While picking the character background, I find that forester/herbalist/hunter etc very appealing to me in terms of role play value. But scout/rogue/surgeon are not only useless (on yourself) but also extremely hard to level up. I mean is focusing on these skills even remotely viable, and what is the point that these exists?
Why do they even put them as the bonus points in your background story? Does selecting forester/herbalist/hunter basically means you were wasting a few focus points?
Thanks!
Well Scout gets progressively easier since as your Sight Range expands you gain more and more XP from all the things you can see. Not that I'd say it's easy to level, because it is painfully slow at the start. Really you gotta try and spot as many Hideouts as you can early on.
Roguery I have no clue how people level up. I've never gotten much past 50 even on characters I tried playing as Rogues. You mostly get Roguery by selling prisoners, but that is extremely slow. Supposedly you can earn it by Raiding, attacking Caravans, etc. but that all has been pretty minimal in my experience. You can also earn via Captivity and having all Bandit troops, but even then pretty minimal.
Medicine is sort of doable although it's very slow to start like Scouting. That said getting past 100 pretty much requires that you like starve your troops or friendly fire all units at the end of the battle.
All of these need their XP gain boosted way up. The problem is, other then Roguery, Scout/Medicine are passive abilities. So making the gains too quick or easy effectively prevents you from leveling other skills. Though my opinion is if you don't want to level something, don't put Skill Points in it.
I get TW doesn't want you to be "Superman" where you're maxed at 300 everything by age 40. But then again your character is quite mortal, so you should be able to level up things quickly if you so choose. In my experience the combat abilities are about the only thing that level up appropriately as you use them. Everything else is too fast or too slow.
Too Fast:
Horse
Steward (this is particularly bad being passive too)
Smith (this may be fixed if Denar values are calculated more sensibly)
Just Right:
One-Handed
Two-Handed
Polearm
Bow
Crossbow
Slow:
Throwing
Athletics
Charm (maybe not that bad, but gaining is weird)
Leadership (mostly cause you only get it via Armies)
Engineering (be nice if more ways to gain as PC)
Tactics
Kill me now:
Scout
Medicine
Roguery
Trade (at first not too bad, but Caravans/Shops should generate XP)