Just a little correction, comparing with native warband, Pendor takes more on "family" and give less freedom for player's background and path, you feel POP better because there are more variety of minor factions and deep designs, but technically speaking POP doesn't support things like rogue style play.
Having a family at the begining(espcially those family members are created by you too) is a improve from warband, in warband your father only appears during the dialogue in character creation menu, and I wouldn't claim that as an advantage, nevertheless in Pendor you are technically roleplaying the last Heir of old royal house of pendor, that's a bit less freedom from bannerlord, though I prefer being a hidden prince than a random guy
Bannerlord should be compared with warband, and that's almost 200% improvement, which gave our beloved PoP a even better platform to rebirth.
Sorry but your correction does not hold up. Warband makes you choose a family background too. The freedom is literally the same, and even in Bannerlord is the same thing, the difference in Bannerlord is that you see them in the screen, see, the three games are built on the same concept, you decide on your parents, your childhood, your adolescence and your present.
in Pendor you are technically roleplaying the last Heir of old royal house of pendor, that's a bit less freedom from bannerlord
This is wrong too. First of all, you don't forcefully start as the heir of the throne, that's just a char screen option you can choose from (the one that says that you recieve a letter that changes your life), the other choices don't force this upon you. As I've said before the three build the same concept, but the difference is that both Warband and Pendor do not give you a present family and in Pendor you start roaming around in the map, and you basically can just skip every part of the chat creation and do your own thing, meanwhile in Bannerlord, you have like 2 brothers and a sister and a whole clan, so I don't know how do you call this freedom, I do not like being forced to be with people I don't know at all, and apparently with a clan with a banner even if you choose to be a poor dude from the wilds.
Also, Bannerlord may be an improvement over Warband graphically and in a lot of QoL issues, but I wouldn't call it a 200% improvement, its still as stale and repetitive as Warband and the lack of ideas, characters and world building shows, it really shows. The fights are fun in BL, but during peace time it's a waiting for something to happen simulator.
Please do read better my OP because I feel you just skipped most of it and went on to defend Bannerlord for no reason, I think my criticism is more than valid.
Sry does we compare now a early access game with a mod of a different/older game here?
It's like oblivion was better as skyrim because oblivion was more fleshed out... Than.. Morrowind was better as oblivion in terms of character development... and so on.
Yeah, I agree that there must something be done to make the game more unique and less a casual braindeads game, but do you think this is the right way? For myself it sounds to aggressive
I barely understood your point, or you completely misunderstood mine, but please try to phrase it correctly. I think PoP is not only better than Warband, it's also better than Bannerlord, in many ways actually. Of course I can compare Bannerlord to a mod, this mod makes the world 100% times more fleshed out than the sequel of said game, and it's because the quality of the writing. Please read it correctly, I don't know what you're in about, I really don't understand how this can be taken as aggressive, it's criticism, and we're more than allowed to make it.