Um, I meant in terms of quality. You can't actually beat AI at present as it's not really finished.
And when UFO came out, I'd been gaming for nine years already ...
And when UFO came out, I'd been gaming for nine years already ...
Archonsod said:Um, I meant in terms of quality. You can't actually beat AI at present as it's not really finished.
And when UFO came out, I'd been gaming for nine years already ...
Buxton said:I don't understand the complaining. They've not done anything to your beloved X-Com, you can still play the original if you like. This applies to all newer versions of old series' - they've not done anything to your old game, play it and shut up.
To be fair, there never would have been a big-budget X-Com sequel. Not unless someone ridiculously wealthy decided they had a few million quid they didn't particularly want anymore.Jhessail said:Thanks to 2K Games, there will never be a big-budget, real X-Com sequel, as in similar or even improved version of the original.
Jhessail said:I've already played the original to death, I've played the fan-made indieprojects and Altair's spiritual successors and none of them got it right either. So please, allow me to vent frustration that instead of making X-Files: The Origins or MiB: The Beginning, 2K instead pilfered the X-Com name. I'm also extremely annoyed by the fact that thanks to consoles (sounds unfair but I can't think of any other reason), my favorite genres are being neglected by the big studios almost completely and every time I try to point this out, someone jumps up and starts hugging developer/publisher feet like I'm hurting their feelings.
Erm, why do you think the industry ditched them in the first place? It was a niche market at the best of times, it's virtually non-existent now.Raz said:Just because the industry has largely ditched the turn-based tactical format doesn't mean it's somehow outdated, or even less popular
Arbitrary complexity and spurious mechanics =/= depth, particularly not when they only arise due to attempting to simulate real time. I'd also say SWAT 4 was far more tactical than X-Com. Having to deal with the fact the enemy won't simply stand in one place like a tailor's dummy while you decide what to do adds a whole new level.Arguably you can't achieve the same depth and scope in a tactical FPS as in a turn based tactical, like X-Com and JA2.
Pfft, Men of War, 7.62 mm or the modern UFO series all managed to not only meet, but exceed the depth of the turn based stuff.I honestly can't think of a 'new' format that allows you to manage your team and tactics on the battlefield in such depth that it effectively replaces the turn based tactical format.
Raz said:Anyway, I haven't touched any of the UFO games, but Aftershock looks really good.
Theo said:I got all excited for ufo games again thanks for this thread.
aguds said:Here I found 1 playable game, UFO: Alien Invasion(http://ufoai.ninex.info/wiki/index.php/News), which I think might be good, but is far from ready and has balance issues.
I have also, but for only a few hours yet, tried Aftermath and Aftershock - the latter seemingly beeing an interesting game. But these are "paused realtime" and not turnbased. Also base-buidling is lacking completely from the first, but there is something similar to bases in Aftershock.
Afterlight I haven't tried yet.
The one I am most curios about is this one : http://ufo.ufo-extraterrestrials.com/ , does anyone know if it's good?
Vadermath said:Well Jhessail, you could always wait for Xenonauts.
Pfft, Men of War, 7.62 mm or the modern UFO series all managed to not only meet, but exceed the depth of the turn based stuff.
Having to deal with the fact the enemy won't simply stand in one place like a tailor's dummy while you decide what to do adds a whole new level.
Archonsod said:It's not entirely bad, but it's not exactly brilliant either. AI is patchy, troops can't be killed, you can't purchase staff (base management as a whole is horribly simplified) and the maps are generally too small and poorly thought out. If you can find it cheap it might be worthwhile.
JA 2 wasn't exactly deep either. The plot was nonsense, the main feature of the combat was that it modelled flight ballistics and that was it. It did have a ****ton of different guns and gun mods, but you can do gun porn in any formatJhessail said:No they didn't. Well, maybe 7.62 but not the others. At least not JA2.
Not really, you either wiped them out in their turn or just stacked the guys with enough TU's for reaction fire pointing in their direction. It was as bad as 2nd Edition 40K with it's overwatch rules; point enough machine guns in the direction the enemy is and watch half of their force kill themselves during their turn; mop up what's left in your own.And not being able to react immediately forces you to plan ahead and prepare for contingencies
No, but it's an inherently worse simulation of realtimeTurnbased isn't inherently worse gameplay mechanic than real-time even if you personally dislike it Arch
It tries. I'm not sure if it's different with the mods, but the base game certainly falls short. It's not just the way they've implemented the mechanics; the AI is a little too scatterbrained to give a similar challenge, and the aliens are a little odd.aguds said:By the videos and screenies I found it seems it tries to stay 'true' to the whole X-Com 1 experience, and with me beeing one of those types still prefering turn-based combat - I think I'll give it a go, and report back with my feelings on it in a few days.