<> OCEANIC CAMPAIGN I: OFFICIAL THREAD <>

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Thornmisfor said:
Yahwade said:
ThornSong
http://www.youtube.com/watch?v=C6rPvZxVVMg

Unsuspecting Individual
http://www.youtube.com/watch?v=ChRVvTL68wo

you are a sick man

KEEN are just a bunch of alpha males fighting the biggest battle on the net here mate. Respect to us only. Run away on your horsies!

Im not sick, Im misundertood....
 
ACC1 said:
KoS ATTACK on DOJO I10
20v20
Next sunday (17th)
First to 6
8:30pm AEST
?

Attack will be defended.  You didn't state the hex but judging by the map I guess you meant hex I10 and Sunday 23rd (17th was on Monday).  8.30pm is fine.  We will try to muster 20 but may be a little short - will try our best tho.
We will defend with Swadia.
After the defense we would like to counter attack at J7 straight afterwards.  Please advise your defending faction asap and we will revert with our attacking faction within 24 hours of your advice.  We also request no Khergs.
 
I'm not really sure I agree with banning factions outright, as I think there are a lot of missed opportunites to be had. But I think special caution should be taken by the clans to avoid certain combinations, like nords on port assault or khergit on open plains.
Take the first game SPL had with KEEN as an example, using Nords we won by one round - not six - and they were using Vaegirs, IMO one of the weakest factions. Had they been using Rhodoks or Swadians the result may have been completely different. Nords at least are one of the funnest factions to play as or against. Perhaps not khergits, I'll agree.

In short, I'd rather negotiation between combatants before the match than an outright decision to ban something, written in the rules.

HTAPAWASO said:
Or the double-standard of being irritated when somebody hides for a draw, despite the fact it was your clan which started that **** in our last game, and you even tried (and failed) to do it tonight?
I think this is a legitimate tactic, if a little annoying. Same with MoTF. Extending the rounds would be a good solution (and the first-to - I think we've proven in many a game that it's just too damned short. I would rather 9 or 10).

edit: yah, I was just quoting you because yours was the first post I could find that mentioned it.

HTAPAWASO said:
Spirit I think the main source of animosity between the clans is that many of the people who have joined Dojo are people who used to hang out on TS or talk with us in-game, but then as soon as they join you they suddenly go quiet and only talk to their clan-mates.
It's true of a whole lot of people, even binboy and doom before they started the clan.
It's awful, and dumb. The whole group v. group thing only came about because you formed clans. What fun is there in attacking individuals? It's much easier to paste your complaints over an entire group and stand behind the one you're a part of. In my opinion there are only a few individuals in the entire oceanic community who deserve any animosity whatsoever, not this "arrogant KoS" vs "crybaby Dojo" nonsense.
 
Gumpy said:
I'm not really sure I agree with banning factions outright, as I think there are a lot of missed opportunites to be had. But I think special caution should be taken by the clans to avoid certain combinations, like nords on port assault or khergit on open plains. Take the first game SPL had with KEEN as an example, using Nords we won by one round - not six - and they were using Vaegirs, IMO one of the weakest factions. Had they been using Rhodoks or Swadians the result may have been completely different. Nords at least are one of the funnest factions to play as or against. Perhaps not khergits, I'll agree.

In short, I'd rather negotiation between combatants before the match than an outright decision to ban something, written in the rules.

Well so far the poll agrees with you and so do I.
HTAPAWASO said:
Or the double-standard of being irritated when somebody hides for a draw, despite the fact it was your clan which started that **** in our last game, and you even tried (and failed) to do it tonight?
I think this is a legitimate tactic, if a little annoying. Same with MoTF. Extending the rounds would be a good solution (and the first-to - I think we've proven in many a game that it's just too damned short. I would rather 9 or 10).

I wasn't complaining about the tactic itself (which I have mixed feelings about) but the fact several people on the opposing side tried to call us out for it... after they had done the same thing several times in the same game. Which was sort of my point with the whole double-standards thing.
 
I'm saying 'what if'. As in what if we could change the rules or request a game mode so that it were that way.

It would prevent teams turtling and going for the draw when they don't think they can win the round.
 
Laszlo said:
I'm saying 'what if'. As in what if we could change the rules or request a game mode so that it were that way.

It would prevent teams turtling and going for the draw when they don't think they can win the round.

Fight and Destroy and simply say no destroying the objects. :smile:
 
superhit1000 said:
Why's that?
Clans who do not possess territory will be granted irrefusable attacks to allow them a fair chance to start a kingdom.

*Edit*

Also, slight update on Barbarian Invasion irrefusable attack rules: attackers and defenders can agree on their own victory conditions if they don't wish to do first to 10. But first to 10 is the default if there is no agreement otherwise.
 
Laszlo said:
Gutteridge said:
gogo Dojo!
Go KoS!


HTAPA what if when the round timer expired with no MOTF result the team with the most players alive wins?

So, say a team headshots one unlucky bastard from halfway across the map, then they can just turtle it up and win?

But then I guess MoTF would arrive.



I think it could work, but is a poor idea because it would not be reflected on the scoreboard, and on the occasion there is a proper stand-off a team that suffers a very small amount of bad luck and loses one member could lose the whole round.
Plus there will be the typical:
"nono we had FIVE people alive at the end of last round!"
"No you didn't, you had THREE and we had FOUR!"
etc. etc.

Better than that would be simply to say the defender wins if it's a draw, but that poses many problems too.

I think for now just extend the timer and then see if more things need changing afterwards.
 
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