KING GAINER
Recruit
Many people are complaining about how multiplayer either dead or dying, that it needs to be shut down, that the captain mode is broken, etc.
Captain mode is most definitely broken, though it can still be enjoyable even in pub games. There are many problems, the biggest one being lack of balance and economy.
Some units are overpowered and have no counter,(Lancer, Knight, Spearmen etc) as the results the best strategy in competitive games is to spam that unit, and faction.
It's also often more efficient to play the game as skrimish with extra lives and kill most enemy bots by yourself.
As a result we have very predictable competitive games that are equally boring to play and to watch.
Public server games have their own issues, there lack of communication and understanding of game mechanics results in most players doing their own thing. Actually at this point, pub games can be a lot more fun than competitive, as players actually use all classes and try tactics outside of established meta.
Please don't add the voice chat, it's only going to make it worse. You gotta put in some kind of ping system instead for communication.
Anyway, that was all just an Intro. My advice is to introduce 1 on 1 captain mode, where each players controls 6 or more or less or whatever units. This will result in a more fun gameplay where you don't have to rely on mentally underdeveloped teammates, experiment with strategies and unit choice, do whatever you want really. Ramboing will also be discouraged as you need to pay more attention when controlling units of different classes. You can still spam shock troops and f1f3, but it will be a lot easier for enemy to counter this with archers, as there is only one captain on the field to deal with.
I also understand that developers are busy, so this will likely fall unto modders to implement.
That's all.
Captain mode is most definitely broken, though it can still be enjoyable even in pub games. There are many problems, the biggest one being lack of balance and economy.
Some units are overpowered and have no counter,(Lancer, Knight, Spearmen etc) as the results the best strategy in competitive games is to spam that unit, and faction.
It's also often more efficient to play the game as skrimish with extra lives and kill most enemy bots by yourself.
As a result we have very predictable competitive games that are equally boring to play and to watch.
Public server games have their own issues, there lack of communication and understanding of game mechanics results in most players doing their own thing. Actually at this point, pub games can be a lot more fun than competitive, as players actually use all classes and try tactics outside of established meta.
Please don't add the voice chat, it's only going to make it worse. You gotta put in some kind of ping system instead for communication.
Anyway, that was all just an Intro. My advice is to introduce 1 on 1 captain mode, where each players controls 6 or more or less or whatever units. This will result in a more fun gameplay where you don't have to rely on mentally underdeveloped teammates, experiment with strategies and unit choice, do whatever you want really. Ramboing will also be discouraged as you need to pay more attention when controlling units of different classes. You can still spam shock troops and f1f3, but it will be a lot easier for enemy to counter this with archers, as there is only one captain on the field to deal with.
I also understand that developers are busy, so this will likely fall unto modders to implement.
That's all.