Heavy armor makes looter stones do 7 damage instead of 10. The only time it feels useful is it you're at near max distance and low tier ranged shoots you in the tum tum, but if you get hit in head or you happen to be moving the wrong direction GOTCHA MF'r take 300%^10X****You damage, might as well give that armor back to your husband, you gonna die!does the armour make any differnece yet?
I respectfully disagree. As annoying as it may be that this unbalance continues to be the case, I rather TW spend their time with new things or broken things. I am quite satisfied to wait for balance changes once we are closer to release....
Taleworlds needs to tidy up priorities; the issue that triggers the weapon damage vs armour protection relation should be in their top 5 of urgent TODO things.
it's sucky and we want it changed by TW.
Armour is brokenI respectfully disagree. As annoying as it may be that this unbalance continues to be the case, I rather TW spend their time with new things or broken things. I am quite satisfied to wait for balance changes once we are closer to release.
Then go fight more challenging targets instead of the lowest tier enemies in the game.I quite like the armour how it is. I certainly don't want to lose the fear of being hit, even by looters.
Provide a reason for this because there is no realistic reason here.Looters should be able to gang bash the best armed mounted warrior, if they isolate or catch them.
They aren't holding the lord still, not that an untrained unarmoured looter would ever manage to hold someone swinging a sword still in real life anyway without getting their entrails spilled all over the floor, so that's irrelevantI'm sure a looter with a falchion could break a few fingers or legs or arms if there's 5 others holding the lord still.
Richard the Lionheart and also multiple Byzantine monarchs spent their lives in the thick of combat, and the reason they could do this despite being a high value target was their high quality armorLords aren't supermen
That debatable perception of realism is irrelevant in relation to the massive list of gameplay problems that weak armor causes (see top of this post)We don't in game have the ability to replicate the lack of mobility a crush injury will cause. A limp, knocked to the ground and crawling, being unable to grip your sword or shield etc. An injury that takes half your health should also render you barely mobile, and less able to defend yourself from swarming looters. Until this can be replicated, I feel like we have a good balance - with looters able to take us down if we do stupid things.
The fact it doesn't work as intended, the vast list of problems that armour's weakness causes for itself as a feature, and gameplay in general, means that "broken" is entirely appropriate, because until it is fixed, we can't give accurate feedback on the wide variety of gameplay mechanics that it has an effect on.
Then go fight more challenging targets instead of the lowest tier enemies in the game.
Provide a reason for this because there is no realistic reason here.
They aren't holding the lord still, not that an untrained unarmoured looter would ever manage to hold someone swinging a sword still in real life anyway without getting their entrails spilled all over the floor, so that's irrelevant
Richard the Lionheart and also multiple Byzantine monarchs spent their lives in the thick of combat, and the reason they could do this despite being a high value target was their high quality armor
That debatable perception of realism is irrelevant in relation to the massive list of gameplay problems that weak armor causes (see top of this post)
No because they're looters, they're not warriors, they **** around and find out, just like looters IRL!Looters should be able to gang bash the best armed mounted warrior, if they isolate or catch them.
Opinion vs. the opinion of nearly everyone else + what is realistic + good game design.Provide a reason: Opinion.
I can see you want more armour. You're welcome to feel that way. Make a suggestion in the appropriate forum?
As Fivebucks rightly says that in my eyes is a flaw that has been broken since the release and let me underline the importance of consolidating the foundation of combat system (animations + combat AI such as formation logics, strategies, etc + aspect ratio balance between weapon damage/armour protection). That balance you are talking about in direct comparison with Warband, is an inferior product in my eyes and should be corrected asap (>1.5 years of EA...and still not fixed ).... and I'm not saying has to be better (note my scepticism) just at least level it up like Warband did for me...I respectfully disagree. As annoying as it may be that this unbalance continues to be the case, I rather TW spend their time with new things or broken things. I am quite satisfied to wait for balance changes once we are closer to release.
bold of you to assume they have such things.[...] should be in their top 5 of urgent TODO things.
True, my good sir, I exceeded in my boldness .bold of you to assume they have such things.
The important thing to note about Agincourt is that the knights had just had their horses shot down and then had to run for a kilometre in sticky mud, into an English position that was fortified with stakes. Not normal conditions, and not representative of a normal fight.on the point of getting ganged up on by looters IRL this is how they beat a heavy armoured tagret like a knight the example being againcourt where a longbowmen and like 7 of his mates would all at the same time (not one by one) tackle a kight to the ground and stab him in the weak points
Opinion vs. the opinion of nearly everyone else + what is realistic + good game design.
And your opinion is based on flawed reasoning anyway, no offense. You say that armour should be kept weak so that even the weakest enemies in the game pose a challenge to a player wearing good armour.
But the thing about that is: you could still achieve that in a game where armour worked correctly, by simply not wearing armour, or sticking to mid tier armour. You have options without even needing to mod the game, unlike everyone else.
Here´s a leaked picture of their list:their top 5 of urgent TODO things.
https://forums.taleworlds.com/index.php?forums/singleplayer.658/&prefix_id[0]=61 would be more accurateHere´s a leaked picture of their list:
Taleworlds needs to tidy up priorities; the issue that triggers the weapon damage vs armour protection relation should be in their top 5 of urgent TODO things.
[...]
Game is boring if the combat doesn't even work right.