Rbtparker13
Veteran
What is this "terrain feature?" If I had to guess it makes the scenes actually make sense?
The Map gets split up in Regions(I think like 150 at the moment) which each get a specific map assigned to them. This Maps are representations of the overworld map with importand Landmarks(bridges and so on) so you see in the battle terrain where you are on the world map.What is this "terrain feature?" If I had to guess it makes the scenes actually make sense?
It's a very labor-intensive task and we don't have any inkling what kind of progress they are making (=no partial releases), so any estimate not coming from TW is wild guessing. The only thing going for this being finished in some reasonable time, is that the TW sceners look like the most efficient team over there.
Wise words.so any estimate not coming from TW is wild guessing
Yea. At least they got good sceners it seems.It's a very labor-intensive task and we don't have any inkling what kind of progress they are making (=no partial releases), so any estimate not coming from TW is wild guessing. The only thing going for this being finished in some reasonable time, is that the TW sceners look like the most efficient team over there.
+1. I think we are close to the finish line now. They are going to "maybe" add more features through DLCs in the future me thinks. That way "too complicated" features are optional for us "tryhards" who have a normal expecation of what this game should be.Do we think maybe it is the last "Big Update"? Maybe the battle map thing is and they didn't expect it to be done until close to release but wanted to show something for us to speculate on while we wait. I'm looking forward to it and want to see how it plays but I really want the update released soon so there is plenty of time to test it. Something like this really seems there will be a lot of bugs and issues.
Still no answer
Got to admit. That sounds pretty cool. And makes actual bridge battles more common. I love me some bridge battlesThe Map gets split up in Regions(I think like 150 at the moment) which each get a specific map assigned to them. This Maps are representations of the overworld map with importand Landmarks(bridges and so on) so you see in the battle terrain where you are on the world map.
When you start a fight you get placed on this map in the same relation to other parties that you have on the world map so it is way easier to realy plan how and where you want to engage an enemy because you know what expects you not like now where you can get any kind of map that roughly fits the ground type on which you start the fight and you are lucky or not with your starting position.
No, no TW determined it wasn't fun for players.the follow-up post was too complicated
I only like them when the river is an actual obstacle and not just a temporary movement speed penalty.Got to admit. That sounds pretty cool. And makes actual bridge battles more common. I love me some bridge battles
There really should be a "deep water" feature where you either have to swim if you have enough athletics/horse ability or walk around it. It be even better if we could somehow alter the terrain by your towns/castles for immense cash so you could have a true defensive land. But that is something that is way to far for any game.I only like them when the river is an actual obstacle and not just a temporary movement speed penalty.
Not even a full-on moat; literally just dig a ditch so they can't reach my gate with a battering ram.Did somebody say "moat"?