inferior game to Warband. In a sense the coding complexity is elitist because while I can easily curtail the Warband experience to my desires via the MCM values in the module.ini file for native and all mods, this feature
does not exist in bannerlord. And I frankly hate the "balance" and total fictitious nonsense of vanilla and have no desire to engage with it whatsoever as completely ahistorical nonsense that doesn't even feel like a proper armored fight which I know exactly how it
should play out. And even your mod, while a step quite above vanilla, still does not reach the standards of what I would actually consider realistic, such as there being zero cutting damage in the first place against armor and only mild blunt transference being converted which drastic enabled via its old config files.
But Bannerlord should either have simple MCM value function like Warband did or add it in as literal slider settings as suggested here in not just a simple matter, but
total control over all damage variables in vanilla for the experience I want. Because I
can't code C# or understand a lick of it, and a fairly comprehensive, if not even elite literacy of C is required to modify this game. Thus as a consumer and one with a historical mind and fencing realism, either Bannerlord is a completely wasted purchase of mine and completely inferior of Warband, or the Devs can implement user total adjustment of damage settings. And that's almost a kind of an ultimatum, as an individual user I have zero interest in playing Bannerlord either by vanilla settings or even those of many mods, as they simply aren't sufficient while Warband
is.Bannerlord feels like a poorly thought out concept when virtually the entire appeal of Warband was how the user could simply, easily adjust any and all features to their inclination, leading to a modding community as virile as that of Skyrim's, and even just a simplicity of user tweaks outside of "real" modding via MCM values or the introduction of Morgh's simple modification of all in-game items. The Devs should work
with the modders, and more importantly have modding documentation that isn't currently broken at the moment to implement programs like these rather than just having to wait for what may be a year, two years, or even four years
hoping that someday Bannerlord maybe actually has support like Warband.
I am also absolutely infuriated and remain so that modification of the .xml files no longer works. When this game launched I could simply manually adjust the damage values of each individual weapon and the armor values of each individual armor pieces in \Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\ item.xml files. Then this was changed, what used to be a single xml of items was split into individual types, and now when I adjust
ANY of those values my game crashes to desktop. When I first bought Bannerlord, editing these item.xml values was fundamentally how I enjoyed my game and my purchase, and until I found mods at the time that were to up to my preferences the game was dead to me. Even without a nice slider list of core damage values in bannerlord, being able to actually edit the itemxml's to my preferences in /sandboxcore/ without my game CTDing immediately and requiring files to verify would be an improvement. But as is I can only consider vanilla Bannerlord a complete and utter disappointment as an experience, depending solely on the mercy of modders to not only provide mods, but to keep them updated with the pace of development.