Dev Blog 29/03/18

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_33_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Built in strategic and highly defensible locations, castles enabled lords to exert power over the surrounding populace and protect their lands against any would-be invaders. Towering parapets gave the defenders vantage points from which to rain down a hail of missiles on anyone foolish enough to try a direct assault, and thick, sturdy walls provided ample protection for those within.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/53
 
KhergitLancer80 said:
+The Meddling Monk
We knew all of them except for knocking ladders and trebuchets.
And knocking ladders was expected anyways so we just learnt trebutchets will also be able to destroy merlons like mangonels but also they will have a further range.
vicwiz007 said:
I already knew half those things and the other half are trivial. Like telling us Yaga smiles when hes happy.
Hmm ... well some of the stuff was new to me, I guess I'm not as much as a BL nut as I thought I was  :razz:
 
Just a little nit-pick, I noticed in the image of the mangonel, that there are no rope skeins or springs to power the thing.  It's not configured for the bent limb style power.  It's just a bit lacking in modeling imo
 
nice pictures and bits of details on how siege will work. Specially happy with the counter measures agaisnt all siege weapons, including ladders.

That means you cant assume that any battle will work as you planned, as the siege works can fail and the process will need to begin again.

Also nice touch on the starvation process and sally out mechanics (like in VC).


Question: how can I get food for my army once I start a siege? Can I order another lord to go buy food or forage for some? Can I send a companion with a small group of soldiers? Can I leave my main force behind and go myself with some soldiers? Maybe a caravan would visit us? A way to get supplies would be important for the attackers.

Or are we locked in how much we got at day 1?

Question 2: Any events related to sieges? Random disease killing troops. Losing food supplies on a flood or rat infestation. Robbery of supplies. Etc. VC had some interesting random daily events to add to the siege process, instead of waiting around for 20 days.
 
Every bit of information beyond "these things are usable in sieges." can be considered new. We didn't know the equipment was upgradable. We didn't know which side had access to which weapons. We didn't know how they factored into the time and cost of a siege. Nothing here is a huge revelation, but by dev blog standards it's solid. We usually get far less than this.
 
Whatever makes you happy said:
Every bit of information beyond "these things are usable in sieges." can be considered new. We didn't know the equipment was upgradable. We didn't know which side had access to which weapons. We didn't know how they factored into the time and cost of a siege. Nothing here is a huge revelation, but by dev blog standards it's solid. We usually get far less than this.
Just because you did not know does not mean that WE also did not.


We didn't know the equipment was upgradable -> We did.
We didn't know which side had access to which weapons.  -> We did.
We didn't know how they factored into the time and cost of a siege. -> We did.

All of these information were revealed in the past. I can't go around finding all the sources right now.
 
It would have been nice if this blog had answered some more questions. For example:

1. What is the minimum crew size for each piece of siege equipment to function? Clearly, ballistae just require one person while mangonels seem to have a four man crew.
2. Does a battering ram stop moving if it's only being pushed by one soldier? Its weight should require quite a number of shoulders. Does that exertion drain their stamina for the following fight?
3. Ladders are flipped up from pre-deployed positions. Are these locations fixed for a scene or chosen by the attacker?
4. Do crews require siege equipment proficiencies or can any soldier replace a fallen crew member to keep it firing?
5. Ladders can be pushed off walls, but can they be set on fire with the pots of oil we've seen thrown into murder holes?
6. Can soaked hides be attached to a battering ram or siege tower to limit fire damage?
7. Can attackers throw pots of burning oil from siege towers or ladders onto defenders on the walls?
8. Is ammunition unlimited for attackers and defenders or only defenders?
9. Are their collateral/indirect casualties from broken or collapsing walls or are there only casualties from the direct fire of siege engines?
10. If siege engines are not ordered to cease fire once attackers are on the walls will they cause friendly fire casualties?
11. Can sallying defenders attack siege engines with jars of burning oil or are they limited to attacking a destructible target with melee weapons? The same question goes for a gate's inner doors.

Please can I suggest that in future you ask for community questions in advance of such a blog just as you have done for TW developer interviews.
 
So it is ok to say that starvation means something unlike WB. My question is are we responsible for managing resources of our castle. Because what I understand from this blog, the day of starvation is not fixed value like WB.

Thanks for the blog, Lord Callum.
 
bjorntheconquerer said:
So it is ok to say that starvation means something unlike WB. My question is are we responsible for managing resources of our castle. Because what I understand from this blog, the day of starvation is not fixed value like WB.

