EmptyPepsiCans
Regular
I'm with the OP on a lot of the list, but I completely disagree about a couple of things.
First, there's nothing wrong with canyons and villages. If you're using an army of horse archers and you choose to fight a battle in a canyon or village that's on you. You have the mobility to pick a spot that works better for you. Eliminating maps with choke points would penalize those of us who like to field conventional armies and utilize terrain to defeat AI horse archers.
The second is the part where the enemy starts running out of good troops. That's completely realistic. I hate it when I'm kicking some faction's butt and suddenly the game (generally a Total War title) magics them 3,000 elite units. How am I supposed to win a war of attrition if the AI doesn't suffer from attrition?
Good list otherwise.
First, there's nothing wrong with canyons and villages. If you're using an army of horse archers and you choose to fight a battle in a canyon or village that's on you. You have the mobility to pick a spot that works better for you. Eliminating maps with choke points would penalize those of us who like to field conventional armies and utilize terrain to defeat AI horse archers.
The second is the part where the enemy starts running out of good troops. That's completely realistic. I hate it when I'm kicking some faction's butt and suddenly the game (generally a Total War title) magics them 3,000 elite units. How am I supposed to win a war of attrition if the AI doesn't suffer from attrition?
Good list otherwise.