What do you think about the new new skill system?

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The best thing about that changes - it open you SO MUCH roleplay.

For exampla you can complete the whole game as a "Smart guy". With 0 kills by yourself.(right now it is impossible becouse figher skills is a huge bank on lvl ups) And i think it is AWESOME.

So please push it to devs or mod creators. I think it is really good solution that will make all players happy about new lvling.
 
Yeah, but during character creation you will always have a few skills that start higher. If you want to dump some of the limited amount of focus points into stats you don't intend on using just to level up something slightly easier in the beginning then that's not a problem with the game.

The system does strongly encourage you to be a jack of all trades though, just because it is easier to level up skills at low levels. And also because it really doesn't matter that much to have a skill at a very high level vs a somewhat decent level. Also, it is currently not possible to level any skill to the maximum.

Also, the fact that it is best to fight low level units for xp makes absolutely no sense.

There is a lot wrong with the current xp system.
 
Actually i desagree. I like this new system because... Because the new one is ****ING RELEVANT.

If you trade h24, you get good in trading, and not in throwing spears because you just click on this perk. If you lose this, you just get like in all booooring RPG, where you can just farm ONE thing, which give a lot of XP, then use it where you want. I reaaaaaly like this new system, which auto-build a character according to his life !!

AND they added the focus system to help you sligthly modify this on the way you decide !


Damn guys, that's, in depth, really awesome ! Maybe you should just try to play a bit more RP and not farming like you were playing a MMORPG. Cause it's not ! =)


I still agree on the fact that fight stronger ennemies doesn't seem to give you more XP but.. maybe it's wrong idk.
 
Actually i desagree. I like this new system because... Because the new one is ****ING RELEVANT.
If you trade h24, you get good in trading, and not in throwing spears because you just click on this perk.
Some guys will say something like " but i like new system, so i need to trade to improve my trading skill, dont change anything!".
And for guys like that i can say only " it will not change this at all". Becouse with lvl up you still CANT improve any skill, you can only use focus points and stats to increase their growth rates.

May be next time read the post before answer, ok? Or may be just think for a little bit.
 
Ahahaha, calm down. i just give my opinion, i don't want to change it, and i explain why. The post say "why players hate it". So i explain that i actually love it !
Again. Just think pls.
And you will see that with that change it will become even better. Becouse you are not forced to throw spears to get lvl up for another focus point on trading or bow. Right now you are almost forced, becouse it is 100 times more easier way to gain lvl up.
Current system rewards "jack aff all trades" heroes with huge lvl ups and punishes any specialisation.
i don't want to change it, and i explain why.
And that reason is still there!!! You still need to trade for improving trading.
Tahts why this change is so great. It saves all reason why you can love it and solve reason for hating it. Actualy it is just one mistake wich caused almost all problems
 
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Basically the new system is a good idea, but it's definitely not fleshed out yet. Some skills level incredibly slow (medicine and scout for example) while others grow at high speed (like steward and trade).
Companions have the problem that certain skills are linked to actions you can't let them do (charm, rogue, leadership and tactics). That might be the case when you let them lead their own parties, but while fighting in your army it is just impossible to level these skills. I had companions do quests for me, but I never recognized any skill improvement except for riding.
Overall the new system has just too many flaws in its current state. I like the idea behind it, but I don't like the practical implementation of it. So, if TaleWorlds can find a way to flesh it out, that would be great. But if not I totally vote for a radical step backwards. Just remember, the Warband system was working perfectly fine!
 
The maximum skill level is the maximum level that it can be leveled to in the game though. Currently this is 280 I believe.
There is no maximum limit. I changed XP gain with mod for x20 gain and i got smithing up to 350. It is jsut a bug with bonuses from focus points and stat that slows growth to almost zero.
 
This is exactly what I have been saying about this since launch. Happy to see others thinking the same as me
Yes. I was sure i am not only one who noticed that main mistake.
I think that originaly it was like that, but devs may be decided that XP gain is very unbalanced. Or there was some another issue. May be they wasnt able to balance XP for lvl ups.
But skillpoints gain is unbalanced too, so in that case no difference. And it hurts the game another ways.
 
