I meant in the QuickJumper...
using the code you posted the headers appeared after the module files like "[h] Animations" and when I alt + clicked it, it just opened the module file.
edit:
now I reseted the quickjumper and added your code, it looks like this:
Code:
SmartLocation('module_*.py',GetModuleSysFolder(),'','');
-- New in 1.2.4 version... search also for module.ini
SmartLocation('module.ini',GetModuleFolder(),'// ',' INI');
SmartLocation('\\headers files\\header_*.py',GetModuleSysFolder(),'[h] ','');
SmartLocation('\\Source - ModMerger\\*.py',GetModuleSysFolder(),'// ','');
-- New custom Button Functionalities - here goes an example
CustomButton('Open Game Root',GetModuleFolder()..'..\\..\\');
the headers don't show up at the bottom like "[h] Animations" anymore, but they still open the module_*.py file when I alt+clik/shift+click/cntrl+click/any other combination
edit:
here is a screenie if you want, might help...
edit: when I click the modmerger quickjumpers, I get an error from Notepad++: "C:\Users\*****\Dropbox\1\Dropbox\Module doesn't exist. create it?"
my msys path is set to: "C:\Users\****\Desktop\Dropbox\1\Dropbox\Module System\WB_1.143_FIMP_Multiplayer\Module_system 1.143"
my module path is set to: "C:/Users/*****/Desktop/Dropbox/1/Dropbox/Mods/Floris Improved Mod Pack/"
edit:
just renamed my "Module System" folder to "Module_system" and now the error is:
"C:\Users\*****\Dropbox\1\Dropbox\Module_System doesn't exist. create it?"
edit:
ok, finally it is working, seems like I should have restarted it because the .exe was inside the "Module System" folder...
edit:
and now it's screwed up again, I did no changes to it... seems like it's not recognizing the '\\', because it's searching for the files at my msys path