Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

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how to chanage relation changing when you siege

menu.txt
-20 521 3 1224979098644774914 144115188075855973 7 1 3 936748722493063508 1224979098644774914 -50 5 0 2190 3 1224979098644774915 432345564227567631 144115188075857180 2110 2 1224979098644774915 -40 1 3 936748722493063511 144115188075857180 1224979098644774915 1 3 936748722493063509 144115188075855973 -20 521 3 1224979098644774914 144115188075855973 7 1 3 936748722493063508 1224979098644774914 -50

red = town relation yellow = town owner relation orange = castle relation blue = castle owner relation
 
Guys in the tweak about joining either side in an ongoing battle, the tweak posted here makes the options just to appear in the menu.

It doesn't do anything else. You can't actually click those options and join either army, your only option is still "don't get involved" because you can't click the other two.

Anyone else seen this?

By the way thanks for assembling all those tweaks!! Until TweakMB is out, all these are of much help!!
 
Lamias said:
Guys in the tweak about joining either side in an ongoing battle, the tweak posted here makes the options just to appear in the menu.

It doesn't do anything else. You can't actually click those options and join either army, your only option is still "don't get involved" because you can't click the other two.

Anyone else seen this?

By the way thanks for assembling all those tweaks!! Until TweakMB is out, all these are of much help!!

IIRC I think that it was already added in version 1.04, so you don't need to use that tweak anymore.
 
Lamias said:
Guys in the tweak about joining either side in an ongoing battle, the tweak posted here makes the options just to appear in the menu.

It doesn't do anything else. You can't actually click those options and join either army, your only option is still "don't get involved" because you can't click the other two.

Anyone else seen this?

By the way thanks for assembling all those tweaks!! Until TweakMB is out, all these are of much help!!

Hmmm, it worked for me when I tested it. You could try pressing alt+enter twice, that helps for me when I can't select continue on the new game options screen.

Might be Tordiato is right and it's unnecessary anyway, dunno.
 
Nope, without the tweak in 1.04 you still can't get involved in random battles.

Still doesn't work with Alt + Enter..

I was under the impression (not sure though) that when you alter something in the menus.txt file, it doesn't change the game mechanics, it only changes the messages that appear on the screen.

Which means (again, not sure) that altering only the menus.txt file just makes the option to join battles visible, but it's not clickable, it doesn't actually do anything.

(Maybe i got the tweak wrong?)
 
Join either side in an ongoing battle Reforged/2.0

Before
mno_pre_join_help_attackers  3 2204 2 1224979098644774912 144115188075857179 2190 3 1224979098644774913 1224979098644774912 432345564227567631 30 2 1224979098644774913 -10  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856215 144115188075855973 2133 2 144115188075856216 144115188075857179 2060 1 864691128455135286  .  mno_pre_join_help_defenders  3 2204 2 1224979098644774912 144115188075855973 2190 3 1224979098644774913 1224979098644774912 432345564227567631 30 2 1224979098644774913 -10 Rush_to_the_aid_of_the_{s1}.
After
mno_pre_join_help_attackers  2 2204 2 1224979098644774912 144115188075857179 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856215 144115188075855973 2133 2 144115188075856216 144115188075857179 2060 1 864691128455135286  .  mno_pre_join_help_defenders  2 2204 2 1224979098644774912 144115188075855973 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Rush_to_the_aid_of_the_{s1}.

Make a backup of menus.txt then change the 3s to 2s, then delete the red sections. I think the red bits are checks on whether you have negative/positive relations or not. The 3s are the number of components in that section ( I don't know the correct terms here).  You could probably also change the -10s to -100s for the same effect, not sure though.
 
kefka95 said:
Just to give you a heads-up, I'm more or less done adding VC support to TweakMB, and with any luck will release an updated version this week sometime.  By "more or less", I mean it's going to be very limited - there are entire sections of tweaks that will be disabled.  For example, none of the tweaks for morale, quests, reinforcements, etc, are going to be available initially due to some of the changes VC makes to the modules.  I think I can get pretty much all of the necessary code reverse-engineered if I really wanted to, but it's just really tedious and time-consuming to do, even with a decompiler.

