When and how will TW rebalance the tdm and siege?

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I think that after practical play for months,some players(except those who only play vlandia)have already realized how horrible the balance in tdm and siege is now.

I believe,to have a good balance,there are 4 ways:

1.Hearing players' voice and analyze the statistical data,konwing what players want but don't try to teach or force them how to play(very hard maybe)

2.Give every country totally same weapon and armour except the skin(simple and easy,better than let players eat ****)

3.Let players do it on their own servers.

4.Follow the rules of real world (for example,
savage wearing nothing should run faster than infantry with heavy armour)

What is TW doing?Messing up the game every 3 months?:rolleyes:
 
Working as intended. It's not just TDM that's subject to the game's imbalances, either. Skirmish is also subject the imbalances present in M&B multiplayer and it has gone long enough that I'm ready to believe that TaleWorlds WANTS certain classes to be better or worse than others.

At the very least, I feel like the Recruit could have Footwork replaced with Reinforcements in non-Duel modes, since it's clear to me that Taleworlds wants certain units to rely on having to 3v1 their problems.
 
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