I posted this on another post but it is entirely relevant here:
I know that its been mentioned that this change was made for console players and that "most probably" this new command system will be optional rather than mandatory, but I just want to stress how important this subject is to PC players, we really really want to return to our old command structure as it simply works better for a keyboard, the change is more than just annoying, it changes the way we are able to play the game and not in a positive way. Please, please Taleworlds team give us the option to return to our old command structure it is crucial.
There are some aspects of the game such as controls that are not necessary to be identical across platforms, and the attempt to make them consistent reduces the overall quality of the system. We have more buttons on a keyboard than exist on a controller so naturally we will have access to more complex control capabilities, simplifying this system for keyboard users in favor of controller users is detrimental to the game on so many levels. Imagine for example you made a Bannerlord port for the Nintendo Gameboy that has two buttons, and you then decided to re-design the entire command structure of the game to revolve around fitting and working for the Nintendo Gameboy but you made that new system mandatory for PC and Console players as well, I'm sure you can see how this is a limiting and unreasonable thing to force players who are using different platforms to conform to. This is exactly what has happened with the most recent changes to the command menu.
Bringing the old system back and making the new system optional would require minimal coding effort since the design for both already exists and is fully coded and would absolutely be worthwhile to do.
How face direction works now: F3+F1 to face enemy, then F3+F1 again to face direction. In the heat of battle this is absolutely ridiculous and slow, especially when unit responsiveness and positioning is so important in Captain Mode. Us players need to be able to reliably and quickly reposition our units to face the proper direction in order to counter any flanking maneuvers or surprise attacks as soon as they happen and not after the fact.
With our current system it takes way too long to give these orders as first our units must face enemy before we can tell them to face the direction we want.