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There is no maximum limit. I changed XP gain with mod for x20 gain and i got smithing up to 350. It is jsut a bug with bonuses from focus points and stat that slows growth to almost zero.
Are you sure the increase in XP gain didn't raise the cap? The cap seems to come when the gain rate reaches 0 which seems to be the result of a function with a few factors.
 
Is too because skills start leveling much slower when they get a little bit higher.
Skills also start leveling much slower when your player level get a little bit higher. So why dupe yourself by leveling nonimportan skills to make important progression even slower? Just to max the arbitrary LVL number and min/max your focus points?
 
Skills also start leveling much slower when your player level get a little bit higher. So why dupe yourself by leveling nonimportan skills to make important progression even slower? Just to max the arbitrary LVL number and min/max your focus points?
One reason is because I like the feeling of progression, the little reward of a "ding" and tailoring my character.
 
Are you sure the increase in XP gain didn't raise the cap? The cap seems to come when the gain rate reaches 0 which seems to be the result of a function with a few factors.
Yes, i am sure.

Right now there is a bug in Learning rate calculation:

Just look close at Learning rate stats:

for example right now:

Base +0,65
Intellegence +20, 77
LEarning limit exceeded -0,97


1+20,77-0,77 should be 20,45. But the game FOR SOME REASON cuts it to just 0,45

One hand - 133,74 summary, but game cuts it to just 3,74

And it happens every single time.

And this is not a UI bug. I tested it. Thats why in this game skill gowth is so painfuly slow.
 
One reason is because I like the feeling of progression, the little reward of a "ding" and tailoring my character.
It seems we have a different definition of progression and tailoring a character. Leveling up skills that are not important to the character and slowing down the progress / skill gain speed of all other, more important, skills in does not fall under my definition.
I can umderstand the ding though.
 
It seems we have a different definition of progression and tailoring a character. Leveling up skills that are not important to the character and slowing down the progress / skill gain speed of all other, more important, skills in does not fall under my definition.
I can umderstand the ding though.
I was saying that's one reason I might go out of my way to gain "arbitrary LVL number" as you call it.
 
Yes, i am sure.

Right now there is a bug in Learning rate calculation:

Just look close at Learning rate stats:

for example right now:

Base +0,65
Intellegence +20, 77
LEarning limit exceeded -0,97


1+20,77-0,77 should be 20,45. But the game FOR SOME REASON cuts it to just 0,45

One hand - 133,74 summary, but game cuts it to just 3,74

And it happens every single time.

And this is not a UI bug. I tested it. Thats why in this game skill gowth is so painfuly slow.
I just read somewhere else that it was indeed just a UI bug.
 
It seems we have a different definition of progression and tailoring a character. Leveling up skills that are not important to the character and slowing down the progress / skill gain speed of all other, more important, skills in does not fall under my definition.
I can umderstand the ding though.
And even though higher levels slow the skill gain, you can still level up faster and get more focus and attribute points by training low skills, possibly off-setting the nerf to skill gain from higher level.
 
I just read somewhere else that it was indeed just a UI bug.
"I just ran some tests using the Roguery skill, and this is absolutely correct. I checked the xp I gained from ransoming 1 looter. I did this multiple times after gaining levels and putting focus points in Roguery. Here are the results:

  • x 3.27 = 20 xp
  • x 5.09 = 30 xp
  • x 7.38 = 44 xp
  • x 6.93 = 42 xp
Note that the last learning multiplier number goes down, but I had actually leveled up more at that point and should be getting a higher XP gain. So this is for sure more than just a formatting error in the UI as I originally suspected."

In last part this guy spend 1 focus pont.

So it was for example +27,38 and became +46,93. And after that he get LESS! XP. Becouse bonus didnt change from 27,38 to 46,93. It changed from 7,38 to 6,93
It is 120% proof then XP gain bonuses are broken.
 
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