That said, hopefully it will be better than nothing!

=========
Any more news on the Viking Conquest support? :smile:
 
kraggrim said:
Join either side in an ongoing battle

Before
mno_pre_join_help_attackers  3 2204 2 1224979098644774912 144115188075857179 2190 3 1224979098644774913 1224979098644774912 432345564227567631 30 2 1224979098644774913 0  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856215 144115188075855973 2133 2 144115188075856216 144115188075857179 2060 1 864691128455135286  .  mno_pre_join_help_defenders  3 2204 2 1224979098644774912 144115188075855973 2190 3 1224979098644774913 1224979098644774912 432345564227567631 30 2 1224979098644774913 0 Rush_to_the_aid_of_the_{s1}.
After
mno_pre_join_help_attackers  2 2204 2 1224979098644774912 144115188075857179 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856215 144115188075855973 2133 2 144115188075856216 144115188075857179 2060 1 864691128455135286  .  mno_pre_join_help_defenders  2 2204 2 1224979098644774912 144115188075855973 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Rush_to_the_aid_of_the_{s1}.

In menus.txt change the 3s to 2s, then delete the red sections. I think the red bits are checks on whether you have negative relations or not. The 3s are the number of components in that section ( I don't know the correct terms here).

This is a little better better. Now i can join only the first choice, where it says "move in to help the_{s2}. I still can't click the second choice ("rush to the aid of the _{s1}). But it's better. :razz:

Could you perhaps paste the whole entry from your menus.txt so i can paste it directly to my own?

Thanks for the help!
 
KLear said:
kefka95 said:
Just to give you a heads-up, I'm more or less done adding VC support to TweakMB, and with any luck will release an updated version this week sometime.  By "more or less", I mean it's going to be very limited - there are entire sections of tweaks that will be disabled.  For example, none of the tweaks for morale, quests, reinforcements, etc, are going to be available initially due to some of the changes VC makes to the modules.  I think I can get pretty much all of the necessary code reverse-engineered if I really wanted to, but it's just really tedious and time-consuming to do, even with a decompiler.

That said, hopefully it will be better than nothing!

=========
Any more news on the Viking Conquest support? :smile:

The Viking Conquest update as-is has been pretty much done for a while.  I've been hesitant to release it due to the fact that I believe the update will be a bit of a disappointment, specifically because of how many tweaks are not currently supported, and I hate to release a half-hearted update.

The difficulty with VC is not so much finding the tweaks, it's more that so much has been changed since native that a lot of the standard tweaks just don't make sense.  For example, the classic morale tweak is to change the "morale per leadership" value.  In VC, however, morale is not impacted by leadership, and so the existing tweak doesn't apply.  New VC-specific tweaks can be created that work with the VC morale calculations, but that takes just enough additional time that I haven't been able to get to it.  There are lots of other similar examples throughout the code.

In any case, perhaps I should just release it and let people gripe about it if they want to :roll:.
 
Lamias said:
Could you perhaps paste the whole entry from your menus.txt so i can paste it directly to my own?

Thanks for the help!

mno_pre_join_help_attackers  2 2204 2 1224979098644774912 144115188075857179 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856215 144115188075855973 2133 2 144115188075856216 144115188075857179 2060 1 864691128455135286  .  mno_pre_join_help_defenders  2 2204 2 1224979098644774912 144115188075855973 2190 3 1224979098644774913 1224979098644774912 432345564227567631  Rush_to_the_aid_of_the_{s1}.  4 1303 1 1 2133 2 144115188075856215 144115188075857179 2133 2 144115188075856216 144115188075855973 2060 1 864691128455135286  .  mno_pre_join_leave  0  Don't_get_involved.  2 1301 0 2040 0  .

Hope this helps.



Kefka, if you're version has any tweaks that aren't currently available then I say just release it with a disclaimer and ignore the gripers.
 
