joei160. said:Another day without the 15th blog...
Yes booo to those Taleworlders having a day off on Sunday! Who do they think they are?
joei160. said:Another day without the 15th blog...
This, oh so much. They already had mechanic with marshal calling soldiers for campaign. Just refine it so that realm won't end up camping by a castle for a week before going home and allow mercenary players walk up to the marshal and hire themselves for its duration. Also, faction specific contracts. So that I won't recruit an elite troop of Faction X and get myself huge morale penalty because Faction Y, my employer, went to war with Faction X.Grimaldus said:participating in wars only for a certain amount of time.
aekilju said:BANNERLORD WHEN?
Do not look here said:This, oh so much. They already had mechanic with marshal calling soldiers for campaign. Just refine it so that realm won't end up camping by a castle for a week before going home and allow mercenary players walk up to the marshal and hire themselves for its duration. Also, faction specific contracts. So that I won't recruit an elite troop of Faction X and get myself huge morale penalty because Faction Y, my employer, went to war with Faction X.Grimaldus said:participating in wars only for a certain amount of time.
They were confident about the 2016 target, just find something else to pass the time with until something of note happens.UndeadDuke said:aekilju said:BANNERLORD WHEN?They are confident. Should we be as well?
UndeadDuke said:aekilju said:BANNERLORD WHEN?They are confident. Should we be as well?
Were they? Let's get back to some examples of them talking about 2016 goal...mcwiggum said:They were confident about the 2016 target
CaptainLee said:I don't know how much testing and changes in coding that requires but I would have thought that would have been decided early on.
kalarhan said:CaptainLee said:I don't know how much testing and changes in coding that requires but I would have thought that would have been decided early on.
and you would be wrong
they have a idea of how many troops they want (say 300 on each side). But performance is something that changes over time as they improve the engine and add/remove features.
They will only be certain about it when beta begins (features are stable, and they have a clear idea about the min and recommended requirements for PC).
so instead of saying: battlesize is 700, and later have to say that is only 500 for 3-year old PC (~ recommended), they are being careful.
they did show us battles and sieges with some big fights if you are concerned we will only have 75x75 like in Warband (we will not)
CaptainLee said:It's not the battle sizes that concerned me it's more the time needed to test it...
Reus said:I'm certain my computer will burn my house down if I raise the battle size to more than 10.
Yeah, I'll probably end up with a battle size of 2 and duel every single troop.kalarhan said:so you could play it like a RPG (mod/play mods that focus on small parties of 10 man, instead of armies)
The Adventurers of Sir Reus, the good knight
Reus said:Or autocalculate everything.
kalarhan said:I really don't know if you are being sarcastic or not right now
Reus said:I'm certain my computer will burn my house down if I raise the battle size to more than 10.
CaptainLee said:kalarhan said:I really don't know if you are being sarcastic or not right now
No I'm not, I'm referring to how long the Beta testing will take to find the most workable unit cap. More specifically what the most workable minimum unit count is.