Leveling is cringe-worthy

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Two main problems with perks:

1) Lvl up from skill ups. It is stupid. Becouse it forces you to grind some useless skills for another lvl up
2) skillcaps and slow down with lvls.
 
Truth is other than Charm, getting 90 riding, and getting enough skill to get all your HP increases the skills are worthless.

This was mentioned by someone else who quoted my post. I agree as of right now there is really only one way to build your character other than choosing what weapons you use and maybe if you wanted to trade/craft.

I'm really hoping the skill overhaul they have mentioned brings more playstyles through perks and stuff. We will have to wait and see.

I've also pretty much stopped playing, waiting on a big content patch to hit before I return.
 
Two main problems with perks:

1) Lvl up from skill ups. It is stupid. Becouse it forces you to grind some useless skills for another lvl up
2) skillcaps and slow down with lvls.

If they want to keep a similar system it wouldn't be hard to fix.

All they need to do is to separate Character Experience, from Skill Experience.

Let's say you get X amount of XP from an action. That amount would go toward the skill you used and an overall pool of character XP. Skill xp would function the same as it currently does. However you'd also gain an equal amount of XP toward "Character XP." Character XP would be used for purposes of leveling up, assigning focus points, and increases attributes. This would prevent the issue of not being able to level up once your primary skills reached their cap, as even over the cap of the skill you earned "Skill XP" in you would be earning "Character XP" which would allow you to continue earning ways to increases skills caps through focus points and attributes.

It's a really simple fix which would allow you to make specialized characters that had less total skills and more focused ones, as well as more "jack of all trades" types which would have lower overall skills caps, but a more diverse skill pool.

No offense but if I can see this then surely the people being paid to develop the skill system should be able to as well. If they can't then by all means it's time to lay off some of them and look for outside help. I haven't looked into the game files much myself but I'd suspect this wouldn't exactly be a particularly time intensive change to make. It would also make companions MUCH easier to customize.

Hell I'd even go so far as to say it wouldn't take more than a couple days of work for them to make this a toggleable option upon character creation.
 
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If they want to keep a similar system it wouldn't be hard to fix.

All they need to do is to separate Character Experience, from Skill Experience.

Let's say you get X amount of XP from an action. That amount would go toward the skill you used and an overall pool of character XP. Skill xp would function the same as it currently does. However you'd also gain an equal amount of XP toward "Character XP." Character XP would be used for purposes of leveling up, assigning focus points, and increases attributes. This would prevent the issue of not being able to level up once your primary skills reached their cap, as even over the cap of the skill you earned "Skill XP" in you would be earning "Character XP" which would allow you to continue earning ways to increases skills caps through focus points and attributes.

It's a really simple fix which would allow you to make specialized characters that had less total skills more more focuses ones, as well as more "jack of all trades" types which would have lower overall skills caps, but a more diverse skill pool.

No offense but if I can see this then surely the people being paid to develop the skill system should be able to as well. If they can't then by all means it's time to lay off some of them and look for outside help. I haven't looked into the game files much myself but I'd suspect this wouldn't exactly be a particularly time intensive change to make. It would also make companions MUCH easier to customize.

Hell I'd even go so far as to say it wouldn't take more than a couple days of work for them to make this a toggleable option upon character creation.
Yes. Exactly.

I laready saw like 10+ players suggested me(excluding me). It is so obvious. May be the will introduce it next patches.
 
最后编辑:
There have been a lot of great ideas in response to this topic, the one thing that really stands out to me is character attributes. When you put a point into vigor or endurance it should do something more than just increase leaning rate. I want to be able to influence my characters strength or hitpoints, as of now all characters are the same. I can make a 5 foot merchant who focus on trading skills that hits just as hard as my 7 foot barbarian character who has 7 points in vigor and focus on combat. Maybe I'm missing something but attribute points should do more then just learning rate imo. Currently to max out hitpoints I have to study medicine and train one-hand, two-hand, and polearms.
 
There have been a lot of great ideas in response to this topic, the one thing that really stands out to me is character attributes. When you put a point into vigor or endurance it should do something more than just increase leaning rate. I want to be able to influence my characters strength or hitpoints, as of now all characters are the same. I can make a 5 foot merchant who focus on trading skills that hits just as hard as my 7 foot barbarian character who has 7 points in vigor and focus on combat. Maybe I'm missing something but attribute points should do more then just learning rate imo. Currently to max out hitpoints I have to study medicine and train one-hand, two-hand, and polearms.
I totally agree, so many good ideas and suggestions. Attributes are my major focus also, they just do not do enough! Why not increase Attributes more often and include some skill points with them say 10 to 20 due to natural ability and also have vigor and endurance contribute a small percentage to hit points. Then fix the learning rate decrease as it really does so limit my character building and forces me to grind skills i don't even want. This is supposed to be a game, a combat rpg let us have some fun with our characters. I am no computer guy but i love my rpg games ever since ad&d on paper a long long time ago and right now this is just a game with the potential to be the best ever! But literally right now their is very little roleplaying at all. It seems like all you do is rush out and conquer the map and you do it pretty much one way and the same way every time. Very fun concept but so much character building and roleplaying left on the table. Trading empires, Bandit Kings, Traveling Hero's, so many possibilities! I could literally probably just play for 100s hours traveling and experiencing this beautiful world they have built and roleplay my character before i ever even seiged one castle! But the content isnt there hopefully yet!
This is my first ever EA, but i loved Mount and Blade and Warband so im crossing my fingers that by the time this game is finished that it becomes the Epic it seems so capable of being.
 
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