A stable, functional engine is a prerequisite for a game. So you did pay for a game engine much like you pay for the fries when you buy a value meal.I didn't pay for a "game engine," I paid for a game, and the product is advertised as one.
The difference is you don't actually need the fries. You DO need the game engine. Neglect it and the game is worthless.
We all want more features. The game NEEDS more features to meet people's expectations. But people's expectations on timing simply can't be met at this point - after 8 years of waiting, people are going to view Taleworlds as slow and behind where they should be no matter what they prioritise right now.
We will get to a good end result faster if the platform is kept reasonably stable than if further features are rushed. Minimal features for the next month won't make anyone happy, but cramming features into something that's only just stable will turn it into a buggy crash-fest and that will make people much less happy.
I'm not going to tell you or similarly minded people to be patient (even though it will be better for your state of mind if you can manage that), but I am going to request that you stop asking for features to be prioritised over stability and bug fixes. What you are asking for will turn the game into a train wreck in the short term, and cause it to take longer to get to an end state that is feature rich, stable and balanced.