Thanks for the blog, Lord Callum.
I think it is more about the flow of farmers etc, as they have said in the past it affects the economy and destabilizes the region. There might of course be other variables. This is just my interpretation of it.
 
@Ki-Ok Khan

Yes, It is true but in the time of war, I would like to have option of managing live stock of my castle because the resources coming from villages might not be enough.
 
bjorntheconquerer said:
@Ki-Ok Khan

Yes, It is true but in the time of war, I would like to have option of managing live stock of my castle because the resources coming from villages might not be enough.

It would be nice to stockpile food as a defensive preparation, but such a strategy should risk a random percentage being lost to rotting, theft or rats with older stockpiles being at greater risk.
 
So this has been an interesting blog after all.

They show as that they are reworking things having in mind the community suggestions and this is sweet.

They are definitely devoted in perfectioning the game as more as possible .

It is probable that they have reached the final stages of development. They just want to be sure it's functional. At least I guess.

Only one thing to say : will be starving the defenders to surrender really be a viable option? Because in warband it was almost impossible to do as you got locked in a situation where you were vulnerable to attacks by enemies without having a clear view of what was going on around. The time to wait was long and the management of supplies inexistent.   
 
Ki-Ok Khan said:
Whatever makes you happy said:
Every bit of information beyond "these things are usable in sieges." can be considered new. We didn't know the equipment was upgradable. We didn't know which side had access to which weapons. We didn't know how they factored into the time and cost of a siege. Nothing here is a huge revelation, but by dev blog standards it's solid. We usually get far less than this.
Just because you did not know does not mean that WE also did not.


We didn't know the equipment was upgradable -> We did.
We didn't know which side had access to which weapons.  -> We did.
We didn't know how they factored into the time and cost of a siege. -> We did.

All of these information were revealed in the past. I can't go around finding all the sources right now.

I'm curious. I've been reading the dev blogs fairly consistently since they started coming out. I've also seen every scrap of released gameplay. A part from the two gameplay videos concerning them, I don't remember anything siege related being released. Besides, of course, the bit from that old gameplay trailer.
 
Please please PLEASE let us use character create on the NPCs and have a randomize option for them and PLEASE let us choose to randomize the map so each playthrough won't get stale!
 
Kabukiman said:
Please please PLEASE let us use character create on the NPCs and have a randomize option for them and PLEASE let us choose to randomize the map so each playthrough won't get stale!
you can already customize NPCs in Warband. Im sure its in bannerlord, its a heavily used feature. Don’t think we will get “randomized” maps but there will be mods that change it.
 
Ki-Ok Khan said:
Whatever makes you happy said:
Every bit of information beyond "these things are usable in sieges." can be considered new. We didn't know the equipment was upgradable. We didn't know which side had access to which weapons. We didn't know how they factored into the time and cost of a siege. Nothing here is a huge revelation, but by dev blog standards it's solid. We usually get far less than this.
Just because you did not know does not mean that WE also did not.


Hahahha ****ing christ mate all this stuff was shown back in 2016...  20-****ing-16  :lol:


We didn't know the equipment was upgradable -> We did.
We didn't know which side had access to which weapons.  -> We did.
We didn't know how they factored into the time and cost of a siege. -> We did.

All of these information were revealed in the past. I can't go around finding all the sources right now.
 
I thought it was a good blog because I didn't know everything they discussed today. But then I haven't been bothered with several years worth of blogs or information. I do have one bit of nit-pickery:

Whoever wrote the blog incorrectly used the term "decimate". In context to the blog, the writer used it in a way to "utterly destroy" or "ruin" someone's day.  In fact,  decimate means:

"kill one in every ten of (a group of soldiers or others) as a punishment for the whole group"

At least historically. Words gain and lose meaning over time, but I would have preferred a different term.

As for sieges, oooh do they sound like they're going to be difficult. No longer is it about sniping enemy archers and anyone not using a shield. No longer is it about standing in front of a ladder or where a tower will land and mindlessly hacking at enemy invaders. I also like that they brought up how during sieges things cost more, I am really happy economy will actually have a role to play in this game.
 
Cool blog, learned some new stuff. Not sure about all the people saying we'd seen all of this before, maybe I missed something?

As far as decimation, that definition really only applies to the Roman army, as they used decimation to punish troops that retreated or disobeyed orders. It was considered a last resort, and I believe the last use was by Crassus during Spartacus' rebellion, but I could be wrong about that. Over the past two thousand some odd years, it has come to mean any kind of general destruction, and most people actually wouldn't recognize the Roman usage of the word, so I think they're in the clear for using it here.
 
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