I think hiring the Vikings upset the balance of the game. Is there a tweak to disable this? I understand that I can refuse it, but in the difficult moments I can just forget about it.
 
Petro Buleka said:
I think hiring the Vikings upset the balance of the game. Is there a tweak to disable this? I understand that I can refuse it, but in the difficult moments I can just forget about it.

If you play as a viking, then you can surely hire them. But when you start building your own kingdom, would you want to improve your reputation? If so, then you would not be able to hire them at some point.
 
JuJu70 said:
If you play as a viking, then you can surely hire them. But when you start building your own kingdom, would you want to improve your reputation? If so, then you would not be able to hire them at some point.
That is, if I have a high reputation, the Vikings will not join my party? Or if I have a low reputautsiya I can not create a kingdom?
 
Petro Buleka said:
JuJu70 said:
If you play as a viking, then you can surely hire them. But when you start building your own kingdom, would you want to improve your reputation? If so, then you would not be able to hire them at some point.
That is, if I have a high reputation, the Vikings will not join my party? Or if I have a low reputautsiya I can not create a kingdom?

If you have low reputation you will keep losing relations with many lords and Christian kingdoms. If you reputation is >-50 vikings can't join you for free, you can always hire them for money of course. if you think the total is too low, we can definitely increase it.
 
JuJu70 said:
If you have low reputation you will keep losing relations with many lords and Christian kingdoms. If you reputation is >-50 vikings can't join you for free, you can always hire them for money of course. if you think the total is too low, we can definitely increase it.
In my opinion you need to make the possibility of hiring the Vikings only if the reputation below -50-70 and only for the money and the glory of a certain value. In general, you must first earn a reputation as a bad boy, the Vikings are very much strong fighters that would join the squad to just anyone.
 
Petro Buleka said:
JuJu70 said:
If you have low reputation you will keep losing relations with many lords and Christian kingdoms. If you reputation is >-50 vikings can't join you for free, you can always hire them for money of course. if you think the total is too low, we can definitely increase it.
In my opinion you need to make the possibility of hiring the Vikings only if the reputation below -50-70 and only for the money and the glory of a certain value. In general, you must first earn a reputation as a bad boy, the Vikings are very much strong fighters that would join the squad to just anyone.

Well, for lvl 29 the cost to join per unit is ~400, so for a 50-strong band one has to pay 20,000. If you play with 1.04 slave prices etc, it won't be easy to hire them so often.
 
Change number/strength advantage sieging AI lords need to assault 1.04

In simple_triggers.txt change the red 250 here:

1224979098644774929 250 4 0 32 2 1224979098644774930 -100 2123 3

Changing it to 100 should mean they'll attack when they attack when they have roughly equal strength, or it can be increased for them to need more.
 
Player towns/castles generate garrison automatically like AI lords (2.02beta untested)

In simple_triggers.txt (make a backup) find this section:

1.400000  180 2136 3 1224979098644774912 648518346341351445 648518346341351564 2147484189 3 1224979098644774912 7 360287970189639680 1651 2 1224979098644774913 1224979098644774912 7 3 1224979098644774914 0 1224979098644774913 1656 3 1224979098644774915 1224979098644774912 1224979098644774914 2147485155 1 1224979098644774915 1657 3 1224979098644774916 1224979098644774912 1224979098644774914 32 2 1224979098644774916 0 2136 3 1224979098644774917 10 60 2107 2 1224979098644774916 1224979098644774917 2108 2 1224979098644774916 100 4 0 31 2 1224979098644774916 0 2105 2 1224979098644774916 1 3 0 521 3 1224979098644774918 1224979098644774912 49 2122 3 1224979098644774919 1224979098644774916 20 2105 2 1224979098644774918 1224979098644774919 501 3 1224979098644774912 49 1224979098644774918 1616 3 1224979098644774912 1224979098644774915 1224979098644774916 3 0 266 1 1224979098644774920 2133 2 1224979098644774921 1 4 0 31 2 1224979098644774920 0 2133 2 1224979098644774921 3 5 0 31 2 1224979098644774920 1 2133 2 1224979098644774921 2 5 0 31 2 1224979098644774920 2 2133 2 1224979098644774921 1 3 0 2107 2 1224979098644774921 480 521 3 1224979098644774918 1224979098644774912 49 521 3 1224979098644774922 1224979098644774912 50 2133 2 1224979098644774923 1 4 0 1073742385 3 1224979098644774912 400 2 561 3 1224979098644774912 54 1 2133 2 1224979098644774923 0 3 0 4 0 31 2 1224979098644774923 1 2147483680 2 1224979098644774922 72 2122 3 1224979098644774924 1224979098644774922 1224979098644774922 5 0 31 2 1224979098644774923 1 2122 3 1224979098644774924 1224979098644774922 73 5 0 31 2 1224979098644774923 0 2123 3 1224979098644774925 1224979098644774922 2 2122 3 1224979098644774924 1224979098644774925 1224979098644774925 3 0 4 0 561 3 1224979098644774912 7 1 2105 2 1224979098644774924 1224979098644774921 4 0

