Yes, now thinks about it this way: Do gamers want to die in battle? Clearly not, therefore by your logic god mode should be on by default. But that would make the game rather boring, wouldn't it? So yes, you are in fact completely wrong.iCock said:Yes, now, think about it this way; do gamers want to spend hours working their way to this ugly piece of armour or do they want it in a fast and easy way that doesn't require any thinking at all? To make a game work and to be able to create a sequel, you need profits. Profits you gain from getting a lot of people to buy this. Now, if people wanted a game wherein everything you do is complicated they would buy that game and not Skyrim. Am I right or wrong?
Straw man fallacy, nobody said that Skyrim is somehow ruined by this. Merely that it's a flaw. One of many.iCock said:And if they never does and never will why continue buying their games. If you let something as small as this ruin your game then I quite frankly don't know what kind of game you'd like to play.
theAthenian said:Golden Saints and Seducers are not supposed to be hunt down.
Skyrim is great, but it has its flaws. Acknowledging that a game has flaws (as all do) doesn't mean it's "ruining the game."iCock said:And if they never does and never will why continue buying their games. If you let something as small as this ruin your game then I quite frankly don't know what kind of game you'd like to play.
Games like that have lots of potential for profit. Morrowind had the title of Game of the Year for a reason. It wouldn't have gotten it if it was a niche game nobody played. It's a market mostly ignored now, but that doesn't mean it's not there. Fallout: New Vegas had lots of emphasis on choices and consequences, complexity and all that, yet it sold very well with its metacritic score being 84/100. It simply depends on how a game is designed and advertising. You can have something that is extremely complex, but accessible and playable by anyone. A game that isn't advertised will also generally get a lot less sales, with a few exceptions.iCock said:Yes, now, think about it this way; do gamers want to spend hours working their way to this ugly piece of armour or do they want it in a fast and easy way that doesn't require any thinking at all? To make a game work and to be able to create a sequel, you need profits. Profits you gain from getting a lot of people to buy this. Now, if people wanted a game wherein everything you do is complicated they would buy that game and not Skyrim. Am I right or wrong?
But you do let yourself get bothered by people who post about it, and then you post about them. Complaining about complainers? What does that make you, hm? If you don't want to read people's thoughts about the game, then don't read people's thoughts about the game. It's not mandatory to come to this thread, you know.iCock said:Must be you then, I don't let myself get bother by a '' flaw '' so much that I wish to post it on a forum.
You're quite right about that, actually. I stopped playing when that patch came out that broke gamepad controls. It was like the first or second patch they put out. Even though a fix has since been found, I've basically given up on Skyrim for now. I'm waiting for Bethsoft to crank out all the DLC and for modders to find and fix all the problems that Bethsoft is going to leave unpached. I have plenty of other stuff to do in the meantime, so when I go back to the game in a year or two, I'll be able to enjoy a complete and stable game with many of its wrinkles ironed out.I think Ringwraith spent more time complaining about flaws than actually playing the game..
There are quite a lot of bugs and glitches, the thing is that many of them have only a very small chance of happening. If every possible glitch happened 100% of the time, the game would be totally unplayable.Schemer said:Skyrim's bugginess was exaggerated.
Untitled. said:To rid Skyrim of all its flaws you'd need a ****ing milennia and a bazillion slaves to do your bidding. And that's for a product you paid for.
A company that charges full price for a product ought to have at least passed alpha stage in production, not to mention ever finishing their product.
Not really. He's got a point: there's quite a bit of difference between complicated and rewarding, and complicated things tend to sell less than simple things. You have to put the right amount of "distance" between the player and his goal: too much or too little, and things fall apart.Ringwraith #5 said:Yes, now thinks about it this way: Do gamers want to die in battle? Clearly not, therefore by your logic god mode should be on by default. But that would make the game rather boring, wouldn't it? So yes, you are in fact completely wrong.
It's not a strawman if someone simply misinterprets something: in this case, the people who are complaining about the armor's tone.Straw man fallacy, nobody said that Skyrim is somehow ruined by this. Merely that it's a flaw. One of many.
It was a slight exaggeration, but I haven't played the game in a while and it was horrible enough to be difficult to enjoy when I played it. Gonna wait for all the unofficial mods to do their bidding. I couldn't even finish a single questline because they all broke on me.Nahkuri said:Untitled. said:To rid Skyrim of all its flaws you'd need a ****ing milennia and a bazillion slaves to do your bidding. And that's for a product you paid for.
A company that charges full price for a product ought to have at least passed alpha stage in production, not to mention ever finishing their product.
I don't understand your complaint. Before it was patched the worst I had was the occasional CTD every couple of hours. After the patches the game's been working without any problems whatsoever. I don't recall any major or minor glitches. It also runs with a constantly smooth FPS with the graphics set to high settings, and my computer just barely matches the minimum requirements. The only beef I have with it is that the action keys in the menus are the defaults and didn't change when I changed the actual controls, so when the inventory tells me to press R to perform an action, I have to press V for it to actually happen. Sometimes the dialogue options don't react to the mouse as they should either. That is no doubt a blessing of a console port, but I've encountered nothing nearly as bad as your dramatic post would suggest the game to be filled with.
Exactly my point. We're talking about armor made from the crystallized blood of the gods magically infused with the suffering of tortured demons (which somehow makes it better, don't ask me how that works). Being able to make that at a village forge with supplies bought from the local pawn shop is way too little distance in this case.MadocComadrin said:Not really. He's got a point: there's quite a bit of difference between complicated and rewarding, and complicated things tend to sell less than simple things. You have to put the right amount of "distance" between the player and his goal: too much or too little, and things fall apart.
Straw man again, I was talking about what iCock said, not the people complaining about the armor's tone.It's not a strawman if someone simply misinterprets something: in this case, the people who are complaining about the armor's tone.
Ringwraith #5 said:But you do let yourself get bothered by people who post about it, and then you post about them. Complaining about complainers? What does that make you, hm? If you don't want to read people's thoughts about the game, then don't read people's thoughts about the game. It's not mandatory to come to this thread, you know.iCock said:Must be you then, I don't let myself get bother by a '' flaw '' so much that I wish to post it on a forum.
You're quite right about that, actually. I stopped playing when that patch came out that broke gamepad controls. It was like the first or second patch they put out. Even though a fix has since been found, I've basically given up on Skyrim for now. I'm waiting for Bethsoft to crank out all the DLC and for modders to find and fix all the problems that Bethsoft is going to leave unpached. I have plenty of other stuff to do in the meantime, so when I go back to the game in a year or two, I'll be able to enjoy a complete and stable game with many of its wrinkles ironed out.I think Ringwraith spent more time complaining about flaws than actually playing the game..
There are quite a lot of bugs and glitches, the thing is that many of them have only a very small chance of happening. If every possible glitch happened 100% of the time, the game would be totally unplayable.Schemer said:Skyrim's bugginess was exaggerated.