Author Topic: Nordous' Sceners Guild - Mod devs are recruiting!  (Read 207341 times)

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Nordous

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Nordous' Sceners Guild - Mod devs are recruiting!
« on: March 28, 2011, 12:19:45 AM »
Welcome!

Alright lads, I want to welcome you all in my Scening Guild.

The Guild's aims:
  • Compiling fine tutorials and hints
  • Having constantly updated FAQ
  • Providing tech support and mentoring for sceners
  • Collecting OSP scenes
  • Allowing anyone to post scenes for feedback and discussion
  • Letting mod devs to post scene requests and hire sceners for their teams
  • Inspiring!



Announcements

The following mods are recruiting:



Contact Zimke Zlovoljni


(click to show/hide)

Contact Cozur



Contact The Dark Robin



Contact Jarvisimo or Jaakko



Contact produno



Contact Michadr

Attention!

If you run a mod and are in need of scenes don't hessitate to contact me so I add you to the announcement board.



FAQ

Remember that if you have read at least the first tutorials you will most likely not have these questions. But here's the FAQ to make sure everything goes smooth:

Q:How do I enter the editor?
(click to show/hide)

Q:How to add objects?
(click to show/hide)

Q:What are the controls to move objects?
(click to show/hide)

Q:How to move around the scene faster?
(click to show/hide)

Q:Why do the shadows of deleted objects stay/the grass remains floating in the air after lowering the terrain?
(click to show/hide)

Q:How to undo things?
(click to show/hide)

Q:Why doesn't grass 'grow' again automaticaly on the terrain that I have modifyed/where can I find the most common native grass texture which is not 'turf'?
(click to show/hide)

Q:There are (I've accidentaly made) some (black) stains that I can't get rid of.
(click to show/hide)

Q:How to make water?
(click to show/hide)

Q:Where can I get a blanc scene (new map)?
(click to show/hide)

Q:How do I save the scene?
(click to show/hide)

Q:Where can I find my scene?
(click to show/hide)

Q: How do I find the specific castle or prison interiors?
(click to show/hide)
(click to show/hide)

Q:I play with weather controlls but the effect doesn't stay.
(click to show/hide)

Q: How do I code weather with the module system?
(click to show/hide)

Q:How do I make the player(s) spawn properly?
(click to show/hide)

Q:I test my scene with bots but they bump in obstacles and stuck.
(click to show/hide)

Q: How do I access Siege Mode to edit a siege scene?
(click to show/hide)

Q: Can I add more walking men/women in towns?
(click to show/hide)

Q: How to make the "door_destructible" object be openable by only one faction?
(click to show/hide)





Tutorial section

Fabulous basic tutorial from Crossbow Joe:
(click to show/hide)

Arch3r's comprehensive scening overview (with multiplayer entrypoints)

Mortus' user friendly AI mesh tutorial, which is the next step and which is dull but important

Entry points (only single player) and general rehersal by Jubal

Madoc's Adding custom maps w/ auto-download tutorial

Turanien's advanced Creating a Multiplayer Map - (From Script to Hosting) (may be outdated!)

Basic Guide On Mapping (Scene Making) In Napoleonic Wars

Scene making video tutorial by Randall Hiner




Acknowledgements

First I want to thank Crossbow Joe who wrote the best tutorial for me personally and was actually the guy that made me to start scening. Thanks, friend. :)
Next I want to thank the man once named Cromcrom, whom I owe this very board. He is an extraordinary person and a good friend.
Also I want to thank all the Rigale 'team' and my buddies particularly: Schmidy, Gothy, Lokuul, Duh the wise and fuzzy Belendor. :D
Then I want to thank all who have written their gorgeous tutorials and those patient ones who constantly answer our noob questions.
I want to thank all who follow this thread and make it live.
I want to thank the Forum administration and Yoshiboy for their thorough and just work.
I want to thank all modders for their devotion.
I want to thank Taleworlds for such a fabulous engine and their open modding policy.
I want to thank everybody for all the good they do. :)
« Last Edit: April 15, 2014, 07:22:15 PM by Nordous »

