Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. You can find the instructions here.
Many many mods modify this to improve the performance of spears, but the only way to do this is to replace the vanilla file.
Since replacing vanilla files is extremely poor practice, could TW please consider making this XML file moddable?
I understand that scripts could address this, but it...
Troop Designer is an utility aiming to help modders to design units for their own mods.
How it works is that you can design your unit in a fake inventory screen, then output its XML structure in a file.
=> Troop Designer mod on Nexus Mods <=
I noticed that in 1.6.1+ (possibly before, unclear), if you change the pieces of a crafted weapon, then load the save, it will cause a crash when viewing the inventory.
This doesn't cause a crash when viewing the changed weapon piece in game - If it was already equipped I can bypass the...
As it currently is, there is no way to add in strings to a module without C#. It seems like it would only require some lines being added to the project.mbproj, though forgive me as it could be far more complex then this!
The only current method to add in strings is to manually replace the...
Im making a small mod that make militia spawn along with peasant to help protect against bandit. After some searching, i found out how to do it by editing partyTemplates.xml file. But when i put it like below:
<MBPartyTemplate id="villager_empire_template" >
So I was messing around with the xml files and noticed that even though the devs included padded leather shoulders in vlandian light cavalry upgrade to vanguard tree, they forgot to add the item to vlandian vanguard's npc character id slot which results in these units not having these items in...
I'm currently trying to recreate the Party Screen by creating a new view model and xml file. However I'm having problems getting some widgets to show on the screen for example this:
<Widget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed"...
Maybe this thread can be continued through the EA, related to minor adjustments in xml files.
Bug: Weight of Armor
Compare the Weight of high quality Armors:
1. Imperial Lamellar(22.1)
2. Coat of Plates over Mail(25.1)
3.Northern Lamellar over Hauberk(28.0 )...
Hello, I don't know so much about this XML and Modding Stuff. I need to know if I can increase the Health of my Hero with the XML. Like he need to withstand more hits without an armor on him. If someone knows please help me with this.
I wasn't sure about where to post this, but I've found an oversight, which could be interpreted as a bug, with the spkingdoms XML file. In vanilla, this file is in the Sandbox module, but a lot of people who want to make total conversion mods would want to overwrite this file, so that they can...
Yesterday I was messing around with Stones and Fire Pots.
Managed to end up with some pretty interesting stuff, as you can see on the following GIFs.
Might be useful in a lot of settings (pyromancer / grenadier troops) so here is the XML for the weapon (improvable prototype).
Hello, i hope this fits here, because well, its something that affects a huge part of the game (characters as in units and so on) and i hope that a developer gets to read this so this can be considered (if it hasnt already, maybe it came up and just doesnt work) the way troops are given gear...
I really want to be sure about will be a editor that makes editing xml files easy and quick in modding tools? For example a editor like ''Morgh's Editor'' made for warband. Of course we need more improved editor than that. Are we gonna see a time saver editor like this? @Callum
For editing xml...
Xml'leri düzenlemek aşırı uzun sürüyor.Yok onun id'sine bak, yok bunu tek tek değiştir, yanlış yazdın mı diye bak falan. Soru ise mod araçları bu sorunları da çözecek mi?
Örnek olarak Morghs Editor Warband için bu ihtiyacı karşılıyor. Bunun gibi bir şey modlama araçlarında olacak mı...
I was once(1.3.0) able to let Enemys ragdoll over 10m, when they got hit by my custom created Twohanded Axe. (CraftedItem Mod)
Now its not possible anymore, doesnt matter what i tried.
I lost my files somehow due to wrong deleting of files by myself and cant recreate this effect for my new...
So i've mangaed to change the look of towns and chastles in the game by editing the Settlements-XML file. But those changes only apply when entering them. So on the map the are still looking the same. How can i change that?
I have been digging into/trying to document the best way to implement custom Minor Factions for myself.
So far i am having trouble getting around the Minor Faction Lords having to be part of what i assume is_main_culture="true"?
In my tests so far when trying to "correct" the...
i am currently trying to create a total conversion mod for Bannerlord which takes Calradia into an ancient setting. I've now sucessfully edited every relevant xml file to do so. I've put them all in a ModuleData Folder and create a SubModule.xml which targets them all correctly. My...
I am looking for a way to read the configuration for a mod I am working on from an XML file.
Or maybe even for an explanation as to why the method I have used so far makes the game crash on start-up.
I am fairly new to modding, so this question might be a bit basic.
What I am trying...
As mentioned in title I thought I lost my precious save game which I advanced in main questline probably more than anyone else, with help of some mods to make everything easier ofc.. I'm still noob-ish player.
Thought that happened after 1.2.0 update bcz mods broke my save.. And took me 30 mins...