The game should never force you to use a skill you have no interest in.
+1
The game should never force you to use a skill you have no interest in.
- Remove hard skill/level cap and learning rate decay, keep diminishing returns on individual skills. You only need one progression cap system not three
- Increase effect of skill points on learning rate by factor of ten, to make differences more meaningful
- Make attributes do something else, or remove them entirely, right now they are redundant
With the current skill system, there really isn't much point in leveling up, except maybe being able to ride a better horse or use a better bow. Perks are broken or underwhelming and the performance advantage from higher weapon skills is barely noticeable. For me, I work at leveling up because it's such an integral part of the M&B experience, which is why this new skill system feels like such a letdown.While I agree with most of the stuff in this thread I just have to pose the following question: "Why try to level at all when all you get is more grinding?" your characterlevel itself isn't really useful in any meaningful way that I can tell so far and all it does is give you attributes and focuspoints but also offsets this by nerfing your learningrate as you level. I feel like this "one step forward, one step back" mechanic is somewhat of a practical joke against powerleveling players... Personally I want to level because I'm curious about the effects of higher skill levels on my actual gameplay experience but once you realise that roughly half the perks in the game doesn't appear to be implemented at all yet that gets a bit old.

Dude that's the worst part though. You basically start as a super soldier. The only skills that have a meaningful impact are athletics, stewardship and medicine. Weapons are super imbalance. Anything that uses two hands basically one shots everything especially since speed matters way too much now. Leveling skills is meaningless in Bannerlord right now.I agree. It doesn't even feel rewarding either. I guess the devs were trying to avoid the character from becoming a super soldier like in Warband, but it feels so pointless when you waste your time trying to level up some skills for a few % bonuses or a useless perk.
I hope they go back to warband system because grinding sucks and having every character the same also sucks.

"It's hard to teach an old dog new tricks"?I don't understand why they added that penalty to learning the higher level you are, it adds nothing, if you learn to be a one-handed swordsman, why would it be much harder to learn how to be two-handed swordsman later?

I actually think it is a bit immersive. Obviously the smartest engineer in your group isnt going to be the best warrior. So in a way it sort of creates a way to specialize characters. Though, being specialized in OneHanded shouldnt slow down twohanded but should, say- engineering or medicine.For me the problem is not that it gets harder to level up a skill with time but that each level up makes it harder to level up every skills. It's stupid.
for immersion, please, do tell us how we can reach the proficiencies of T6 units, in some cases 3 x 220-280 multiple skills. Also, how do we reach T6 units level, being 31. Also, lets not limit ourselves to troops, I would bet that the Lords have way better stats even.I actually think it is a bit immersive.
Yeah if they insist on a "you use you get" system I'd like this too. They could fine tune and make additional uses/activities/bonuses for skills as need be without unintentional **** ups.... hopefully.I should add what I would like to see: remove focus points and attributes entirely. Make every skill have an independent xp curve that makes it progressively harder to progress in that particular skill, but doesn't affect others.
No you are the confused, LEARNING RATE is not "exp to next level".I think some people in this thread are confused
Skills don't cost more when the player is a higher level, only when the skill itself is higher
I just checked because I thought you guys were wrong and yep, at character level 15 it takes me 41 xp to get throwing from 1 to 2, and it still costs 41 xp at character level 16

Yes, i find it realistic that a general wouldnt nessesarily, be well versed in engineering, trading, medcine, etc. Those skills should be harder for someone to learn if they have spent their life studying combat & tactics. The opposite is true of an amazing enginner. Elon musk is never going to be your go to swordsman no matter if he dropped all his companies and practiced sword fighting till the day he died. Now, i didnt say anything as to reaching high levels in skills ur player should be good at. I was specifically refrencing how i believe leveling up one skill SHOULD limit another. Just use the console if it soooo immersion breaking for you. Or does that ruin the immersion too?for immersion, please, do tell us how we can reach the proficiencies of T6 units, in some cases 3 x 220-280 multiple skills. Also, how do we reach T6 units level, being 31. Also, lets not limit ourselves to troops, I would bet that the Lords have way better stats even.
So, how does the player reach any of those ? I mean, I will be conservative, and say that 220-280 skills are fine.
I would like to see the immersive 280 athletics. With sufficient 220 one handed skill.
Grind 275 crossbow skill while youre at it.
Do tell how immersed you felt when you do it.
Oh I see, that does seem strangeNo you are the confused, LEARNING RATE is not "exp to next level".

i am fine with learning by doing absoluetly but not of it is going to be ubserd..You shouldn't be. It's really the wrong system for a game like this. It means every character will play the same for the first 2/3 of the game. Every character starts out bad at leadership and engineering, and it's basically impossible to level either until mid-late game. By that time the story of your character is already mostly written. Every character will have high steward, because it's almost impossible not to. Every character will have either high riding or athletics, for the same reason. Every character will have low-mid scouting and medicine, again because they just level up passively. There is almost no differentiation between characters, they will all be the same.
It promotes grind and degenerate gameplay, that weren't present in warband. Just look at what some people report doing:
And because of the attribute system, you are encouraged to grind levels in skills you don't use. It's just not a well designed system.
The two systems they tried to mash together (the elder scrolls grinder and warband point assignment) are fundamentally incompatible, they need to pick one and go all in.
I hope they go back to warband system because grinding sucks and having every character the same also sucks.
as far as I am aware, Musk is an oligarch who probably never really worked hard anywhere. He is a demagogue, receives a lot of state funding, likes to fearmonger with tomorrow, with the unknown, with the AI, while seeking to make money for it, or wants to use all that for hopes to get into power. Burns through it and thats it. He is a public speaker, he was using outdated techniques when producing his cars. An overblown, rich oligarch. A state company can do much more without all the fuss and costs to keep shareholders and CEOs happy. Serious research is best when youre not forced into profitability, as this usually leads to squeezing workforce, firing them while the greedy get too much money for no work done. He is basically a public front for US state, except given an opportunity to squeeze the US state because he has the right connections to get some kickbacks. Corruption. He basically accomplished nothing a state company couldnt do, however state company needs also good oversight, because when you work for the state, money is almost literally endless, so you could end up not efficient either. He accomplished nothing, whatever the companies did, it was the human resources that did all the work, not a public front face, who blabbers because hes got rhetorical skills. If his businesses got looked into seriously, he might end up behind bars btw. Or the laws are made in ways to prevent the rich from getting hit with the hammer of law, same with warmongering politicians who arent getting punished for things way worse than an ordinary person can do.Yes, i find it realistic that a general wouldnt nessesarily, be well versed in engineering, trading, medcine, etc. Those skills should be harder for someone to learn if they have spent their life studying combat & tactics. The opposite is true of an amazing enginner. Elon musk is never going to be your go to swordsman no matter if he dropped all his companies and practiced sword fighting till the day he died. Now, i didnt say anything as to reaching high levels in skills ur player should be good at. I was specifically refrencing how i believe leveling up one skill SHOULD limit another. Just use the console if it soooo immersion breaking for you. Or does that ruin the immersion too?