Why not update to a version which clearly doesn't fix too much but adds small little almost unnoticeable things that make the map more fun to play? It won't really change any tactics or how the map plays out.Mad Dawg said:No. Verloren is not bad (not that great either) but even with the change it allows access into the tower...STILL ON THE STRONGEST SIDE. That means that a tower camp is not countered as the other team will reach the tower first, has immediate access to the ladder first, and the other teams has to flank the whole map to gain either access point. That doesn't balance the tower, it really just strengthens the already strong spawn for a tower camp. The real big issue with the map is that a tower camp leads to a front alley camp, which gives the tower the jump on 2 outta 3 masters spawns and not that far from the third. The market master should be moved to the middle at the base of the tower (which you have to leave the tower to engage with ranged) and the master at the opening to the tunnel moved out of that corner and mirror the master at the other end of the alley.
I want to punish TMW, the best clan in open plains at the moment? We beat wK at this by going all cav, i guess that tells something already...Mad Dawg said:Not all "all cav" works on Open plains and once again you're trying to punish teams who have a high level of cav players because of the paradigm you feel teams should fit into. Your personal opinions are self-serving and rantionalized by what you WANT and not what is best for every team as a whole, therefore rendering it invalid.
Many of these changes would indeed make it harder for TMW, for an example, adding village or removing desert town, which i proposed.
But as i said, only if plains is deleted too, to balance out all-cav favouring map's removal by also removing all-inf favouring map.Mad Dawg said:Desert Town
Good map, nothing wrong with it.