Umm, no.
Leveling gives you Focus Points, which raises the multiplier for experience earned in that skill. It also raises that skill's soft cap by 30 points, which, after hitting, tanks the experience gain for that skill. Focus Points are good.
At present, leveling is achieved by attaining a number of SP. That number goes up by 5 with every level.
SP literally stands for Skill Point. Every time you level a skill, a point goes towards leveling your character.
As you level your skills via experience derived from use, the amount of experience needed for the next level also goes up, requiring more and more effort to level that skill. Hence the reason Focus Points are so nice.
However, as stated, leveling a skill is what counts towards the SP level requirement. Any skill. Of any level.
Just leveled Stewardship from 211 to 212? 1 SP towards your level.
Polearm just went up from 156 to 157? 1 SP towards your level.
Killed your first Looter with a Crossbow? Skill went up from 15 to 16? 1 SP towards your level.
So yes I could, "pick a certain build and stick to it." Or instead of grinding out the 28k xp I need to level up Throwing, I can go level two-handed with a single swipe from a claymore.
So, as I previously stated:
I still stand by that.
Yeah, I'm a big fan of "do it to level it" systems myself. Even if they are a bugger to balance in terms of effort vs. reward for all the different skills.
And yes, xp derived solely from combat would suck.
I would just prefer they pool up all the xp from all the skills you're learning and have that go towards your xp bar. With the soft caps still in place, of course, so people couldn't just keep grinding the same lvl. 5 focus skill over and over for levels.
Hell, I'd prefer they rip out levels, attributes and focus points completely and just have us concentrate on our skills, over the system we've currently got.
I really don't understand why we have attributes AND focus points. With those and character levels it feels like an MMO, in all the wrong ways. I agree, just give us the skills and fix the damn perks.
Sure... First, don't take the refining perks, make a companion get them. (Steel, fine steel and thamaskene)I started working on my Smithing skill last night and it looks like it's going to be a huge grind to get it up.
If anyone has any tips for that, help a brother out.
I like the idea of Bannerlord's leveling system, but as it is now it's unintuitive and took me a good 30 minutes to figure out wth was going my first character. Also I don't know how, but it feels more grindy than Warbands leveling. Having perks is not a bad idea, but as others have said you have to level up everything else just to to get the highest perks in a skill. It also seems that killing higher level troops makes no difference in how fast you gain xp. Add in the fact that a fair amount of perks are bland, make no sense with the skills they're in, or are just plain broken it makes the game worse. I see potential there but as is it's just a cluster ***k. Also I hate how in the character creation it forces you to get skill you might not want just so you can get ones you do want, for example why would I really want skill points for bow and crossbow? It's a holdover from Warband and the starting skills it kind of made sense in that game but Imho in this game it's a just dumb.
At this point I absolutely 100% hope someone will remake the Warband character development experience. You could just focus on doing whatever you wanted as long as you killed dudes on the battlefield for experience without having to face weird trade-offs constantly. Choosing to do weird stuff just to get skill points like hiring hundreds of recruits and getting them killed for the only purpose of gaining medicine skill. It's sadly just that kind of system where you do stuff for the sake of grinding skill points. The only skills I 100% agree on using this system are weapon skills, duh, and trade.
People are mostly misunderstanding the question, maybe even the creator of this thread might not understand what he/her is asking.I like the idea of Bannerlord's leveling system, but as it is now it's unintuitive and took me a good 30 minutes to figure out wth was going my first character. Also I don't know how, but it feels more grindy than Warbands leveling. Having perks is not a bad idea, but as others have said you have to level up everything else just to to get the highest perks in a skill. It also seems that killing higher level troops makes no difference in how fast you gain xp. Add in the fact that a fair amount of perks are bland, make no sense with the skills they're in, or are just plain broken it makes the game worse. I see potential there but as is it's just a cluster ***k. Also I hate how in the character creation it forces you to get skill you might not want just so you can get ones you do want, for example why would I really want skill points for bow and crossbow? It's a holdover from Warband and the starting skills it kind of made sense in that game but Imho in this game it's a just dumb.
Faster leveling and other changes you listed would help, but the problem goes much deeper. To level up a character to max you have to level everything up and that's kind of counter intuitive. Why have all that rp character building at the beginning because it doesn't matter how your character starts because he/she will become so elite at the end it won't matter. This is a bastardize leveling system of Warband's and Imho they should've either tweaked the old system but left it mostly intact or just scraped it and made a new one. I guess I've played too many rpg's in the past that the system seems really strange to me and just feels "off" somehow.People are mostly misunderstanding the question, maybe even the creator of this thread might not understand what he/her is asking.
The leveling system? Good.
The leveling rate? Garbage
The UX/UI? The fly on the garbage.
The Reward vs Challenge curve? Seemingly non-existent.
So, the leveling system needs a change? Not really, what it needs is a re-balance, a tweaked xp gain rate, better UX/UI (to explain wtf is going on), and the implementation of skill xp as quest rewards, and/or bonus xp points for certain skills after beating the odds (tournaments could reward xp towards combat skills, winning hard battles should give tons of leadership + tactics, so on so forth).
To me, they are aiming for "intuitive" leveling, but they didn't tweak it properly, and as of now it's counter-intuitive, slow, and basically a punishment, not a feature (game design theory wise).
It can be fixed, but if people stick to pleading for nerfs instead of focusing on the core issues, I don't think those fixes will come any time soon. I mean, Mexxico is more worried about caravans giving money, while your Character doesn't even work as intended.
you simply, atm, cannot level anything that reaches skill cap properly, you'll die of old-age in-game before that is even possible. So no, you're wrong. What must change is that fully focused skills should cap at 300, not 200. You made a wild guess here, clearly you didn't try to level everything upFaster leveling and other changes you listed would help, but the problem goes much deeper. To level up a character to max you have to level everything up and that's kind of counter intuitive. Why have all that rp character building at the beginning because it doesn't matter how your character starts because he/she will become so elite at the end it won't matter. This is a bastardize leveling system of Warband's and Imho they should've either tweaked the old system but left it mostly intact or just scraped it and made a new one. I guess I've played too many rpg's in the past that the system seems really strange to me and just feels "off" somehow.
Bannerlord leveling system make me squeeze all SP to develop my character further, even from skills I never plan to use in actual gameplay. Like leveling up crossbows or two-handers while I plan to use only one-handers and bows. SP need to be claimed to move level cap little further. This is a chore. This is even worse on companions, which is don't get enough leveling points to rise single important skill if I don't squeeze all that I can from useless ones.
I'm not sure how to fix it. Maybe make minimal skill leveling multiplier 0.25 instead of 0, so players can continue to develop skills they actually like to use?
Saying "totally wrong" does not prove you correct, you are arguing a preference not proving mechanics behind cellular respiration. You can level, you just have to pick and chose what you are going to level specifically and the system is currently capped, whether it stays like that or not I don't know but it is preference, not a thing you can call people wrong for. You can however disagree with what I am saying. The system is not broken as of right now after the patches, but it definitely is not going to cater to every single persons preference, as demonstrated.Totally wrong, at least I could level up what I wanted in warband, the way it is now in bannerlord i cant level up A until i level up X, Y, and Z because of the hard caps and not being able to increase my focus points to level in anything. So I have to grind smithing or throwing or some skill I dont even use because I am capped out!!