578 said:
I doubt that, if modes remain as they are in Warband. You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion. Map making is crucial but how exactly do you balance 50 archers versus 50 infantry? If siege mode is not a conquest-like multiple objective (I am talking at leat 4-5 objective points on the map) gradually building towards the final cap that would result in an epic full on scale war then issues will arise and people will still prefer smaller scale battles as they do now. 300 people mode requires a big balancing design to make it even remotely fun, a captain/commander function to organize the rushes and in general - coordination somehow.
With current siege maps we have in Warband, you are right. They are so small and only one side of the castle face attack/defense.
But imagine that one huge castle, where 4 sides are facing attacks, with multiple flag points to be captured inside of the castle.. That would be so epic.
Or conquest-like multiple objectives like you mentioned, would be so much fun. Even roleplay servers would benefit that if player limit could increase to 300-400 players
And what if people will go for smaller scale battles? Well, there will be smaller scale battles as well. So everyone would be happy.