CzeReptile
Recruit
Hey, I am running into a problem - I have two tanneries that I bought in empire cities, generated income now for weeks is like zero. Did smth change or did I miss smth? ^^
Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.Hey, I am running into a problem - I have two tanneries that I bought in empire cities, generated income now for weeks is like zero. Did smth change or did I miss smth? ^^
I was wondering if there is maybe need to bring them stuff to work? Idk, just getting zero is kind of meh.Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.
TW PLEASE FIX WORKSHOPS!!!
I've never had a Wool or Brewery workshop in a decently prosperous town fail to do well. I also find that Iron and Jewelry workshops are typically reliable but Jewelry have a tendency to fluctuate more.Wool, Silver, maybe the odd Brewery seems to be the only way to go at the moment. I try to bunch mine together so i can solve issues (maintain prosperity) and maintain flow of raw materials from villages but that hardly makes it "passive" income.
Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.
TW PLEASE FIX WORKSHOPS!!!
It's not terribly difficult to get at least one workshop that gives 150 or more, but it depends on your faction.
I use Bannerlord Tweaks to...
So you use a mod to make them much cheaper and that you can have more of them (66% = they only cost one third of the normal price which is a huuuuge difference)?It's not terribly difficult to get at least one workshop that gives 150 or more, but it depends on your faction.
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I use Bannerlord Tweaks to increase the max amount of workshops I can own and reduce the base workshop price by 66% so I can get something out of them instead of opting for caravans
Me too I have 97 troop members and burned threw 30k in no time at all.. in peace time I have to disband everyone. Thats why I keep starting over and playing the early game. . No mods. I dont want to use mods or cheats.
This tells everything about workshops and economy:
Are you saying workshops are performing well for you in the base game? or that you are using a mod to fix the game?
I’m trying to understand if I can rely on the game to work as intended or if I should download this mod to fix it.
I have tried that.. they get captured and I never ever seen a dime of income from a party. I keep checking. just me paying for them. still went broke. over and over. lNo need. If your game is same, having an extra party will actually earn you money and crafting is so ridiculously easy to earn tens of thousadns that you can keep it up.
Idk, the grain prices looks ok to me. Prosperity can be an issue. The problem is that brewery was producing the best profit (despite all logic). This is why I say, I struggle to understand what determines workshop profits.Yo, while workshops definitely need a balance pass, putting a brewery in Balgard is a really bad idea. You want grain prices to be rock bottom and prosperity to be really high for a brewery to pay well. Sturgia almost never has those sort of grain prices because they don't have towns supported by three or more grain villages. At least one of their towns, Varnovapol, has no grain village feeding it at all (either directly bound or indirectly through a castle village) which means it caravan imports 100% of its daily grain requirement and drives up the grain prices in every surrounding settlement as a result.
Idk, the grain prices looks ok to me. Prosperity can be an issue. The problem is that brewery was producing the best profit (despite all logic). This is why I say, I struggle to understand what determines workshop profits.
I tried to play a lot with all the factors which could affect the profit but it just bypasses all logic.
I can try to fix that. Will buy lot of beer in Balgard and push the price up.Your beer prices are the problem. It should be like 45-50 it's way too cheap always look at both raw and finished product prices too.