xml

  1. Suggestion Mesh Editor Make item_holster xsl Possible or remove the need to refer to above item_holster files

    Currently, the item_holster.xml doesn't seem possible to turn into an .xsl, resulting in modders either avoiding it, or copy-pasting above loaded mods' holsters into their own xml to maximize compatibility. We would like the ability for item_holsters to be allowed for xsl edit, or...
  2. Discussion Suggestion Unable to mod managed_core_parameters

    managed_core_parameters does not have a line available in project.mbproj that we can replicated to modify these values. Can this be added in?
  3. Resolved General Crash in spnpccharactersplayer

    I want to overwrite the character names and their stats in my mod, but when I put the <NPCCharacters> in the spnpcharactersfile in my module it always crashes, even if I put it empty with nothing in between. <?xml version="1.0" encoding="utf-8"?> <NPCCharacters> <NPCCharacters/> Thank you...
  4. potap

    Structure of the settlements.xml file

    Hi all! In this settlements.xml file entry, scene_name_1, scene_name_2 and scene_name_3 are responsible for displaying the castle scene depending on the level reached. What does the first attribute "scene_name" do? <Location id="center"...
  5. Mexie

    "Invalid child element"

    Hey guys! I'm trying to make a custom mercenary clan, and I was doing the combat sets for the special characters, so the family members, and when I try to load in a new sandbox save it gives me this error. What is it saying? Because I couldn't really de-code it. Thanks in advance!
  6. CrazyElf

    (Beginner Question) Is there a way to customize unit equipment quality in the XML?

    Is there a way in the game to modify the XMLs of individual units to modify the equipment quality of that unit? To give an example, here is the Banner Knight. Is there a way to change the quality of equipment in the XML? To give an example of the equipment quality (from the Wiki), would...
  7. Nerevar

    [XML] Most crossbow properties can't be overwritten by a mod

    Hello, fellow community members! I stumbled upon an issue that I think is most probably a bug, but perhaps it's something on my side and you can point me to it. In the left part of the image below you can see the original XML record for the Bound crossbow, and on the right part the one I have...
  8. TeenBrunette

    SP - General All Lords are hidden, how to show them? Modding problem

    Hello This is not really a bug, but I post here, because for Modding Lords and Wanderers and much more Npcc, it has became a real problem. With all Lords hidden, same in encyclopedia the list of member of the clan, we cannot undestand what we're doing while modding. This forbid to verify...
  9. Resolved Another Possible bug in partytemplate and spculture xmls

    Summary: Last time, I found the villager's party template has some problem and report it as a bug, (https://forums.taleworlds.com/index...g-in-partytemplate-and-spculture-xmls.449384/), you fix them, now they works fine, but this time I encountered the same problem when I try to modify the party...
  10. mrj760

    Where is the code which spawns troops and chooses gear from their XML equipment rosters?

    I had this [link] problem a while ago... Since then I have moved my mod to XSL entirely but the issue is still not solved and I'm tired of ignoring it. Rosters on the battlefield are still mixed, which adds unwanted and unbalanced RNG to the fights since soldiers are often either too weak or...
  11. TeenBrunette

    Possible to have differents troops recruitable in differents kingdoms of the same culture?

    Hello, the question of today is: By xml and xslt is may possible to recruits different troops for 2 different kingdoms of the same culture. I explain myself better: suppose we have the western empire and the southern empire, they have they same culture, but I want to recruits a different troop...
  12. yannis390

    Crash when any form of clans xml is loaded from my mod

    So whenever I run the game with my mod it will crash about 30 seconds of letting in game time pass. Either walking around the overworld map or waiting in a town. My mod only touches xmls, and specifically, whenever there is a clans xml loading from my mod this crash will happen. It doesn't...
  13. Custom Culture and deleting existing cultures

    Hello, I have two problems first one when i create a custom culture via xml file the game crashes everytime i start a new campaign why does this happen? And second is there a way to not only appending stuff via xml modding but deleting existing stuff like existing cultures via xml or code...
  14. Kingclonetrooper

    Need More Info Perhaps there is an error in creating a new kingdom with modding.

    Perhaps there is an error in creating a new kingdom with modding. In order to create a new kingdom, I worked on xml manually, HerosError seems to appear when add lords. Crash may or may not occur until "one" lord. However, if I create "two" lords, I get a HeroError error unconditionally...
  15. Set faction and personal relation (<Factions> and <NPCCharacters xml-mod>

    Hi, I'm doing a lightweight mod which basically set my characters background with new (and living :)) parents, grandparents etc. The family tree split under grandparents and I've made a separate faction for this lineage. There's also some inbreeding going on, but so far I've got it to work but...
  16. Resolved [Modding][XSLT]Using XSLT to remove NPCCharacter in lords.xml, then including the same NPCCharacter in an xml in a module causes a crash

    As stated in the title, we are supposed to use XSLT to overwrite lords or remove them and include our own, but using XSLT to remove lords from the native files, then including the same lords in an XML within the module causes a crash when starting a new game. Is there any reason the lord ID's...
  17. [1.7.1] Unable to start sandbox with Custom troops (Mod preview too!)

    Hello! I'm making a mod and I'm at the end of my rope here. I have my troops implemented using parties, but the moment I add them to my SPCultures file the game freezes on sandbox startup. No crash or error, just never starts. Totally at a loss here on why it isn't starting. Is there something...
  18. mrj760

    How to replace (rather than add to) Equipment Rosters with XML ?

    As you may see below, I made the Equipment Roster for the Mameluke Axeman include some throwing daggers ... but in-game there are two other (default) Rosters that still remain and take up space in the Roster pool. How can I get my custom Roster to be the only one available to the troop? My...
  19. A question about spculture.xml

    Hello, Recently I am researching the game xmls, in "spculture" I notice someting interesting, A line called "town_edge_number", for every culture except khuzait, the Value for that line is "16" and for Khuzait is "4". looks strange, could anyone tell me the function of that line? which part of...
  20. Suggestion General Please make managed_core_parameters moddable

    Many many mods modify this to improve the performance of spears, but the only way to do this is to replace the vanilla file. Since replacing vanilla files is extremely poor practice, could TW please consider making this XML file moddable? I understand that scripts could address this, but it...
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