We who are about to Die! Made by an old m&b modder - me!

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Highelf hasn't logged back into this forum for nearly a year, but if he does check up on us I want him to know I've got this game wishlisted on Steam and I check its progress periodically.
 
Hey all! Sorry about no updates, I really should post more here.
I was inspired after a really cool chat with a TW dev to update this post.Its extremely hard to juggle all the hats of game dev with a day job with 'marketing' (ie. posting everywhere) to be honest. So I tend to keep it to discord, twitter, etc.

Marketing has proven to be the hardest part of all actually, the game doesn't get too much views or engagement and exposure is slow. So if you really like this project, consider sharing it with people you think might like it too in any way you can!
Top things to do is wishlist the game, consistently help retweeting and commenting on twitter, and just joining the discord (to hang out, get into beta tests, etc)
Relevant links:
discord.gg/eCdUxht

As last time, development has been consistent, so there is a lot to show. There's been 1 year of updates.
For starters, there is this bad boy:

Highlight being this trailer (wip) with music I made:



And I'll just post some random visuals here from recent times:

Gallery: https://imgur.com/a/O27iyab




 








@Highelfwarrior I remember reading your old wings 3D tutorials back almost a decade ago, I stumbled onto this tonight. What a treat!

Best of luck with the project, it looks amazing!


Thats amazing haha, its hard to believe but those tutorials are closer to 2 decades old now. What the hell...! :')

Highelf hasn't logged back into this forum for nearly a year, but if he does check up on us I want him to know I've got this game wishlisted on Steam and I check its progress periodically.
I really do appreciate this, small comments like this are what makes me keep going every day :smile:
 
Hey all! Sorry about no updates, I really should post more here.
I was inspired after a really cool chat with a TW dev to update this post.Its extremely hard to juggle all the hats of game dev with a day job with 'marketing' (ie. posting everywhere) to be honest. So I tend to keep it to discord, twitter, etc.

Marketing has proven to be the hardest part of all actually, the game doesn't get too much views or engagement and exposure is slow. So if you really like this project, consider sharing it with people you think might like it too in any way you can!
Top things to do is wishlist the game, consistently help retweeting and commenting on twitter, and just joining the discord (to hang out, get into beta tests, etc)
Relevant links:
discord.gg/eCdUxht

As last time, development has been consistent, so there is a lot to show. There's been 1 year of updates.
For starters, there is this bad boy:

Highlight being this trailer (wip) with music I made:



And I'll just post some random visuals here from recent times:

Gallery: https://imgur.com/a/O27iyab





Damn, I swear, I just made two days ago a post at the modding discord about your project when I saw that trailer at some place and figured out that it's the project of a former M&B modder. Really nice work you are doing there! Keep it going!
 
Damn, I swear, I just made two days ago a post at the modding discord about your project when I saw that trailer at some place and figured out that it's the project of a former M&B modder. Really nice work you are doing there! Keep it going!
Wow! Due to the game having no budget etc, these kind of things are exactly what I need. Really, thank you
It's the worst when hiccups just keep escalating.
Hehe, for context, I was showing off the progress on the physics when shields are hit (just testing it there of course)
 
Have you considered getting a publisher?
So much work is done that a publisher has a good idea what the game is like.
Steam also has these demo festivals for games about to be released. That gives some exposure.

It looks super cool. In the video I don't see the player getting hit to the ground. That makes me a little nervous if the AI is any good.
 
Have you considered getting a publisher?
So much work is done that a publisher has a good idea what the game is like.
Steam also has these demo festivals for games about to be released. That gives some exposure.

It looks super cool. In the video I don't see the player getting hit to the ground. That makes me a little nervous if the AI is any good.
I'm open to a publisher but not actively seeking it out (yet). Wouldn't really know which one(s) to contact anyway. In terms of indies getting published there are a lot of horror stories too, so I think that put me off early on in development. But yeah, who knows!

I definitely have my eye on the festivals, I was thinking about joining the next one or the one after.

Thank you! About the AI, I won't claim I wrote a groundbreaking AI but they have some stuff up their sleeve for sure. They have a personality and will shift from aggressor to defender and such. In terms of difficulty, I've been playing the game for 5 years and I still routinely lose a few matches into a run :') I even lose 1 on 1 duels with the AI from time to time. I just don't add those into my edited videos heh. I've done playtest streams though where I showcase this stuff. Pretty happy where the difficulty/AI is at already, but it can always be better!
 
Looks amazing! Also wishlisted now.

