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[WBMM] Map Information & Map Discussion

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GrafBlade

Knight at Arms
Can we have some new maps like Dreicksdorf, River Village or even Vendetta?
We are currently discussing changes to the map pool in the admin team. We definitely agree that the time has come to play different maps. You most likely won't see open maps like River Village tho.
 

๖Kern

Grandmaster Knight
WBNW
I have a map that I created long time ago, it's very closed and also small but I think it could work out for 6v6. I'll post it later.
 

๖Kern

Grandmaster Knight
WBNW
Fiodhburg

Overview:

V4Xu3ol.png

Flags:
F1pLvi0.png
F3rdCxL.png
X6VP5A3.png

The map is a small one, therefore, the flags are closer to each other than usual. It should complement a more active game where there are more engagements and shorter rounds.

Download: click

Terrain Code:
Code:
scn_multi_fiodhburg multi_fiodhburg 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300005000004b52b0000671200003daf000023b5
  0
  0
 outer_terrain_plain
 

jon01

Knight at Arms
I was hesitant about Mountain Village, but I created it just to make something different, since the other map I made (Steppe Valley) is pretty normal and similar to others. I hope people aren't just fighting in the middle like they do on most new maps, but if it turns out there's too much wrong with it for whatever reason, it's not like I'd be keen on it being kept on the server.
 

๖Kern

Grandmaster Knight
WBNW
I was hesitant about Mountain Village, but I created it just to make something different, since the other map I made (Steppe Valley) is pretty normal and similar to others. I hope people aren't just fighting in the middle like they do on most new maps, but if it turns out there's too much wrong with it for whatever reason, it's not like I'd be keen on it being kept on the server.

The terrain grants a huge advantage to the team spawned on top, which usually results in multiple rounds going to said team. The map itself is well-done, just not for competitive play as of now.
 

jon01

Knight at Arms
Originally, the spawn points were on equal sides of the map (left and right), but that seemed really boring, and I was worried people would just contest in the middle, rather than play for flags. So, I placed one team high up on the hill, and hoped the lower team would play more tactically. But fair enough if it doesn't work anyway. Thanks for testing it out.
 

kenshiro

Sergeant at Arms
I have to say, Jon both maps are archer dependent due to having so many archer spots and buildings. In the end steppe village is quite enjoyable to play, while I have to say Mountain village is quite hard for me to play on.
 
We never got to test these out properly on the OCE MM servers, but, if new maps are wanted, I might as well post them here. Both are fairly small and were designed with 6v6 in mind; based on my judgement I'd think that Ghostbough would be a better MM map than Uzum Lakeside.

I made some minor changes to both maps after the screenshots were taken.


Ghostbough
Et4nwxe.png
h5Dbd6p.png
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TVgV6tt.png
hXf9x4O.png
W53hBV1.png
scn_multi_scene_ghostbough multi_scene_ghostbough 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000040000500000480ed00002b140000461c00004fbc
0
0
outer_terrain_snow


Uzum Lakeside
6931dcy.png
h5cPcCy.png
MhYBVw1.png
ArHnLnu.png
bKc4Tnb.png
2dt3Eic.png
scn_multi_scene_uzum_lakeside multi_scene_uzum_lakeside 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000200005000002e4ee00001c680000610e000012f5
0
0
outer_terrain_beach
 
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