Many castles or cities are located in narrow places. In ideal, they must block enemies from passing through but this does not work.
First I thought that it would be cool if such castles or cities had few exit options, depending on where you want to travel and their models are changed so that walls will block the pass. Then I thought it will become annoying at some point, especially if the castle owner dislikes you.
So I think I came up with better idea - an area around the castles and cities that would prevent hostile parties to pass near the settlements. The area must be defied by number of troops in garrison and militia and the walls tier (maybe as a multiplier). This will also solve a problem when you could just stand by enemy gates to starve the garrison out without besieging it.
First I thought that it would be cool if such castles or cities had few exit options, depending on where you want to travel and their models are changed so that walls will block the pass. Then I thought it will become annoying at some point, especially if the castle owner dislikes you.
So I think I came up with better idea - an area around the castles and cities that would prevent hostile parties to pass near the settlements. The area must be defied by number of troops in garrison and militia and the walls tier (maybe as a multiplier). This will also solve a problem when you could just stand by enemy gates to starve the garrison out without besieging it.
Last edited by a moderator: