What do you think of "With Fire and Sword"?

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Temur-Khan said:
I like the time period, I like the look of the armors and weapons. That is about it.

Getting started is a very boring process of dodging endless bands of deserters, brigands and rebels while looking for companions and trading. The loading animation for muskets and pistols is bad. I could accept it from a mod, but from an "official" game they are selling, it should be complete with ramrods, powder etc, not just a hand going through the motions. The fact that mercs not leveling even made it into the release shows a total lack of professionalism. The melee combat feels like a downgrade and seems alot slower than warband.

Aye. I have found better gun animations in mods...
 
See this is how I feel as well. M&B has always been about creating your own story and persona in your head. There is no back story, there is no female character creation it just shows that they didn't put much heart into this game. And yes the "historically" accurate buff is just an excuse at that.

I personally Can't play longer than an hour before I either get sniped off of my horse from 50m away or get cornered by deserters with 30+ guys all equipped to the brim. I'm not saying this is a totally bad game, but there truly was a lack of development put forth into it. This was released what almost half a year ago in other regions? Did they even consider putting the criticism from original purchasers to heart or did they just translate and ship it off?

All in all I'm a bit disappointed the lack of features that this game has even for the price just doesn't make it economical. I could have stuck to Warband and gotten more enjoyment for free. The multiplayer is most certainty a step up from Warbands, however purchase for single player. Thats how M&B started in the roots.
 
I have played Fire and Sword for 9.5 hours and I will be going back to Warband. I compare Fire and Sword to comparable mod say, Teatrc's 'The Eagle and the Radiant Cross' mod for Warband, and with the exception of 'terrain texture quality', Teatrc's is far superior.  I'll explain why:

  Battle continuation: This is a huge flaw. In a game where firearms are the norm, having to feed your army to the auto-calculation monster every time some random brigand gets a lucky hit in, even if your force far outnumbers and out-classes theirs, is horrible. It also restricts the player's ability to 'watch' the battle as they only way to ensure victory is to stay out of the line of fire. Teatrc has battle continuation.
  Diplomacy: I could be wrong about this, but so far the game does not seem to incorporate any of the elements of the basic 'diplomacy mod' which is staple of any version of Warband that wants to be taken seriously. Diplomatic interaction seems to be limited to war and peace. There are no Non-Aggression Pacts or Defensive Alliances. I guarantee that such political elements not only existed during this time, but were fundamental components of the era. Teatrc has Diplomacy.

(By now many of you are probably saying ‘go and play Teatrcs mod then’. I plan to, but my point is that a professionally designed mode that costs 15 bucks on steam should, I think, contain more than a free mod made by someone who is not professional. The identification of games that do not hold to this truth increases the integrity of the market).

  The Campaign Map: The map is historically accurate with regards to most town placements (I compared it to a 17th Century map from the University of Queensland) but the terrain is horribly simple. It is flat and undetailed. This may be true of the region to a certain extent, but the terrain was more varied than is depicted. It is just, essentially, a flat canvas. Not only that but the ‘edges’ of the map look incomplete and jagged, as though a time-pressed Modder made it. Disappointing.

  Textures and models: The textures are ‘different’. They look smoother and more refined than Warband, but this probably has more to do with the character models being less ‘blocky’. The campaign map texturing is good, but it is also plain and a little boring (my opinion only I know). I found it generally to have an unreal feel, as though I were fighting fine-pressed and gleaming brigands rather than dirty villains. Also, many of the looters are wearing this odd (and not historically accurate) coat with a red braid along the chest which makes them look not unlike men in business suits, at least at first glance. The blood textures are far too vague to be appreciated, and have definitely not advanced from Warband. The smoke effects are extremely weak. Almost every musket mod I have ever played from Warband has had better and more realistic smoke effects. The inventory screen is an eye sore, with light bleeding into the already weak images of goods and equipment. The text interaction screens are bland and mostly untextured. Even the most basic of the Warband mods had images on the text screens of the towns and troops.

