Hello Bannerlords,
This may be a tad long, but before I go on I want to say I enjoy Bannerlord and I really enjoyed Mount and Blade WB.
My main concern right now is depth. Warband was great for what it was and how long ago it was made. However Bannerlord is feeling like it’s going to develop into a WB with a few extra features. I don’t know about you, but I want depth! I’ll explain what I mean below. Bannerlord has the amazing opportunity to become such a deep political Game of Thrones type game without the fantasy. Currently we can make empires, run trades, execute, etc.. however it all feels kind of dull at the moment (when you say EA I get it, but I don’t believe things will be implemented the way they could).
Companions:
It really irks me I cannot leave a companion in a city unless it’s to govern. We need so many more options for our companions, beyond what warband featured. Companions should act as smaller nobles while you are starting out. Why not send them on relations campaigns, training missions, bandit hunting missions, raiding missions, etc.. Depending where you are in the game relates to what missions they can complete (success depends on companion skill obviously). They are sooo dull at the moment and I want them to go far beyond what they did in warband, this is a new game after all.
And what about your wife!? She is a baby maker and a governor at the moment, but let’s make her such an important part of your story! She should impress nobles, hold dinners and tournaments, improve/decrease relations depending on skills/attitude.
And can we actually stick to the DEAD feature. I love this is implemented but it’s dry as hell at the moment. When I go into battle, or send a companion on said mission, I want there to be a real risk! I don’t want to lose my companion archer whom I spend 10 years adventuring with, and I’d like to feel the tragedy if I do lose her/him. This game is so heavily reliant on role playing elements of the players it needs to add features to really immerse us. Losing your wife to an angry noble, children captured, companions tortured or forced to change sides, wouldn’t that add SO MUCH to the game?
Owning Fiefs:
they give me gold currently and I can build a few things... eh.. Why is it that if I am the lord of a castle with 2 towns, I still need to run missions to improve relations with the locals to recruit? This is so lost on me.. once I own that town/castle fief, I should have access to all it has to offer. If I have a big city, why can’t I hold tournaments or hosts dinners? Maybe I want to clear out the criminals in my town which would lead to a few side missions. Owning a fief/town should be its very own mini game. While it was great in warband, let’s expand on the greatness! I have so much going on in my head but you get the idea with owning things in Bannerlord, it could be more.
Sieges:
love them! They are a ton of fun. But what happened to the talk to the castle defender and tell them the situation is hopeless. Can we expand on that idea as well? What about turning that captain of the defense on your side? Even better, adding spies (your companions) to Infiltrate, damage walls, damage food/supply sources, blow up siege weapons? And during my sieges, I find it ridiculous I cannot send out foraging parties for food. Long drawn out sieges already have risks of being relieved or sallied, so let’s send our foragers (companions can help who have high Roguery) to grab food for our beloved siege-ers
owning your own kingdom:
I know they are going to add a lot more, but I hope they add (you guessed it) MORE DEPTH. We need more options for our kingdoms, maybe even alliances (taking some nobles to war for your cause). What about relations improving quests. More quests when the kingdom is at peace. We just need more and I seriously hope
I road map would help, and I’m sure we will get one in the coming months. But I want this game to be something at its core and not rely on mods!
This may be a tad long, but before I go on I want to say I enjoy Bannerlord and I really enjoyed Mount and Blade WB.
My main concern right now is depth. Warband was great for what it was and how long ago it was made. However Bannerlord is feeling like it’s going to develop into a WB with a few extra features. I don’t know about you, but I want depth! I’ll explain what I mean below. Bannerlord has the amazing opportunity to become such a deep political Game of Thrones type game without the fantasy. Currently we can make empires, run trades, execute, etc.. however it all feels kind of dull at the moment (when you say EA I get it, but I don’t believe things will be implemented the way they could).
Companions:
It really irks me I cannot leave a companion in a city unless it’s to govern. We need so many more options for our companions, beyond what warband featured. Companions should act as smaller nobles while you are starting out. Why not send them on relations campaigns, training missions, bandit hunting missions, raiding missions, etc.. Depending where you are in the game relates to what missions they can complete (success depends on companion skill obviously). They are sooo dull at the moment and I want them to go far beyond what they did in warband, this is a new game after all.
And what about your wife!? She is a baby maker and a governor at the moment, but let’s make her such an important part of your story! She should impress nobles, hold dinners and tournaments, improve/decrease relations depending on skills/attitude.
And can we actually stick to the DEAD feature. I love this is implemented but it’s dry as hell at the moment. When I go into battle, or send a companion on said mission, I want there to be a real risk! I don’t want to lose my companion archer whom I spend 10 years adventuring with, and I’d like to feel the tragedy if I do lose her/him. This game is so heavily reliant on role playing elements of the players it needs to add features to really immerse us. Losing your wife to an angry noble, children captured, companions tortured or forced to change sides, wouldn’t that add SO MUCH to the game?
Owning Fiefs:
they give me gold currently and I can build a few things... eh.. Why is it that if I am the lord of a castle with 2 towns, I still need to run missions to improve relations with the locals to recruit? This is so lost on me.. once I own that town/castle fief, I should have access to all it has to offer. If I have a big city, why can’t I hold tournaments or hosts dinners? Maybe I want to clear out the criminals in my town which would lead to a few side missions. Owning a fief/town should be its very own mini game. While it was great in warband, let’s expand on the greatness! I have so much going on in my head but you get the idea with owning things in Bannerlord, it could be more.
Sieges:
love them! They are a ton of fun. But what happened to the talk to the castle defender and tell them the situation is hopeless. Can we expand on that idea as well? What about turning that captain of the defense on your side? Even better, adding spies (your companions) to Infiltrate, damage walls, damage food/supply sources, blow up siege weapons? And during my sieges, I find it ridiculous I cannot send out foraging parties for food. Long drawn out sieges already have risks of being relieved or sallied, so let’s send our foragers (companions can help who have high Roguery) to grab food for our beloved siege-ers
owning your own kingdom:
I know they are going to add a lot more, but I hope they add (you guessed it) MORE DEPTH. We need more options for our kingdoms, maybe even alliances (taking some nobles to war for your cause). What about relations improving quests. More quests when the kingdom is at peace. We just need more and I seriously hope
I road map would help, and I’m sure we will get one in the coming months. But I want this game to be something at its core and not rely on mods!