Dev Blog 29/03/18

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Built in strategic and highly defensible locations, castles enabled lords to exert power over the surrounding populace and protect their lands against any would-be invaders. Towering parapets gave the defenders vantage points from which to rain down a hail of missiles on anyone foolish enough to try a direct assault, and thick, sturdy walls provided ample protection for those within.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/53
 

Footbeard

Sergeant
WBNWVC
I'm salivating. So glad trebuchets are confirmed for final release. Looking great! Cheers Callum and team
 

Crowcorrector

Sergeant at Arms
Good blog, but we knew about all this stuff since 2016......
Blog topics are heading in the right direction atleast.
 

Ki-Ok Khan

Here live presentation with Armagan Yavuz's commentary ;

Here attack view ;

I would like to know how this is relevant to the progress that is being made during development . Since we saw this stuff 2 years ago already. I am not sure if its worth bringing it up again.

One thing we have not seen yet was trebuchets but we saw that it existed 2 years ago aswell.
Here :
XP1LaR.png

Thanks for the blog nonetheless
 

vicwiz007

D
Knight at Arms
M&BWBWF&SNWVC
Well sadly I didnt learn anything new here as we've seen all this in videos already (which ive watched multiple times of course!). Hopefully the folks at r/mountandblade can come up with some good memes at least
 

The Meddling Monk

Master Knight
WBNWVCM&BWF&S
vicwiz007 said:
Well sadly I didnt learn anything new here as we've seen all this in videos already (which ive watched multiple times of course!). Hopefully the folks at r/mountandblade can come up with some good memes at least
We did learn some new things, such as: that ladders can be knocked over, that we'll be able to use trebuchets in battle, defense throwing projectiles will have endless ammo, siege engines can be destroyed during the siege assault, fire ammo has an AoE type of damage,  and sieging  a settlement will have an effect over the economy of the defenders (at least I think that's what the last part means, maybe Callum can confirm).
 

HUMMAN

Banned
Nice content but pretty much knew about it. Destructable rams/towers and dynamic prices were kinda new, but i guess they were already confirmed. Looking for sp mechanics  and map; hope flaws in map are changing.
Also tomorrow buying a new pc ehm, sell me the damn game!
 

Crowcorrector

Sergeant at Arms
Ki-Ok Khan said:
Here live presentation with Armagan Yavuz's commentary ;

Here attack view ;

I would like to know how this is relevant to the progress that is being made during development . Since we saw this stuff 2 years ago already. I am not sure if its worth bringing it up again.

One thing we have not seen yet was trebuchets but we saw that it existed 2 years ago aswell.

Thanks for the blog nonetheless

They probably scrapped and reworked the models and siege engine dynamics 3 or 4 times,  in accordance with Taleworld's standard method of operation
 

Ki-Ok Khan

Crowcorrector said:
Ki-Ok Khan said:
Here live presentation with Armagan Yavuz's commentary ;

Here attack view ;

I would like to know how this is relevant to the progress that is being made during development . Since we saw this stuff 2 years ago already. I am not sure if its worth bringing it up again.

One thing we have not seen yet was trebuchets but we saw that it existed 2 years ago aswell.

Thanks for the blog nonetheless

They probably scrapped and reworked the models and siege engine dynamics 3 or 4 times,  in accordance with Taleworld's standard method of operation
Perhaps, but then they should have shown how it has improved from the past version
 
Developer blogs started to feel like they are just to keep us calm.

I mean we saw and knew all these stuff(including trebuchet yes, we saw that too on a campaign map but still) since 2 years ago.

If TW started to live difficulty doing these devblogs why not just uploading videos for the modders ?



Dont release gameplay videos I understand you are trying to go with low profile until you get closer to release date but guide videos for modders would both keep the loyal fanbase entertained(we will see the strength of the engine) + help modders + not hype casual people a lot since they are not gameplay videos.

Please TW consider this.



EDIT:

+The Meddling Monk
We knew all of them except for knocking ladders and trebuchets.
And knocking ladders was expected anyways so we just learnt trebutchets will also be able to destroy merlons like mangonels but also they will have a further range.
 

bladeex

Knight
WBVC
I might sound demanding,toxic idk but why would you write about something that has been put into trailers,gameplays?I really hope that they're writing these to keep us calm until the upcoming release date.
Nonetheless thanks for the blog.
 

vicwiz007

D
Knight at Arms
M&BWBWF&SNWVC
The Meddling Monk said:
vicwiz007 said:
Well sadly I didnt learn anything new here as we've seen all this in videos already (which ive watched multiple times of course!). Hopefully the folks at r/mountandblade can come up with some good memes at least
We did learn some new things, such as: that ladders can be knocked over, that we'll be able to use trebuchets in battle, defense throwing projectiles will have endless ammo, siege engines can be destroyed during the siege assault, fire ammo has an AoE type of damage,  and sieging  a settlement will have an effect over the economy of the defenders (at least I think that's what the last part means, maybe Callum can confirm).
I already knew half those things and the other half are trivial. Like telling us Yaga smiles when hes happy.
 

zabfalat

Sergeant
WBNW
There were some new stuff that made me think.

"In Bannerlord, battering rams are only effective against the outer gates of a castle and, like siege towers, they can be destroyed. " --> it concerns to that we have already seen in warband, that there can be a small after encounters in castle halls, witches I suppose are the inner gates?

Also, we can already assume by the gameplay videos, that castles can be built, and will not be given in the beginning, so: "When laying siege, an army surrounds a castle and cuts off the defender’s supply from the outside world. Prices of goods significantly rise as materials begin to run low, and eventually, the defenders can be starved into submission." --> means that the village's economy is running low, where the castle has been built?

If the thing about castles are true, I would like to know, what EXACTLY will change in the settlement menu, what new options will appear if I build a castle? Outside of what we already know from warband. Like local productive enterprises...?

Oh, and Can we see a blog about the battlemaps? Or about settlements in more DeeP?

Nice weekly blog by the way! I am also waiting for Empire - part 3!  :grin:
 

Dethikus

Banned
WBNWVCWF&SM&B
Yeaaa, I've never complained about a blog before, but this was just filler. Disappointing in a way, but also making me read between the lines
(Probably incorrectly) and surmise release is near!  :shifty:
 
They are simply ''handling'' the weeks with fillers.

There was literally nothing to learn.
We might as well say we didnt receive a blog this week :meh:
 
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