Workshops not working?

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CzeReptile

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Hey, I am running into a problem - I have two tanneries that I bought in empire cities, generated income now for weeks is like zero. Did smth change or did I miss smth? ^^
 
Hey, I am running into a problem - I have two tanneries that I bought in empire cities, generated income now for weeks is like zero. Did smth change or did I miss smth? ^^
Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.

TW PLEASE FIX WORKSHOPS!!!
 
Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.

TW PLEASE FIX WORKSHOPS!!!
I was wondering if there is maybe need to bring them stuff to work? Idk, just getting zero is kind of meh.
 
Seems like they are struggling with how to make sure people don't get too much money but right now I think people are bleeding money. Luckily I had a couple of million when I went to 1.5 but it's slowly going down. Breweries that would be making a few hundred or more are now making zero or under 100.
 
Wool, Silver, maybe the odd Brewery seems to be the only way to go at the moment. I try to bunch mine together so i can solve issues (maintain prosperity) and maintain flow of raw materials from villages but that hardly makes it "passive" income.
 
Wool, Silver, maybe the odd Brewery seems to be the only way to go at the moment. I try to bunch mine together so i can solve issues (maintain prosperity) and maintain flow of raw materials from villages but that hardly makes it "passive" income.
I've never had a Wool or Brewery workshop in a decently prosperous town fail to do well. I also find that Iron and Jewelry workshops are typically reliable but Jewelry have a tendency to fluctuate more.
 
Yeah, I noticed the same. Tannery seems to be broken. But workshops are broken completely. Getting 10-60 daily income is just complete non-sense. One idiot companion takes the same amount daily wage. Workshops should bring at least between 200-400 daily profit.

TW PLEASE FIX WORKSHOPS!!!

It's not terribly difficult to get at least one workshop that gives 150 or more, but it depends on your faction. Workshops have extreme reliance on town prosperity for profit, and sometimes the town just has annoying connected villages like 3 food farms. Sturgian workshops are a waste of time, but a silversmith in the right place can bring in 300-400 profit.

I use Bannerlord Tweaks to increase the max amount of workshops I can own and reduce the base workshop price by 66% so I can get something out of them instead of opting for caravans
 
Well, since crafting is broken, I occasioanlly craft a 108k weapon.

Also since I field 3 companion parties, they make me up to 4k a day. No wages.

Economy broken.
 
It's not terribly difficult to get at least one workshop that gives 150 or more, but it depends on your faction.
...
I use Bannerlord Tweaks to increase the max amount of workshops I can own and reduce the base workshop price by 66% so I can get something out of them instead of opting for caravans
So you use a mod to make them much cheaper and that you can have more of them (66% = they only cost one third of the normal price which is a huuuuge difference)?

You can get 3 workshops for the price of 1 faster in the game than playing with out mods....

And you call them working?

Interesting...
 
This tells everything about workshops and economy:



1. I have 3 workshops (clan2 limit) in different towns and producing various goods
2. I have 1 successful caravan which I guard now
3. I have only 34 units (the limit is 110!!)
4. I have one party (clan2 limit) which rides a lot

Still I am in negative with denars every day!
 
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Me too I have 97 troop members and burned threw 30k in no time at all.. in peace time I have to disband everyone. Thats why I keep starting over and playing the early game. . No mods. I dont want to use mods or cheats.
 
Me too I have 97 troop members and burned threw 30k in no time at all.. in peace time I have to disband everyone. Thats why I keep starting over and playing the early game. . No mods. I dont want to use mods or cheats.

No need. If your game is same, having an extra party will actually earn you money and crafting is so ridiculously easy to earn tens of thousadns that you can keep it up.
:wink:
 
This tells everything about workshops and economy:


Yo, while workshops definitely need a balance pass, putting a brewery in Balgard is a really bad idea. You want grain prices to be rock bottom and prosperity to be really high for a brewery to pay well. Sturgia almost never has those sort of grain prices because they don't have towns supported by three or more grain villages. At least one of their towns, Varnovapol, has no grain village feeding it at all (either directly bound or indirectly through a castle village) which means it caravan imports 100% of its daily grain requirement and drives up the grain prices in every surrounding settlement as a result.

Sturgia also starts with depressed prosperity in general and -- because of the aforementioned grain issue -- will never become as prosperous as other regions in Calradia. So breweries are doubly-bad there, whereas in other places (Sanala, for one example) they are reliably 350-400 denars after a few years in-game.
 
Are you saying workshops are performing well for you in the base game? or that you are using a mod to fix the game?

I’m trying to understand if I can rely on the game to work as intended or if I should download this mod to fix it.

My mod just makes the workshops cheaper to buy initially because they aren't really worth the price compared to caravans normally. You can spend 15k on a workshop or 15k on a caravan, caravans will just almost always be better. I use the mod to reduce the workshop price to ~5000-7500 so they can compete with caravans better.

This is just how I like to play, I can't say for sure if workshops are fine or not but it does seem like a lot of people don't like their performance. Maybe a lot of people misunderstand how workshops function, maybe they are actually too weak
 
No need. If your game is same, having an extra party will actually earn you money and crafting is so ridiculously easy to earn tens of thousadns that you can keep it up.
:wink:
I have tried that.. they get captured and I never ever seen a dime of income from a party. I keep checking. just me paying for them. still went broke. over and over. l
 
Yo, while workshops definitely need a balance pass, putting a brewery in Balgard is a really bad idea. You want grain prices to be rock bottom and prosperity to be really high for a brewery to pay well. Sturgia almost never has those sort of grain prices because they don't have towns supported by three or more grain villages. At least one of their towns, Varnovapol, has no grain village feeding it at all (either directly bound or indirectly through a castle village) which means it caravan imports 100% of its daily grain requirement and drives up the grain prices in every surrounding settlement as a result.
Idk, the grain prices looks ok to me. Prosperity can be an issue. The problem is that brewery was producing the best profit (despite all logic). This is why I say, I struggle to understand what determines workshop profits.
I tried to play a lot with all the factors which could affect the profit but it just bypasses all logic.


 
Idk, the grain prices looks ok to me. Prosperity can be an issue. The problem is that brewery was producing the best profit (despite all logic). This is why I say, I struggle to understand what determines workshop profits.
I tried to play a lot with all the factors which could affect the profit but it just bypasses all logic.



Your beer prices are the problem. It should be like 45-50 it's way too cheap always look at both raw and finished product prices too.


Edit:
Here's what I'm currently bringing in at around 300 days. Mind you up until a week or two ago Epicrota was making over 350 but it got raided a couple of times and the same for Vostrum was around 220 till it got raided.
EA1AF6A0C24DCD2BC25D3C2B257AFE13FBBEDA9C
 
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