1) Modders need to fix things devs broke
Well, while that is technically true, they also fix performance issues with the game engine they built, which modders can't fix. These "fixes" might migrate to issues with other systems, simply because of dependencies.
2) Every new Update breaks things, former updates fixed
Here I totally agree, in the beginning, the patches with fixes in them weren't pushed to the correct branches. Which then migrates the bugs into the new branches that should have include said fixes. But they seem to have gotten a better grip of this and most fixes make it over to the new branches. Not saying they are doing it perfectly but they are correcting their errors and doing better than at the beginning.
3) No Roadmap for us or some intell about whats going on atm
We basically only have "core" features in the game and some of them aren't even working correctly at the moment. They are fixes issues with the game engine they built, the patch notes describe what they have tried to fix and what should be "a priority for testers to test out". So they are as forthcoming as they can be. A roadmap? of that exactly? The game is still in its infancy with only core features, that is buggy and some not fully implemented, this game can go under so many changes, the fixes might give reason to change other features since they can't be implemented or isn't going to work as first designed.
4) TW made a huge amount of money with EA and still dont hire more guys to fix / develop the game
Yeah, they might have made a lot of money, but they also need to hold onto them, to reinvest in expansions or other IP's they want to make. They can't just use all the money they've made since that might mean TW doesn't exist in 3-5 years.
5) It seems that little fixes take 3 days like only 3 ppl are working on a problem right now
Are you a software developer? (actual interest). The world,
little, would imply that you know exactly where the problem is coming from in the code and know how to fix it, without introducing new bugs or issues in other systems that are co-dependent on said system. Also but not limited to running various tests, get a code review from a follow developer before its pushed as a fix to the branch. 3 days 3 people? I think they are using those work hours, they are paid for, in the best possible manner. Hey, they are working on the weekends as well, don't take that for granted, it might be a developer working 60 hours a week to make this game.
6) urgent things which need a fix are postponed to antother patch and another and another till some Modder did a mod so the community can play (e.g. Diplomacy Fixes)
Well, again I'm going to mention this game engine thing here (again). They made an engine, then they made the game. The engine is moddable so that these mods are actually easy to create and update. Again I think the developers a using the time they have to work on this game the most efficient and effective way.
If you are honest you agree with me and I could count many more things here.
Dont be a Fanboy with a Fanboy glasses on just be real.
Sure, we can all be judges, juries, and executioners. That's the easiest part when taking an interest to - well anything really. Am I a fanboy, NO, I'm just a regular fan like you. Sure I have frustrating moments with the game, but I also understand that there is more going on than just slapping on a paint job (Warband), to what this game actually is and hopefully going to be when release hits.
After 1 Month I know why this game took 10 years of development and if they dont hire experts it will take another 3 - 4 years till its out of EA
I honestly don't think you do, because then you would know that saying they used 10 years to develop this game is inaccurate. A game engine doesn't magically appear overnight, they have spent the better part of the decade developing it. This also means that most of the tools available in game-engines like Unreal, Unity, or CryEngine, needed to be made from scratch. What I mean by that is; an artist isn't expected to understand code, so they need a tool or system that integrates with the engine, else they can't import, update or change assets they work on. The better the systems for the developers, the better chance for all of us to go, "WOW", that looks/works/feels amazing. And also they have been forthcoming with this, they had problems with the initial design which created the need to redesign some systems and make others from the ground up, meaning they lost some time to this as well.
Now if you have read the whole thing, I just want to say, thank you!, for the time you've used on reading this.