  Sounds: Sounds are standard. They have not even bothered to take out the old bandit threat vocals. I have these polish brigands telling me "I'm going to break you legs' in what appear to be Yorkshire accents. Crazy and Lazy!
In short, this game is nothing more, at the moment at least, than an inferior mod for Warband. For something that has to be paid for, this game is extremely disappointing. Overall score 3/10 and that is being generous. For context, I would give native Warband 7/10 when it was new and untried. Eagle and the Radiant Cross 8/10, an excellent mod. And my personal favourite, Brytenwalda 9/10. Do not buy this game!!!! I heard from someone that Taleworld actually had nothing to do with the development of Fire & Sword. If this is true, they should consider distancing themselves from such a rip-off.
 
Landwalker said:
I will say this:  Don't let your Fire & Sword experience cloud your view of the entire franchise.  D2D is offering Warband for six dollars, I see.  It is absolutely, 100% worth it, and it would be a shame not to experience it based on the flaws of what is, really, a largely unrelated game in Fire & Sword.

And that's especially true when you start factoring in the various mods that are already out there for Warband and are capable of adding even more once you're itching to move on from Native.

I just bought it, and I am downloading it now from TaleWorlds. Thanks  for your and riftaxe's input.
 
Foojo said:
Landwalker said:
I will say this:  Don't let your Fire & Sword experience cloud your view of the entire franchise.  D2D is offering Warband for six dollars, I see.  It is absolutely, 100% worth it, and it would be a shame not to experience it based on the flaws of what is, really, a largely unrelated game in Fire & Sword.

And that's especially true when you start factoring in the various mods that are already out there for Warband and are capable of adding even more once you're itching to move on from Native.

I just bought it, and I am downloading it now from TaleWorlds. Thanks  for your and riftaxe's input.


You will not regret that purchase. Warband is a wonderful addition to the Mount & Blade franchise. Enjoy.
 
I would also like to add that I've been having most fun in Multiplayer, but I'm having a really hard time enjoying the singleplayer. If I'm going to trade in character background for a storyline, it had better be a good storyline. I'm not asking for anything amazing here, but I'd at least like a bit of decent writing to make an engaging questline.

When I went through the first steps of the "Black Mace" quest, I just couldn't be bothered with it. Seriously? A stereotypical convenient death whilst announcing the need to find an artifact? An artifact unimaginatively called "The Black Mace"? Is that the best they could do? "Dear White Knight, go find the Black Mace which is being held in the Dark Tower up in the Snow Mountains and is guarded by Greenscale the Dragon. Yours Truly, Elder McGreybeard." No thanks, I'll pass.
 
King Harkinian said:
I would also like to add that I've been having most fun in Multiplayer, but I'm having a really hard time enjoying the singleplayer. If I'm going to trade in character background for a storyline, it had better be a good storyline. I'm not asking for anything amazing here, but I'd at least like a bit of decent writing to make an engaging questline.

When I went through the first steps of the "Black Mace" quest, I just couldn't be bothered with it. Seriously? A stereotypical convenient death whilst announcing the need to find an artifact? An artifact unimaginatively called "The Black Mace"? Is that the best they could do? "Dear White Knight, go find the Black Mace which is being held in the Dark Tower up in the Snow Mountains and is guarded by Greenscale the Dragon. Yours Truly, Elder McGreybeard." No thanks, I'll pass.

Does the line "I will drink from your skull" count as amazing writing? I'm personally surprised that line is still in this 17th century contraption.

The multiplayer in FnS is defiantly the selling points of this game so far. Enjoyable, but I still cant find myself playing it for more than 30 minutes to an hour. I am personally just not into multiplayer games I guess.
 
Sir Justino said:
King Harkinian said:
I would also like to add that I've been having most fun in Multiplayer, but I'm having a really hard time enjoying the singleplayer. If I'm going to trade in character background for a storyline, it had better be a good storyline. I'm not asking for anything amazing here, but I'd at least like a bit of decent writing to make an engaging questline.

When I went through the first steps of the "Black Mace" quest, I just couldn't be bothered with it. Seriously? A stereotypical convenient death whilst announcing the need to find an artifact? An artifact unimaginatively called "The Black Mace"? Is that the best they could do? "Dear White Knight, go find the Black Mace which is being held in the Dark Tower up in the Snow Mountains and is guarded by Greenscale the Dragon. Yours Truly, Elder McGreybeard." No thanks, I'll pass.

