I quite like the armour how it is. I certainly don't want to lose the fear of being hit, even by looters. Although most of the time I feel like a tank in it around them. I only get taken down by looters when I'm doing stupid Rambo stuff.
Looters should be able to gang bash the best armed mounted warrior, if they isolate or catch them.
I'm sure a looter with a falchion could break a few fingers or legs or arms if there's 5 others holding the lord still. Lords aren't supermen. We don't in game have the ability to replicate the lack of mobility a crush injury will cause. A limp, knocked to the ground and crawling, being unable to grip your sword or shield etc. An injury that takes half your health should also render you barely mobile, and less able to defend yourself from swarming looters. Until this can be replicated, I feel like we have a good balance - with looters able to take us down if we do stupid things.
But I'm with guiskj. There are bigger fish to fry.
Although battles do still only last 5 minutes. But I prefer them that way. I'm only here because the game is exciting and I have a short attention span. And there are sooooo many battles that all function exactly the same. If we slowed them down I'd never get past day 50.
Bro I don't really know how to convey to you just how absolutely ****ing stupid armor is in this game beyond that this is akin to saying that 5.56 being able to penetrate the Glacis of an M1 Bradley is sensible and fine as game design "because you could get it stuck in a tank trap". Against the highly armored figures in this came, you could have an MLB pro wind up a shot and punt a rock as hard as he physically good and against the Cataphracts in this game which would have probably 5mm riveted/solid alternating maille with lamellar and scale on
top of this because lolwhatthe**** is weight the rock wouldn't even register as a hit, and all one handed bladed weapons would probably bounce clean off with zero sensation of pain because it just struck what would have an effective material thickness of at
least 4mm if not
more. Even assuming a metallurgy of "hot garbage pure iron" which would be expected of the "era" Bannerlord is attempting to evoke, what would happen is a whole lot of nothing.
Your view of how it would also go down is quite frankly, ridiculously absurd ignorant supposition blatantly bereft of knowledge on how things actually played out. Because the way it actually played out is the five guys watch their buddy get viciously stabbed to death by said lord and immediately leg it because people aren't suicidal. Because even if you isolate an infantryman that's well equipped, unless you literally jump him in the dead of night and tackle him as a group, you're a group of squishy unprotected rogue bandits that really shouldn't even exist in the first place that somehow think rocks with less joules to even register with any level of armor above exceptionally thin scale armor or really light padding is a great weapon choice while the other guy's got a sword. It takes an awful lot of trauma to kill somebody, but you can still level enough cuts on somebody who doesn't even have a weapon or training to properly parry that they'll be gripped in a state of shock while exsanguinating and their buddies immediately break. Looters not only shouldn't be damaging you through any armor above 20, they should suffer a total morale failure as soon as the first one dies. Or simply not even be in the game as bandits that can't even scavenge up a simple sword are utterly bizarre.
People also seem to have this blighted idea that maille somehow is bad at blunt force trauma or that it can't handle thrusts. Yes if you slam a hauberk with 300 joules of impact energy from a lance which has forward momentum pulling the blow well beyond just a single instance, good quality hauberks have a strong
risk of failure, or not, really depends on the random metallurgy of the rings themselves, ring diameter leading to density, flat vs solid, smoothing rivets so they don't snag or chafe as much, etc etc. But unless you're being shot at by bodkins, getting accosted by a rather unfriendly lance, or being wailed on by a bloody dane axe, the list of weapons prior to the 13th century seriously threatening your hauberk with lethal 10cm penetrations is pretty short, and even the things that do penetrate are only doing so very very lightly. This is why eddas, sagas, and poems from the early to high period are filled with peer fights consisting of two guys slamming each other with swords until blood starts flowing out from
under the hauberk, because for two guys with heater shields and arming swords the only way you get through a good hauberk is wailing on it for a prolonged period of time until somebody collapses and cries uncle, or you manage to wrestle them to the ground and shove a sharp blade where the hauberk isn't. With this in mind you should even in early/high period armor, be able to willingly 'tank' hits you feel are safe and just walk it off with either super minor or zero damage, and no flinching mechanic either at that. That's the entire point of armor, and without getting into the mess of Cataphracts in history being very well armored for their time, much less Bannerlord's grotesquely over armored abominations of cataphracts that should be dying of heat stroke. Even just the Vlandian Gallant, with his zero shoulder armor and just a hauberk to his name, should be a veritable tank of combat. Maille comes in different qualities but units with *good* hauberks should very well be tanks as much as Warbadn's brigandine or plate armored Swadians. And even the common Empire Legionary in his less than stellar hauberk should still be solidly protected and not casually brought down by what is effective soccer hooligans that are Looters. And if we really got into mechanical complexity, different types of arrow heads should be the difference between "whole lotta nothing" for penetration to "not only penetrated, but in one end and out the other". Bodkins really are night and day against maille, so something like Aserai or Khuzaits knocking broadheads meant to sever through flesh, padding, and lamellar straps should have a less than fun time against a bunch of Imperials or Vlandians riding in.