I seriously doubt this game will ever support alternative play styles. The meat of the game is leading armies and conquering territory. The other stuff is secondary. I don't think you'll ever be able to build a neutral trading empire with automated agents and defense patrols like you can in an x-universe game for instance, they have a much more developed economy sim and even some elements of citybuilders like ceasar and anno series.
Its an open question. I think it should, some people are in my camp, some people aren't. TW tends to do whatever they want regardless of the community, so who knows? I think 90% of the content to do what I described is in the game, it just requires a bit of follow up. Its also a bit circular in that the meat of the game has always been being a vassal because the meat of the game has always been a vassal.
A bandit playthrough still uses the mechanics of leading troops and the combat system, but puts the focus on smaller parties, villages, hideouts, etc. You can look at Viking Conquest to see the direction on could continue to take it in, and I would argue its quite congruent with the core elements in M&B. Trade is another step further yet as when one deviates from combat focus but some of the warband (and even new BL mods) make me think there's a lot to meaningfully do. After all, they put a lot more effort into making a dynamic economy, why not utilize that dynamic system?
I am digressing, though, just because I find this topic interesting in of itself. That last paragraph didn't have much to do with this discussion.
Well with a point-assignment system you could do this. Just put all your skill points into trade etc. You could do this in warband, if you put all your points into leadership you would suck at combat to begin with but you could lead a much bigger party. This is impossible with the current system and I do think it is a result of the system itself.
You are right. I wonder though, how much are these issues due to how constrained our character creation is? Like, with the organic leveling system would it be so bad if you had the choice to do a 100leadership 0 combat skill character off the bat?
You are convincing me more, though. I suppose I'm reluctant to throw the baby out with the bath water. I do enjoy games where there's an accumulation of your actions. A half baked compromise that comes to mind would be the leveling system of warband, but perk unlocks are dependent on X or Y amount of actually using that skill? So you can set your 1-handed to 150 with skill points, but to get that shield-weight reduction perk you have to actually fight with a shield for a bit?
Just food for thought. I think you make a very good & coherent argument.