1.400000  147 2136 3 1224979098644774912 648518346341351445 648518346341351564 2147484189 3 1224979098644774912 7 360287970189639680 1651 2 1224979098644774913 1224979098644774912 7 3 1224979098644774914 0 1224979098644774913 1656 3 1224979098644774915 1224979098644774912 1224979098644774914 2147485155 1 1224979098644774915 1657 3 1224979098644774916 1224979098644774912 1224979098644774914 32 2 1224979098644774916 0 2136 3 1224979098644774917 10 60 2107 2 1224979098644774916 1224979098644774917 2108 2 1224979098644774916 100 4 0 31 2 1224979098644774916 0 2105 2 1224979098644774916 1 3 0 521 3 1224979098644774918 1224979098644774912 49 2122 3 1224979098644774919 1224979098644774916 20 2105 2 1224979098644774918 1224979098644774919 501 3 1224979098644774912 49 1224979098644774918 1616 3 1224979098644774912 1224979098644774915 1224979098644774916 3 0 266 1 1224979098644774920 2133 2 1224979098644774921 1 4 0 31 2 1224979098644774920 0 2133 2 1224979098644774921 3 5 0 31 2 1224979098644774920 1 2133 2 1224979098644774921 2 5 0 31 2 1224979098644774920 2 2133 2 1224979098644774921 1 3 0 2107 2 1224979098644774921 480 521 3 1224979098644774918 1224979098644774912 49 521 3 1224979098644774922 1224979098644774912 50 2133 2 1224979098644774923 1 4 0 1073742385 3 1224979098644774912 400 2 561 3 1224979098644774912 54 1 2133 2 1224979098644774923 0 3 0 4 0 31 2 1224979098644774923 1 2147483680 2 1224979098644774922 72 2122 3 1224979098644774924 1224979098644774922 1224979098644774922 5 0 31 2 1224979098644774923 1 2122 3 1224979098644774924 1224979098644774922 73 5 0 31 2 1224979098644774923 0 2123 3 1224979098644774925 1224979098644774922 2 2122 3 1224979098644774924 1224979098644774925 1224979098644774925 3 0 4 0 561 3 1224979098644774912 7 1 2105

Change 180 to 179 and remove the red 2147484189 3 1224979098644774912 7 360287970189639680 section. The red section seems to be the player exception bit.

I think what will happen is it will automatically sell prisoners from the center and add money to it, then spend that center's money on new troops to add, and maybe upgrade some (this could be a different trigger though). Or it might do 1 of these things, or none, it's an adventure! I'd backup your saves either way and maybe store prisoners you want to keep in a refuge or troop camp.


Towns/castles with no lord fill with troops (2.02beta untested)

If you want centers with no assigned Lord to fill their garrison then delete the blue 561 3 1224979098644774912 7 1. Reduce the 180 (or 179 if you have both tweaks) to 179 (178 with both).

This is untested but theoretically should work. If anyone tests it can you please let me know the outcome.
 
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