Freakin normiesI have a question. Replace it with a Warband-like side-mission-sort of tutorial?
You do know that many of us have never played Warband? So have no clue what the OP is talking about when they say this as an option.
None of that is an issue in my eyes. The problem I have with the quest line at the moment is, how lazy a life you must of led up to the start of the game, to have such poor stats. 12 Years of training and you managed to achieve virtually nothing and your brother after just 7 years has far surpassed you and should honestly be the leader of the clan.Freakin normies
In a nutshell: As a foreigner you had the option to help a local merchant fight some bandits, which gave you the opportunity to learn recruitment, minor field battles, town / hideout engagements, taking prisoners etc.
Although it made sense narratively that you as a foreigner would be working for a local merchant at least initially, you could simply decide not to help him, and so he would stay in the tavern forever, waiting for you.
Of course this made sense. Problem with BL's storyline is that by making the main "quest" so personal and fundamental to our character, it doesn't make sense that we simply decide not to help our enslaved siblings, not to avenge our parents by chasing down a bandit, not to follow our destiny as either the saviour or Destroyer of the Calradian Empire.
A linear, utterly nonsensical and boring main story doesn't bother you? IN A SANDBOX RPG?None of that is an issue in my eyes.
A linear, utterly nonsensical and boring main story doesn't bother you? IN A SANDBOX RPG?
This is not a sandbox game, it is a open world game. TW can claim what they want, but the fact is, is that they are wrong.A linear, utterly nonsensical and boring main story doesn't bother you? IN A SANDBOX RPG?
Developers wasting time on said main story doesn't bother you? WHILE IT'S EARLY ACCESS AND I ALONE COULD COUNT A HUNDREDS OF IMPROVEMENTS AND CHANGES PEOPLE WOULD'VE PREFERRED INSTEAD?
No, it doesn't bother me here and it didn't bother me in Pirates! Gold when I was young.
I just ignore it.
I played the heck out of Pirates! and Pirates! Gold and there was no main story. NONE.
Rescuing your four lost family members, who give you a map to the lost Incan treasure town.
You only get that as a series of side quests. Not at the start.
Im pretty sure they said that in the future there will be a full sand box start option, so i dont mind having a story version aswell, some of the things they implement for it can mean interesting mechanics being developed for the game.
You can skip the tutorial portion and ignore the main storyline thereafter.
We may consider that in the future, but it is not a priority at the moment.
It, uh, comes up at the start. But you don't have to do anything with the first clue about where the villain is. Completely able to be ignored, just like BL.
i read another place long back that it was something they considered the wanted for the release of the game, nothing said there goes against that, just that its not in the plans for the ea.No.
They said ignore the quest.
Here:
This after I asked him to give you a pure sandbox option. There's no plan to do that. It's something they will consider.
Oh man. In BL you get TWO quests you have to ignore in your quest log practically forever. In Pirates! it's a clue you are told at the start you can follow for a series of side quests.
i read another place long back that it was something they considered the wanted for the release of the game, nothing said there goes against that, just that its not in the plans for the ea.