Hey everyone,
Maybe this thread can be continued through the EA, related to minor adjustments in xml files.
Bug: Weight of Armor
Compare the Weight of high quality Armors:
High Weight:
1. Imperial Lamellar(22.1)
2. Coat of Plates over Mail(25.1)
3.Northern Lamellar over Hauberk(28.0 )...
Hello, I don't know so much about this XML and Modding Stuff. I need to know if I can increase the Health of my Hero with the XML. Like he need to withstand more hits without an armor on him. If someone knows please help me with this.
I wasn't sure about where to post this, but I've found an oversight, which could be interpreted as a bug, with the spkingdoms XML file. In vanilla, this file is in the Sandbox module, but a lot of people who want to make total conversion mods would want to overwrite this file, so that they can...
Hi there,
Yesterday I was messing around with Stones and Fire Pots.
Managed to end up with some pretty interesting stuff, as you can see on the following GIFs.
Might be useful in a lot of settings (pyromancer / grenadier troops) so here is the XML for the weapon (improvable prototype).
From...
Hello, i hope this fits here, because well, its something that affects a huge part of the game (characters as in units and so on) and i hope that a developer gets to read this so this can be considered (if it hasnt already, maybe it came up and just doesnt work) the way troops are given gear...
I really want to be sure about will be a editor that makes editing xml files easy and quick in modding tools? For example a editor like ''Morgh's Editor'' made for warband. Of course we need more improved editor than that. Are we gonna see a time saver editor like this? @Callum
For editing xml...
Xml'leri düzenlemek aşırı uzun sürüyor.Yok onun id'sine bak, yok bunu tek tek değiştir, yanlış yazdın mı diye bak falan. Soru ise mod araçları bu sorunları da çözecek mi?
Örnek olarak Morghs Editor Warband için bu ihtiyacı karşılıyor. Bunun gibi bir şey modlama araçlarında olacak mı...
I was once(1.3.0) able to let Enemys ragdoll over 10m, when they got hit by my custom created Twohanded Axe. (CraftedItem Mod)
Now its not possible anymore, doesnt matter what i tried.
I lost my files somehow due to wrong deleting of files by myself and cant recreate this effect for my new...
So i've mangaed to change the look of towns and chastles in the game by editing the Settlements-XML file. But those changes only apply when entering them. So on the map the are still looking the same. How can i change that?
I have been digging into/trying to document the best way to implement custom Minor Factions for myself.
So far i am having trouble getting around the Minor Faction Lords having to be part of what i assume is_main_culture="true"?
Scenario:
In my tests so far when trying to "correct" the...
Hello guys,
i am currently trying to create a total conversion mod for Bannerlord which takes Calradia into an ancient setting. I've now sucessfully edited every relevant xml file to do so. I've put them all in a ModuleData Folder and create a SubModule.xml which targets them all correctly. My...
Hey there,
I am looking for a way to read the configuration for a mod I am working on from an XML file.
Or maybe even for an explanation as to why the method I have used so far makes the game crash on start-up.
I am fairly new to modding, so this question might be a bit basic.
What I am trying...
As mentioned in title I thought I lost my precious save game which I advanced in main questline probably more than anyone else, with help of some mods to make everything easier ofc.. I'm still noob-ish player.
Thought that happened after 1.2.0 update bcz mods broke my save.. And took me 30 mins...
I'm currently trying to change the item modifiers for some basic weapon balancing modifications, without having to modify all items manually.
I wanted to edit the files "item_modifiers" and "item_modifiers_groups". Inside the "item_modifiers_groups" file I set the probability for "no_modifier"...
Has anyone figured out how to change existing troop equipment in sandboxcore/moduledata/spnpccharacters.xml using another XML file and the module system? Right now, I can't get equipment to change using the module system, even though upgrade paths and troop skills can be changed. I have to...
Sprite Sheet Packer for Bannerlord is a little tool I have made that other modders who are working with the user interface might find interesting.
Essentially this is a fork of the original Sprite Sheet Packer made by Nick Gravelyn and turned into a tool for Mount & Blade Bannerlord modding...
With the current tools and through XML only, is it possible to create specific companions rather than generating from templates?
Specifically, I’m trying to add Game of Thrones inspired characters like Bronn, Red Viper, The Hound, Etc into the companion pool. Besides wanderers and wanderer...
So as I've been digging through the codebase to get a handle on how to do things, I came in with the expectation that dialogue would be contained in xml files. I see files like conversations.xml, I see localizations of that file, and I figured "this must be where the dialogue is getting loaded...
I have made mods for other games with similar module organization and XML implementation. Games like X4 Foundations, Rimworld, and 7 Days to Die.
Those games make use of xml diffs/patches, using xml xpath syntax to make programatic, sweeping changes to the base game files in minimal code and...
Hey, old time modder here, I been seeing some good mods come out (like party limits etc)
One issue i'm having with 90% of these mods is they're just shoving it into the main module, which in the long run is a bad idea. (IE: Dev's update said file, now that mod is gone and you have to reinstall...
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