I know it's not the right time to ask but are you planning (considering or even thought) implementing DirectX 12 on the game when EA is over or further time ?
I think it will affect the performance positively by allowing multiple CPU threads to communicate GPU at the same time.
And maybe Ray-Tracing? I know Bannerlord is not a kind of game to implement ray tracing since there will be many performance problems because of the game's structure, maybe you considered low-level RT?
I think it will affect the performance positively by allowing multiple CPU threads to communicate GPU at the same time.
And maybe Ray-Tracing? I know Bannerlord is not a kind of game to implement ray tracing since there will be many performance problems because of the game's structure, maybe you considered low-level RT?