Because the information about scening for Ludus is hard to find (ft.me redirects to Patreon), I have decided to save it for us here in this post:
For the OG feeling you can also compare my source:
https://web.archive.org/web/20151108012344/http://ft7.me/index.php?topic=2.0
I. General
0 - 39 ->
Regular duel spawns (no horses, no ranged, no armour)
40 - 47 ->
Shield duel spawns (no horses, no ranged)
48 - 55 ->
Ranged fighting area (no horses)
56 - 63 -> Normal combat area,
no restrictions
70 - 79 ->
Teleport spots
II. Special Entry Points
0 -> start point, all players spawn here on entering the server
1 - 4 -> Bot spawn locations
Addition of me:
1: Kradus
2: Xerina
3: Dranton
4. Ramun
III. Additions on Respawning
You always spawn at the
nearest entry point in the range 0-63.
If you want to make different areas (such as shield duelling etc...), ensure to put
any barriers that you want separating them exactly in
between spawn points. Moving spawn points to either side of any objects acting as barriers is an easy way of doing this. Otherwise players may spawn with the wrong equipment in the area they are in.
IV. Point On Teleporting
When teleported players are always sent to the
nearest teleport spot, if they are teleported while too close to a teleport spot they jump to the next nearest instead.
This confused me but it makes sense when you remind yourself of the forced teleport that happens whenever you come too close to a fight.
V. Special Props
skeleton_head -> Hit to respawn
(includes horse)
smithy_anvil -> Hit to toggle first to seven mode
!!! pointer arrow -> Sets the z level of the
death zone, causes damage to any players beneath it
!!! It is necessary to do this on every scene. Place the pointer arrow on the hight of the scene where you want people to die.