Interesting article.. Will finish reading the rest of the 70 pages when I can :
Regarding horses being knocked down, its already mentioned in the initial suggestion post. As for being knocked off the horse, I don't see anything wrong with a chance of being knocked off when you get hit by a couched lance (and survive) head on from another rider, but normal attacks would really be slashing / cutting, rather than impact. Obviously you may still fall off due to shock from the pain, but in real life, you don't exactly have 'hit points being reduced' either.. If the hit is painful enough to force you into shock / faint, you would normally end up being dead, not with some 'hit points' left ::\
So if you think about it in that way, you ALREADY knock people off the horse with a blunt couched lance, (jousting lance / staff) by making them uncontious / faint from pain / whatever you want to call it :
Having a blunt hammer for example, being swung at a rider on a horse, would unseat the rider, but ONLY if the wielder is able to hold on through the impact, and unless I'm mistaken, it would be more likely that the footman would loose hold of the hammer, rather than the rider loosing hold of the horse, if you think about it ::\
Obviously it has been done before, and it is possible, but as mentioned earlier, normally that would involve the rider getting a massive pain shock, normally fainting, unless like you said, the two riders try to wrestle each other from their horses (as in what Eddie did to Chalon :
)
Once again however, it could be a very interesting idea to include falling off as part of riding a horse that has a higher / equal riding skill requirement than that of what the player has, so if anyone else wants to have a go at the model, it would be great..
Currently, I could only think (as mentioned in a previous post) of something like:
Horse riding skill requirement
> Rider riding skill,
-> Rider falls off often
Horse riding skill requirement
= Rider riding skill,
-> Rider falls off very rarely, under extreme circumstances
Horse riding skill requirement
< Rider riding skill,
-> Rider never falls off
Making it even more simple - according to damage
Horse riding skill requirement
> Rider riding skill,
-> Rider falls off if takes more than 5 damage
Horse riding skill requirement
= Rider riding skill,
-> Rider falls off if takes more than 25 damage
Horse riding skill requirement
< Rider riding skill,
-> Rider falls off it takes more than 50 damage (which would normally mean a couched lance that doesn't kill
you, or a very very very good hit :
)
Additional skill could also be implimented (which is optional with the above model), that would increase the chance of staying on.. (For example, Each point of skill provides a 5% chance of staying on, personal skill, maximum of 50%)
If anyone else wants to have a go at making a simple-to-impliment model, that would be great :
(if not I'll put this up in the initial suggestion)