[WBMM] Map Information & Map Discussion

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bullez

Knight at Arms
WBNWM&BWF&S
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Map Information




FORT OF HONOUR

MOUNTAIN FORTRESS

NAVAL OUTPOST

NORD TOWN

BEAIRTEAS

PORT O' PRAVEN





SAN'DI'BOUSH

VERLOREN

LEGACY TOWN

CASTELLUM

REVERAN VILLAGE

VIKING VILLAGE





Map Discussion


The maps shown above are the maps played in WBMM battles. If you have any map suggestions, think the map should be removed or reworked, feel free to post here.​
 

Apollo 🏹

Count
WB
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Maybe you could add more maps such as:



Tannenburg -> By Firu



Vendetta -> By Mia



Aldea Dumar -> By Oliveran



Dreicksdorf -> By Madoc



Viking Village -> By Jon01

Viking Village map seems promising, played it a few times in the NASL in pickup matches seems like a nice map.
Also, I saw Oliveran updated Nord Town where he moves one flag and completely blocks off an entire area that seems like it could be much better compared to its predecessor.

Edit: Added the image I found from the 6 v 6 thread below.


Updated Nord Town -> By Oliveran
 

KaneMaB

Grandmaster Knight
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Aldea Dumar and Dreicksdorf would be 2 cool new maps. I personally don't really like the other maps though.
 

bullez

Knight at Arms
WBNWM&BWF&S
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Apollo~ said:
Maybe you could add more maps such as:

[...]

Also, I saw Oliveran updated Nord Town where he moves one flag and completely blocks off an entire area that seems like it could be much better compared to its predecessor.
ty for your suggestion we will consider to add some of them with the next update.

We will use the new Nord Town version by Oliveran, if you check Nord Town's screenshot we already considered it.  :grin:
 
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I like the open map the resembles a steppe village. I dont know what its called though. Its the one with the flags up on the chains so the inf can see.
 

Alyss

Grandmaster Knight
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ServeAndFolly said:
I like the open map the resembles a steppe village. I dont know what its called though. Its the one with the flags up on the chains so the inf can see.
Steppe Assault
 

Alyss

Grandmaster Knight
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Port o Praven is really op for archers and viking village is really weird
 

๖CmK_

Knight at Arms
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i suggest https://forums.taleworlds.com/index.php/topic,381645.msg9110178.html#msg9110178  ?
 

Ruthven

Baron
WBM&BVC
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Suggestion: Move some of the flags on open maps closer, eg the far flag on Reveran village to the other side of one tree hill, take the Naval Outpost flag out of the boat, move Castellum flag in front of church instead of behind it. More open maps in general would be nice. (I like Steppe Assault as well.)
 

Namakan

Master Knight
M&BWBWF&SNWVC
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Ruthven said:
Suggestion: Move some of the flags on open maps closer, eg the far flag on Reveran village to the other side of one tree hill, take the Naval Outpost flag out of the boat, move Castellum flag in front of church instead of behind it. More open maps in general would be nice. (I like Steppe Assault as well.)
Doubt you'll see changes like these made to maps that have been in competitive play for a long time now, but I do agree that giving new maps a chance would be good. Might be able to rotate through some new maps and see how they play...?
 

๖Kern

Grandmaster Knight
WBNW
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There's an updated version of Beairteas with changes making the tunnel section more relevant so it can be used more effectively.

Screenshots:


Updated scene download: click



Also a map suggestion, it's around the size of River or Reveran Village.

New Bhaile

Screenshots:
- Overview is a bit outdated, but only misses some beauty changes.

Scene download: click
 

jon01

Knight
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I made two new maps you could try out for WBMM if you want.



Name: Steppe Valley
Download:
Code:
0x00000001300389800003a4ea000058340000637a0000399b 
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 outer_terrain_steppe


Name: Mountain Village
Download:
Code:
0x00000001300389800003a4ea000058340000637a0000399b 
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 sea_outer_terrain_1