This is great! Absolutely love it!
He's fairly active on his Twitter account. Regular updates posted there.Highelf hasn't logged back into this forum for nearly a year, but if he does check up on us I want him to know I've got this game wishlisted on Steam and I check its progress periodically.
@Highelfwarrior I remember reading your old wings 3D tutorials back almost a decade ago, I stumbled onto this tonight. What a treat!
Best of luck with the project, it looks amazing!
I really do appreciate this, small comments like this are what makes me keep going every dayHighelf hasn't logged back into this forum for nearly a year, but if he does check up on us I want him to know I've got this game wishlisted on Steam and I check its progress periodically.
Hey all! Sorry about no updates, I really should post more here.
I was inspired after a really cool chat with a TW dev to update this post.Its extremely hard to juggle all the hats of game dev with a day job with 'marketing' (ie. posting everywhere) to be honest. So I tend to keep it to discord, twitter, etc.
Marketing has proven to be the hardest part of all actually, the game doesn't get too much views or engagement and exposure is slow. So if you really like this project, consider sharing it with people you think might like it too in any way you can!
Top things to do is wishlist the game, consistently help retweeting and commenting on twitter, and just joining the discord (to hang out, get into beta tests, etc)
Relevant links:
discord.gg/eCdUxhtWe Who Are About To Die on Steam
Fight & strategize your way through spectacles and arenas -- rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!store.steampowered.com
As last time, development has been consistent, so there is a lot to show. There's been 1 year of updates.
For starters, there is this bad boy:
We Who Are About To Die
Official website for the ARPG Roguelite gladiator game - We Who Are About To Diejordylakiere.net
Highlight being this trailer (wip) with music I made:
And I'll just post some random visuals here from recent times:
Gallery: https://imgur.com/a/O27iyab
Wow! Due to the game having no budget etc, these kind of things are exactly what I need. Really, thank youDamn, I swear, I just made two days ago a post at the modding discord about your project when I saw that trailer at some place and figured out that it's the project of a former M&B modder. Really nice work you are doing there! Keep it going!
Hehe, for context, I was showing off the progress on the physics when shields are hit (just testing it there of course)It's the worst when hiccups just keep escalating.
I'm open to a publisher but not actively seeking it out (yet). Wouldn't really know which one(s) to contact anyway. In terms of indies getting published there are a lot of horror stories too, so I think that put me off early on in development. But yeah, who knows!Have you considered getting a publisher?
So much work is done that a publisher has a good idea what the game is like.
Steam also has these demo festivals for games about to be released. That gives some exposure.
It looks super cool. In the video I don't see the player getting hit to the ground. That makes me a little nervous if the AI is any good.
You're totally right, I should get around to that at some point! Its just that my todo list has thousands of things (literally) and visual things always end up on the bottom : (Looks amazing! Also wishlisted now.
I had some research about such games before doing Ludus mod but I couldn't find any. Well, at least I couldn't found any which is made in this century with fine-good graphics. The only one that I found was Gladio and Glory and to be perfectly honest, G&G now looks like a crappy mobile version of your game
I know it's not the point of this demonstration but I think blood splatters can use some bump/normal map. I think you don't even need to overthink and simply slap a basic smudge normal/bump map. Currently, they look mirror-shiny on the surface, not sure if this is your art direction or not but I'm guessing it's not since you used normal maps on other surfaces already.
I think that's perfectly fine given the fact that you are doing this all alone. And hey, if it works, it worksI would give people aneurysms I bet if they saw how many shortcuts I take everywhere, just to get stuff done.
Surely. Although I'm not entirely sure how your gameplay will be like but, I would choose your game over G&G right now. Because that first glimpse gave me a better impression - with smooth looking combat mechanics and decent graphics.I played G&G and talked to the developer, its definitely similar in some ways, but in the end it plays really different and its a different sort of fun. (and its really fun to play, dont judge by the cover hehe) The pacing is all different and my game is a roguelite first, so its not all that comparable in the end.
I have played and like Domina! My game has a lot of small inspirations from everywhere. What I got from Domina is the bracket system, which has been in my game from the foundation. Every time you return to manage your career, you are given 4 different random match options to pick from. They fit inside brackets: 1vs1, many vs many, 1 vs many, and so on. They each level independantly so you could specialise in duels for example as a run. Domina has those brackets too, I thought that was super cool.I know it's a completely different gameplay/type but since you are sharing more or less the same era, you can take a look at Domina as well. I'm almost certain that you already know it but still it was - and still - is a very nice game with different art-style. Since your game is not about managing the ludus but being part of it and ranking up, I guess their implementation of different gameplays/arenas would interest you more.