WilySly said:Why aren't we using the version of Nord Town that's on the IG_Battlegrounds server? It has ladders up to each spawn.
Seems a little less campy than the one we use now.
RoBo_CoP said:Dry Valley had a lot of potential to be a good map, think if someone was to look at it and fix a couple of the issues with it, would be a great open map.
Yeah but...African said:The flags on Solace should be reworked.
If those were balanced better it would still be a pretty **** map, but no more **** than a lot of the other maps so I won't argue for its removal entirely.
There is really nothing wrong with that flag spawn. It's a 1 in 3 chance they'll have the flag on that side, plus if they are camping the bridge on the side provides easy access to get an angle on them. You guys did fine on the map, only dropping the one round when noone paid attention to the time. Game play is not much different than Ruins is someone is camping till master where the village side gets a jump on 2 outta 3 masters.Mad Dawg said:Solace is an awesome competitive map. It bugs me people don't know a good map when they see it, usually due to personal bias because they died on it in a pub and now the map is bad. Solace is a balanced and non-linear map providing a proper mix of cover and open ground with no position so strong it cannot be countered and MotF properly spaced. What else can you ask for? You don't know what you're talking about.
Yeah but...Kherven said:I feel like if AZAN just moved some of the flags on Dry Valley it'd be a good map already. (In other words, take a flag off that dang hill)
Mad Dawg said:Dry Valley has more problems than just MotF's. It's linear. Provides 2 options which are sitting at looking at each other or venturing into open ground.
Mad Dawg said:Mad Dawg said:Dry Valley has more problems than just MotF's. It's linear. Provides 2 options which are sitting at looking at each other or venturing into open ground.
If you're referring to Plains (either) then it's not comparable as one team does not have perfect cover while the other is attempting to close the gap. Think Kherven, think...Kherven said:Mad Dawg said:Mad Dawg said:Dry Valley has more problems than just MotF's. It's linear. Provides 2 options which are sitting at looking at each other or venturing into open ground.
..Sorta like an open map?
I'm not arguing Dry Valley is perfect. But I think with some very slight modifications It'd be good enough to be added next season.
It is a horrible mixed map, however, as it is not mixed.
Mad Dawg said:If you're referring to Plains (either) then it's not comparable as one team does not have perfect cover while the other is attempting to close the gap. Think Kherven, think...Kherven said:Mad Dawg said:Mad Dawg said:Dry Valley has more problems than just MotF's. It's linear. Provides 2 options which are sitting at looking at each other or venturing into open ground.
..Sorta like an open map?
I'm not arguing Dry Valley is perfect. But I think with some very slight modifications It'd be good enough to be added next season.
It is a horrible mixed map, however, as it is not mixed.
Do I have to competitive break down every map? Not mad (yeah right ) but how are we not connecting these dots?Mr.X said:Mad Dawg said:If you're referring to Plains (either) then it's not comparable as one team does not have perfect cover while the other is attempting to close the gap. Think Kherven, think...Kherven said:Mad Dawg said:Mad Dawg said:Dry Valley has more problems than just MotF's. It's linear. Provides 2 options which are sitting at looking at each other or venturing into open ground.
..Sorta like an open map?
I'm not arguing Dry Valley is perfect. But I think with some very slight modifications It'd be good enough to be added next season.
It is a horrible mixed map, however, as it is not mixed.
What about Field by the River?
sotamursu123 said:On NA map classifications, Field by the River is mixed. Field by the River is the most open map played on EU but it gives options for all classes equally because it's not a flat open field. The main points of interest are a fort, river, stone bridge, two forests, ruins, cover around every flag spawn to avoid total cav domination. Also it's possible to travel the map without moving into the open for long periods. It's barely any more open than Ruins or Frosty Battle.
btw are there any kinds of guidelines on how the maps are classified?
Mad Dawg said:Dense
Edit: Not sure exactly how many matches you guys have called on these maps. Just speaking from experience here.
sotamursu123 said:On NA map classifications, Field by the River is mixed. Field by the River is the most open map played on EU but it gives options for all classes equally because it's not a flat open field. The main points of interest are a fort, river, stone bridge, two forests, ruins, cover around every flag spawn to avoid total cav domination. Also it's possible to travel the map without moving into the open for long periods. It's barely any more open than Ruins or Frosty Battle.
btw are there any kinds of guidelines on how the maps are classified?
sotamursu123 said:to avoid total cav domination. Also it's possible to travel the map without moving into the open for long periods.