I had some research about such games before doing Ludus mod but I couldn't find any. Well, at least I couldn't found any which is made in this century with fine-good graphics. The only one that I found was Gladio and Glory and to be perfectly honest, G&G now looks like a crappy mobile version of your game :lol:


I know it's not the point of this demonstration but I think blood splatters can use some bump/normal map. I think you don't even need to overthink and simply slap a basic smudge normal/bump map. Currently, they look mirror-shiny on the surface, not sure if this is your art direction or not but I'm guessing it's not since you used normal maps on other surfaces already.
 
Looks amazing! Also wishlisted now.

I had some research about such games before doing Ludus mod but I couldn't find any. Well, at least I couldn't found any which is made in this century with fine-good graphics. The only one that I found was Gladio and Glory and to be perfectly honest, G&G now looks like a crappy mobile version of your game :lol:


I know it's not the point of this demonstration but I think blood splatters can use some bump/normal map. I think you don't even need to overthink and simply slap a basic smudge normal/bump map. Currently, they look mirror-shiny on the surface, not sure if this is your art direction or not but I'm guessing it's not since you used normal maps on other surfaces already.
You're totally right, I should get around to that at some point! Its just that my todo list has thousands of things (literally) and visual things always end up on the bottom : (
Most things in the game either dont have a normal map or a quick once-over heightmap-to-normals on top. I would give people aneurysms I bet if they saw how many shortcuts I take everywhere, just to get stuff done.

I played G&G and talked to the developer, its definitely similar in some ways, but in the end it plays really different and its a different sort of fun. (and its really fun to play, dont judge by the cover hehe) The pacing is all different and my game is a roguelite first, so its not all that comparable in the end.
The only other similar game I know of in terms of combat is Exanima/Sui Generis but my main goal was to take the jank out of that
 
I would give people aneurysms I bet if they saw how many shortcuts I take everywhere, just to get stuff done.
I think that's perfectly fine given the fact that you are doing this all alone. And hey, if it works, it works :smile:

I played G&G and talked to the developer, its definitely similar in some ways, but in the end it plays really different and its a different sort of fun. (and its really fun to play, dont judge by the cover hehe) The pacing is all different and my game is a roguelite first, so its not all that comparable in the end.
Surely. Although I'm not entirely sure how your gameplay will be like but, I would choose your game over G&G right now. Because that first glimpse gave me a better impression - with smooth looking combat mechanics and decent graphics.

I know it's a completely different gameplay/type but since you are sharing more or less the same era, you can take a look at Domina as well. I'm almost certain that you already know it but still it was - and still - is a very nice game with different art-style. Since your game is not about managing the ludus but being part of it and ranking up, I guess their implementation of different gameplays/arenas would interest you more.
And as another suggestion, I would suggest having a "nemesis" system within the game - so that you can spice the "personalization" even more with personal rivalities and such. GMT has a nice video about nemesis system, if you are not familiar with it. It is copyrighted although I'm not sure how that's possible but you don't need something that deep and challenging anyway. I tried to capture same feeling in my Ludus mod as well by giving names and insulting lines before the round begins and I had some ideas about implementing something similar to the lords' encounter but it was a mod and I don't have much time. But I think seeing this in another game, especially in a game that it's designed for brutal "challenge", I think it could make sense and could be a nice touch.
 
I know it's a completely different gameplay/type but since you are sharing more or less the same era, you can take a look at Domina as well. I'm almost certain that you already know it but still it was - and still - is a very nice game with different art-style. Since your game is not about managing the ludus but being part of it and ranking up, I guess their implementation of different gameplays/arenas would interest you more.
I have played and like Domina! My game has a lot of small inspirations from everywhere. What I got from Domina is the bracket system, which has been in my game from the foundation. Every time you return to manage your career, you are given 4 different random match options to pick from. They fit inside brackets: 1vs1, many vs many, 1 vs many, and so on. They each level independantly so you could specialise in duels for example as a run. Domina has those brackets too, I thought that was super cool.

The nemesis thing was suggested to me before, it'd be a great fit. In fact, in the first game design doc I toyed with the idea of making each character that wins your next Big Boss and other variants like that. I wanted to give gladiators a lot of personalities and make them more persistent in various ways.
Unfortunately I cut all of the major stuff as its outside the scope of the project. Perhaps for a DLC or something if the game is received well.
I still try to add small stuff, like every gladiator has a name in the game as well that shows up when you target them during combat etc.
 
Hey all, been doing some Game Dev streaming on this game, so people can see some of process and see some playtests, and its a bit less boring for me. I figured I'd start posting announcements here too, I'm live right now, gonna be for a few hours! Come hang out:
Questions very welcome.

 
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