Does the line "I will drink from your skull" count as amazing writing? I'm personally surprised that line is still in this 17th century contraption.

The multiplayer in FnS is defiantly the selling points of this game so far. Enjoyable, but I still cant find myself playing it for more than 30 minutes to an hour. I am personally just not into multiplayer games I guess.

It's terrible writing, and silly voice acting, to boot --  it's ridiculous (and very lazy) for them to have left in phrases such as "Aieee veal dreeenk from yer skaal!", "wot's this, then, eh?" and "You daah -- stooop!" which were already rubbish in Warband, were more of a novelty than anything, and which feel completely out of place, when they've recorded new voices in what sounds like Russian and Polish.

And yes, even though these little "gems" of writing came from Warband, at least it wasn't one of Warband's main selling points. Ever since the earliest days of Mount&Blade, the game compensated for its lack of true RP elements by giving you ample sandbox mechanics so you could RP in your own mind, so to speak. Here, however, they've taken away some of the (very few) RP elements and replaced them with a poorly-written storyline, which feels bland and thoroughly unengaging.
 
I will say this one positive for F&S, although it's a qualified positive:

Most of the F&S music is just carried over from Mount & Blade and Warband. And that's not really a bad thing, per se—I always kind of liked the relatively subdued, but still interesting, music from back then.  But I've run across one new track that does wonders for the audio of the game and conveying the setting. It's dramatic and enthusiastic, and I love it, but I wish they had gone all the way with that style of sound track (like I wish they had gone all the way with a lot of things). As is, it seems really out of place among the rest of the music.

I just bought it, and I am downloading it now from TaleWorlds. Thanks  for your and riftaxe's input.
I'm confident you won't regret it. Best of luck.
 
I think it's nice game but I also agree to other comments. I liked Warband more and I think Brytenwalda mod for example is better. But I will continue playing the single player when the bugs are fixed. Multiplayer is also fun! :grin:
 
I've enjoyed it so far. Bugs and all. But then I knew going into it that this was NOT the successor to Warband. The company are working on that I understand and that release is still a year away. What this is was a spin-off of Mount and Blade they allowed a Eastern European company to do and are now releasing here to a) get some profit from it that hopefully will be rolled back into the true successor to Warband and b) cut out some potential for piracy. That's all this is. When you take it as just a stop-gap until the successor to Warband really is released then you calm down a little. I like the era this game is set in. I am reading the novel and man is it one heck of a fun read (you want a lot of action? You got it- it is however more than a 1,000 pgs so not for you light readers). I am hoping patches and mods will improve this a lot more. I think the mods will really help a lot and they need to start rolling out soon  :grin:
 
Pros:
- Guns
- Strategic orders have more sense than previous games

Cons:
- Do NPCs have infinite gunpowder?
- Every single NPCs is a pro sharpshooter
- Dumb AI
- Map feels small
- Small variety of equipment
 
I've really enjoyed it so far, it keeps crashing but I just run the game up again because it's so good. I'm really looking forward to catching Dysentery. The most exciting part so far has to be escorting caravans across the map. I'm glad they put in these risky caravans as the main source of money in the game, otherwise I might have to do something boring and safe like a battle.
 
:grin: I am thoroughly enjoying this game bugs and all.
It's definitely a step up from WB Mount and Blade, once they iron out the glitches it will be brilliant.
I'm glad to see the marriage option is gone.
And now the battles carry on until all enemies are beaten rather than stop halfway in the castles that is.
I like each castle has a town too.
I like how one is voted into the job of Marshal .
There is no people in the towns though unless I get a quest.

The crashes I found are caused when we seize a castle, and start the battle, climbing up the ladders I have to be first otherwise
all the musketeers get stuck on the top ladder reloading their guns.
For some reason they just don't hop off.
So all the rest of troops get stuck behind.
This causes the games to slow down get jidders and eventually stop ( non responsive) unless you either cheat yourself out of it kill everyone off before it locks up.
This is a big bug and really is the main downer since seiging is big in this game. The other bugs I can live with.
But how can one complain it's the best battle game ever.
War Band  Rocks  :wink:


 
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