When you choose to not duel the bandit boss so you don't have to chase down the 3-5 runaways after the duel, there appears to be some issues with your soldiers/companions. As soon as you choose not to duel, your enemies would rush you. On the other hand, our side would stand still even as they get pelted by throwing weapons. I always have to waste 1-2 seconds commanding them to charge and lose 3-4 of them to headshots in that time. It makes no sense why they would stand still when the talks break down. I made sure that before the actual event, that I never ordered my followers to "hold position" either.
Just to clarify, I'm still winning all of them duel or not. I just don't understand why I have to sustain 2-3 losses due to this peculiar AI pattern on our side. The enemies immediately start throwing weapons, so why are my soldiers essentially vegetables?
Just to clarify, I'm still winning all of them duel or not. I just don't understand why I have to sustain 2-3 losses due to this peculiar AI pattern on our side. The enemies immediately start throwing weapons, so why are my soldiers essentially vegetables?