HistoryBoy said:
1) E Mihajlo burazere.. stvari stoje vako..
How to upload image!!?
when i click insert image, it insert only img /img.. Should I insert win path of my picture? or what? I will show you my work.. when you give me an answer on the previous question...
When you click the image icon, you get the two image icons, one with, the other without the
/ symbol.
Then take the link of a desired image, such as this: http://medievalarmour.com/images/Category/medium/789.png
and place it between those two img things.
Then, you get an uploaded image:
Also, bear in mind that, if your images are a little big, it's best to put them in spoilers.
Click the 'spoiler' symbol (it looks like a nuclear danger sign), and between the two spoiler things, put the img link from above:
HistoryBoy said:
it is a high quality and precise texturing on high poly models, then attached to low poly model... I am expert in 3ds, maya, zbrush,silo,topogun, mudbox and more.. advanced skills in photoshop , gimp, and some others insignificant tools
2) i can do whatever you need..
For Arhitectural modeling i use 3ds, for character and similar, i use maya, silo.. for details i use zbrush.. xnormal to transfer normal, oculasion, displecament, specular and diffuse map on low poly models...
Yeah, that is all great, but, you see, I don't know what half of that stuff is.
I am a historian/researcher here, and I occasionally tamper with basic coding (mostly through text files), which means that I myself can't help you much...
...which brings me to this question...
HistoryBoy said:
What tools u use for map editing, and programing? is it a Phyton?
PS. What is the max number of polys or triangles for M&B engine?
Korinov? Quapitty? Tsewe? Al Mansur? Cesar?
Do you have anything to say to this?
What do we even need, exactly?
Maybe new building components for your scenes, Quapitty?
Or something else for the whole mod? Suggestions?
Come on, help me out here, you do those magical things with modelling programs, and stuff...