Yes, I've checked the FAQ.
The search function got me random posts on the Pendor History page.
The search function got me random posts on the Pendor History page.
noosers said:They´re out there in the woods... hiding everywhere... bushes, trees, holes in the ground, stones.... sneaking up your back with arrows ready... creeping around in the dark to get you.
Argeus the Paladin said:I've just had my first-ever fight against the Noldor a couple hours ago.
I won, but casualties on my side was staggering. It did not help that my Maidens do not fight well in the hilly-forested terrain. It's like Teutoberg Forest all over again.
Besides, to add insult to injury, my guy got knocked out in the process and his 9 looting skill came not nil. All I got from the whole bloody business was a cracked Noldor bow my guy could loot from, like, any forest bandit group with a Rogue Knight...
They've always shot me in the face, though.noosers said:They´re out there in the woods... hiding everywhere... bushes, trees, holes in the ground, stones.... sneaking up your back with arrows ready... creeping around in the dark to get you.
Cracka said:This tactic proudly brought to you by Cracka's exploits inc.![]()
noosers said:Cracka said:This tactic proudly brought to you by Cracka's exploits inc.![]()
So you´re using lamearse cheesy cheapo tactics on a regular basis but complain in the other post about more meat to grind?
I´ll have to edit my post there once more I reckon. Just play without exploits or use a different approach of your player style - eg. cease to quit playing as horsearcher or lancer and try as all infantry commander or foot archer. Plenty of fun out there without tweaking or exploiting game mechanics.
He never said they did.Cracka said:My preference of battlefield tactics uses no cheats
Of course, in real life there is an invisible barrier capable of stopping horses (and people, but more rarely) in their tracks around every battlefield that only you seem to be capable of avoiding with any regularity.only the tools that were given and i enjoy out-smarting the AI instead of sending my men to a massacre. In fact all these tactics could be applied in a real life battle, some commanders like to use their brains instead of a meat-shield.
They are linked, surely? If the battles are harder, then you can't kill your enemies as quickly, meaning more remain. Meaning the density is reduced less quickly and so reaches higher levels.Once again you're confusing difficulty with density
SomeRandomEvilGuy said:He never said they did.
Of course, in real life there is an invisible barrier capable of stopping horses (and people, but more rarely) in their tracks around every battlefield that only you seem to be capable of avoiding with any regularity.
They are linked, surely? If the battles are harder, then you can't kill your enemies as quickly, meaning more remain. Meaning the density is reduced less quickly and so reaches higher levels.
Really, all he did was point out exploiting the barrier that's seemingly indetectable to the AI is, arguably, an exploit, and also that there are more difficult ways of playing that would make the game more difficult and so provide the greater density of enemies.
Cracka said:Of course, in real life there is an invisible barrier capable of stopping horses (and people, but more rarely) in their tracks around every battlefield that only you seem to be capable of avoiding with any regularity.
I regret i have to actually explain how these mechanics could be applied in the real world but here goes:
Leading cavalry through unsuitable terrain, hidden spike fences, a rock face .. yes these things actually immobilize cavalry in real life, unless you know of horses that can ride through solid stone or fly over a chasm.
Only because of parallels between exploits and cheats.Cracka said:No, but the implication is clearly there.
What Footy said.I regret i have to actually explain how these mechanics could be applied in the real world but here goes:
Leading cavalry through unsuitable terrain, hidden spike fences, a rock face .. yes these things actually immobilize cavalry in real life, unless you know of horses that can ride through solid stone or fly over a chasm.
Fair enough. I thought you were talking of the first hundred days or so, though? Or am I thinking of someone else?Difficulty does substitute for density to a minor degree, still not at the magnitude that actually makes a difference, i also made it abundantly clear that what i would like is bigger army spawns and more of them, not what Noosers thinks i want, it does not help my situation at all.
Footy said:Cracka said:Of course, in real life there is an invisible barrier capable of stopping horses (and people, but more rarely) in their tracks around every battlefield that only you seem to be capable of avoiding with any regularity.
I regret i have to actually explain how these mechanics could be applied in the real world but here goes:
Leading cavalry through unsuitable terrain, hidden spike fences, a rock face .. yes these things actually immobilize cavalry in real life, unless you know of horses that can ride through solid stone or fly over a chasm.
And i regret to tell you, that it have nothing in common with the invisible barrier, besides it stops a cavalry charge. If you can make the invisible barrier a strategy that isn't an exploit of the game, by saying you could make traps for that in the real world... i simply just don't know what to say. Hidden spike fences is something you would put there, not just something that is there in a square all around the battlefield. No matter how you look at it, using the Invisible Barrier to win battles against a charging cavalry army, is exploiting the game.
Footy said:My point was, that you tried to justify the use of it. But no matter how you look at it, as you say yourself, it is exploiting the game. You say its using your brain... yes that's true, but the game wasn't made for using that wall. Then you also refer to the real world, where you could have made hidden spike fences... but tehn again, the game wasn't made that way to have such things. So no, you can't ''justify'' it with those things.