After reading the whole comments (like literally all of them) I have a few points I'd like to discuss ...
So the "main problem" I see in pretty much all comments is that it was simpler in Warband, and all masters of this trade are now helpless vis a vis this new system categorized as "a degree of precision that is extremely hard for anyone to achieve".
The fact is I've seen many times people claiming that Chambering is something that gives the possibility to have a skill-gap between people, so how is this system that is, as everyone said, much harder to use or land not better ? It will give people a serious skill gap between those we can master it and those who cannot. Yes it may be hard but the harder it is the better it shows the skill of an opponent when he can Chamber.
And not to add that it is more realistic than simply time your attack and get the right direction.
I know it's hard for veterans to have their habits crushed I had my lot on other games, but it's only fair when we are going towards greater things. They did not do that to say "****'em multiplayer god from Warbands".
Ho and on the topic that now "you only do it by accident" well in a sword fight (or whatever) it happens.
Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type. And I am sure youwill get around.
Because it's hard to a point that nobody can chamber consistently. I thought it was clear enough but I probably should've emphasized it more.
No I really got that, and that's why I said "Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type " emphasis on "sometimes". Tbh I think it adds some more depth to the combats, because you have to rely on luck a bit and not entirely on you skill. Maybe it will work, maybe not. You take a risk. That's what a combat should be, taking risks, not just becoming the master of blocking.
Yes it does "suck" for the ones that were solemnly relying on this to do 1v3, 1v5 or even more. But is it really good for immersion sake or even balancing ? That a simple can hold of 5 ennemies just cause he can block any types of weapons ? Is it balanced if just with a bit of timing you can pretty much take on anyone a bit less skilled than you ?
I will give you a good comparaison :
Some years ago lots of people on CSGO mastered the ways of the scout, like pretty much anyone skilled enough to get a timing right could make accurate jumpshots with this gun, but then they changed it so even if your timing is perfect it's still imprecise, it was purely for balanced sake and i must say now it even more gratifying when you can land one, cause not anyone can do it anymore. you can always try, you take the risk, would it land tho ? No one knows, and that's the spirit.
This totally my opinion, I know it is frustrating when things you knew gets shattered into oblivion, but I think it's for the best. And tbh from what I've seen on all medieval games with a tiny bit of a "complex" fighting system, there is always people to go to this "impossible for human" moves and land them everytime.
No I really got that, and that's why I said "Anyway so now only true masters of the combat will be able to do it, maybe only sometimes with the right weapon type " emphasis on "sometimes". Tbh I think it adds some more depth to the combats, because you have to rely on luck a bit and not entirely on you skill. Maybe it will work, maybe not. You take a risk. That's what a combat should be, taking risks, not just becoming the master of blocking.
Yes it does "suck" for the ones that were solemnly relying on this to do 1v3, 1v5 or even more. But is it really good for immersion sake or even balancing ? That a simple can hold of 5 ennemies just cause he can block any types of weapons ? Is it balanced if just with a bit of timing you can pretty much take on anyone a bit less skilled than you ?
I will give you a good comparaison :
Some years ago lots of people on CSGO mastered the ways of the scout, like pretty much anyone skilled enough to get a timing right could make accurate jumpshots with this gun, but then they changed it so even if your timing is perfect it's still imprecise, it was purely for balanced sake and i must say now it even more gratifying when you can land one, cause not anyone can do it anymore. you can always try, you take the risk, would it land tho ? No one knows, and that's the spirit.
This totally my opinion, I know it is frustrating when things you knew gets shattered into oblivion, but I think it's for the best. And tbh from what I've seen on all medieval games with a tiny bit of a "complex" fighting system, there is always people to go to this "impossible for human" moves and land them everytime.
I'm at the point where I can chamber about 50% of side swings when stationary, but when moving it's still nearly impossible. Part of the reason is that I don't really know what the precise prerequisites for a chamber are. The time window for chambering also seems to be very small.
Even if it oneshots... the enemy can just block it. Giveing a free hit for it just breaks the game and makes it super passive. It would make the game super passive just look at for honor and they got bashes to break the enemy defense.Chamber must be difficult to reach, maybe they have to add a plus on damage for high reward. But make it easier is not the way, I think.
Yeah, in WB you could block a chamber too. I am just saying that High risk / High reward its ok for me, you know your own limitations, you could know when to use it when you dont, its just in you, your choice. But it has to be hard to make, not a thing you could do it all the time, the awesomes thing are awesome because they are hard and not common seen.Even if it oneshots... the enemy can just block it. Giveing a free hit for it just breaks the game and makes it super passive. It would make the game super passive just look at for honor and they got bashes to break the enemy defense.
this just makes it rng for competitive, chambers should be somewhat consistent so they can be used for groupfights and thats its sole purposeYeah, in WB you could block a chamber too. I am just saying that High risk / High reward its ok for me, you know your own limitations, you could know when to use it when you dont, its just in you, your choice. But it has to be hard to make, not a thing you could do it all the time, the awesomes thing are awesome because they are hard and not common seen.
Seeing the group figth as the only proposite for the chamber is limiting yourself to a tool that can be used whenever you need. The tool is there, and is hard to use, for a group figth youo should really use friendly fire on your side, and if you can the chamber among other things. But chamber is more than just for group figths, maybe you are in a 1v1 combat and you see enemies approaching, and you need to end the figth quikly because is gonna get harder later, then you chamber your opponet who doesnt expect that because he know that the odds of a succesful chamber are low, but you did it, and he dies because of it. As I see, there are many scenarios where you can use the chamber, and the elemento of surprise of this is that is hard.this just makes it rng for competitive, chambers should be somewhat consistent so they can be used for groupfights and thats its sole purpose
It seems you didnt play much warband. If you can end the fight quickly with chambers no one will attack. We had that no one wants it.Seeing the group figth as the only proposite for the chamber is limiting yourself to a tool that can be used whenever you need. The tool is there, and is hard to use, for a group figth youo should really use friendly fire on your side, and if you can the chamber among other things. But chamber is more than just for group figths, maybe you are in a 1v1 combat and you see enemies approaching, and you need to end the figth quikly because is gonna get harder later, then you chamber your opponet who doesnt expect that because he know that the odds of a succesful chamber are low, but you did it, and he dies because of it. As I see, there are many scenarios where you can use the chamber, and the elemento of surprise of this is that is hard.
Believe me, I played a lot of WB, and I know some players who make awesomes chambers in fights, and of course, not always was a success. And of course they hesitate at the time to attack you, and they were more attent to that, but not for that they will stop attaking you. Nobody can success 100% of the chambers, but if you make a couple in some rounds, they will approach you differently.It seems you didnt play much warband. If you can end the fight quickly with chambers no one will attack. We had that no one wants it.