Cromcrom

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Re: Nordous' sceners guild
« Reply #1 on: March 28, 2011, 12:20:43 AM »
Here you go in your new home, my friend  :lol:

Nordous

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Re: Nordous' sceners guild
« Reply #2 on: March 28, 2011, 12:21:58 AM »
Scene exhibition



Selected works from the guild
(click to show/hide)

Forts and outposts project (7 scenes)
Originaly intended for New Elgante mod.
(click to show/hide)

Forest outpost:
(click to show/hide)

Forest fort:
(click to show/hide)

Plains outpost:
(click to show/hide)

Plains fort:
(click to show/hide)

Snow outpost:
(click to show/hide)

Snow fort:
(click to show/hide)

Snow forest outpost:
(click to show/hide)

Download:



Ambush scenes project (7 scenes)
Originaly intended for Rigale mod.

Plains ambush:
(click to show/hide)

Forest ambush:
(click to show/hide)

Steppe ambush:
(click to show/hide)

Steppe forest ambush:
(click to show/hide)

Snow ambush:
(click to show/hide)

Snow forest ambush:
(click to show/hide)

Desert ambush:
(click to show/hide)

Ignore the incorrect outer terrain.

Download:



OSP multiplayer maps (4 scenes)

Ring of Stones:
(click to show/hide)

wb_mansion:
(click to show/hide)

Jerusalem:
(click to show/hide)

Hero's Acsent - duel scene by Kazzan:
(click to show/hide)

Download:
(click to show/hide)



Miscelaneous


Village for Brytenwalda:
(click to show/hide)

Village for New Elgante:
(click to show/hide)

theAthenian's scenes for his Angels and Demons mod:
(click to show/hide)
(click to show/hide)



Download for all the scenes:
http://www.mediafire.com/?5rh6l0hde0nwzzv
« Last Edit: February 08, 2014, 01:09:27 PM by Nordous »

schmidy

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Re: Nordous' sceners guild
« Reply #3 on: March 28, 2011, 12:10:33 PM »
Can you move me up..? :wink: :roll: :oops:

Oh, thank you so much! I'm happy now. :D

On that, will you repost all your scenes in here with the right names and whatnot... looking forward to seeing more of your awesomeness mate :)

EDIT: maybe put it in the first post

Nordous

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Re: Nordous' sceners guild
« Reply #4 on: March 28, 2011, 12:45:41 PM »
Can you move me up..? :wink: :roll: :oops:

Oh, thank you so much! I'm happy now. :D

On that, will you repost all your scenes in here with the right names and whatnot... looking forward to seeing more of your awesomeness mate :)

EDIT: maybe put it in the first post

Sure, that was my intention. :)

And beyond that, I'll be recruiting and teaching. :wink: :lol:

schmidy

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Re: Nordous' sceners guild
« Reply #5 on: March 28, 2011, 01:48:27 PM »
Quote
Sure, that was my intention. :)

And beyond that, I'll be recruiting and teaching. :wink: :lol:

I like the sound of that, unfortunately I won't be looking for help yet, lol, but you could start making a very noob friendly guide/tutorial

Cromcrom

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Re: Nordous' sceners guild
« Reply #6 on: March 28, 2011, 01:59:28 PM »
Guys, looking on the main forum, there must be tuts about this. Not that I don't want Nordous to do this instead of crafting some more beautifull maps, but oh, well... :oops: :wink: :mrgreen: :lol: :lol: :lol:

schmidy

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Re: Nordous' sceners guild
« Reply #7 on: March 28, 2011, 05:12:29 PM »
Guys, looking on the main forum, there must be tuts about this. Not that I don't want Nordous to do this instead of crafting some more beautifull maps, but oh, well... :oops: :wink: :mrgreen: :lol: :lol: :lol:

haha its a done deal,

Nordous, was good seeing the scenes again, and to be a pain in the bottem, I just felt that the plain scene almost looked like a mountain scene, surely the plain scene should be pretty much flat with either buildings that you are attacked from or they just come at you from all possible sides basically surrounding you? just some thoughts.

Duh

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #8 on: March 28, 2011, 05:13:39 PM »
Gorgeous scenes! Having them all next to each other is all the more beatiful.
Class - we haz it.
I hate when your tampon string gets lost in your inner labia.
There's a massive turd in my rectum that's really annoying me

Cromcrom

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #9 on: March 28, 2011, 05:20:59 PM »
Yes and they should all be terrible battle scenes in the next release  :mrgreen: Thanks again, Nordous :-)

Nordous

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #10 on: March 28, 2011, 06:58:52 PM »
Yes and they should all be terrible battle scenes in the next release  :mrgreen: Thanks again, Nordous :-)

Yes, and first of all it's Cromcrom who makes these scenes live. :!:

Gorgeous scenes! Having them all next to each other is all the more beatiful.

Thank you! I really hope you like it. I don't want to ask for any praises by this, but I want to tell you that after quite an exhausting scening sprint I have a struggling feeling of doubt whether my scenes are fine or ugly and talentless. :| I guess I have overworked. :lol: But thanks really, I'll do my best for you to enjoy this mod. :D

Guys, looking on the main forum, there must be tuts about this. Not that I don't want Nordous to do this instead of crafting some more beautifull maps, but oh, well... :oops: :wink: :mrgreen: :lol: :lol: :lol:

haha its a done deal,

Nordous, was good seeing the scenes again, and to be a pain in the bottem, I just felt that the plain scene almost looked like a mountain scene, surely the plain scene should be pretty much flat with either buildings that you are attacked from or they just come at you from all possible sides basically surrounding you? just some thoughts.

Well, they can't appear from nowhere. :) Actualy, Schmidy, there are no 'mountains' as a terrain, so we suppose that the scene is not really a plain. Sorry if I talk gibberish, my brains are twisted. :x

Cromcrom

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #11 on: March 28, 2011, 07:50:20 PM »

Quote
Yes, and first of all it's Cromcrom who makes these scenes live.
Will try to, actually  :shock:.

CAn you tell me how to add EP 0 please, I will explain you a bit later.

Nordous

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #12 on: March 28, 2011, 07:54:48 PM »

Quote
Yes, and first of all it's Cromcrom who makes these scenes live.
Will try to, actually  :shock:.

CAn you tell me how to add EP 0 please, I will explain you a bit later.

You choose any EP and edit its number. Well, take a look, it's easier to find than to explain.

schmidy

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #13 on: March 28, 2011, 08:04:46 PM »
Quote
Quote
Nordous, was good seeing the scenes again, and to be a pain in the bottem, I just felt that the plain scene almost looked like a mountain scene, surely the plain scene should be pretty much flat with either buildings that you are attacked from or they just come at you from all possible sides basically surrounding you? just some thoughts.

Well, they can't appear from nowhere. :) Actualy, Schmidy, there are no 'mountains' as a terrain, so we suppose that the scene is not really a plain. Sorry if I talk gibberish, my brains are twisted. :x

I understand mate, I don't really mean that they appear from no-where, its rather as if they have surrounded you and attack from all sides at the same time.

SO a little example


-------------------
|                    |
|     Players    |
|     Army        |
|                     |
-------------------

if that makes any sense, the players army is surrounded by the enemy  :shock:

anyway thats just an idea, I still love what you have done

Cromcrom

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Re: Nordous' sceners guild opens - Read the Introduction!
« Reply #14 on: March 28, 2011, 08:16:05 PM »
This is exactly how ambush work so far, both ways  :mrgreen: . When you fall into an ambush, you are on the surrounded part of it, and when you set an ambush, you are the surrounder.  :mrgreen: