Zavel
Regular
Hi all,
You might have read about my attempts at a sub-mod on the Gekokujo sub-forum, well there i aimed way too high, i would probably have to change every single python and txt file in the game to get such high levels of realism.
But i have a new idea, having messed around with native,viking conquest, gekokujo, and floris, I decided to upgrade the features i like most, instead of building a game from scratch.
Now i will post below some features i like , and some i dont. Then i will wait for some feedback and see if you folks would like to see a mod with these features.
Those i Like
1)Companions,
Can't stress how much fun it was to sail with a boat full of companions in viking conquest, especially when they dont bicker like toddlers. Gekokujo's companions were the best in my opinion, very interesting back stories, different cultures and very varied skill levels from Yimra like servant girls to a seasoned sensei who had better skills than my bow oriented player! The point of this feature is to add 50+ companions so that you would actually choose them because of limited party space, and interesting back stories and skills, not cause they bicker and whine all the time.
2)Raiding villages,
Made millions of $ in VC just raiding every single village of all the factions we were at war with, sold 1000's of farmers into slavery. In Gekokujo it was more about undermining the prosperity of other lords than earning cash, probably cause the Mori clan (my faction) decided to be a pacifistic for months on end. The point of this feature is to make raiding the main way of earning cash instead of gambling in tournaments or earning a 20% interest for money in the city bank(WFAS) or selling dead bandit's socks for the first couple months.
3)Disparity between low and high tier troops
Very big issue for me. Never liked my Nord huskarls from Native getting massacred, i spent 3 ingame years conquering the Vaegirs cause my troops were constantly dying even with a companion with 10 in all medical skills. In Gekokujo the hatamoto were alot better for the time and money spent on them, i'd say 100 hatamoto infantry were the same as 300 Nord huskarls (yes i ran such big infantry only armies, mostly to survive the 1500 Vaegir sieges and i did usually losing 100 dead huskarls a siege )
Finally in VC the elite northvegr troops(Berserkers maybe forgot) where my only survivors in major battles with multiple lords, i kept the low tiers only as a meat shield around my elites, 100+ or so levies died in practically every battle with a lord or two. To conclude this feature, high tier troops dont necessary have to annihilate levies, on the contrary they are not supermen, they just have to survive better relative to their extremely expensive equipment and training, other wise i can just get a village very happy and they will give groups of 50+ levies for the price of one elite.
4)Separate Troop trees for different socially classes.
My favorite feature in Gekokujo is the sperate trees for the ashigaru, footmen upgradeable from farmers recruited in villages, and the samurai, 30 times more expensive to recruit but much better troops at end of tree. This feature is a must in any mod that has a social ladder, Native farmers can become a huskarl, a personal body guard of a nobleman, no way, you cant replace years of training and good food with a week of drilling and a lifetime grain gruel. I would make these following separate trees, Lesser Nobles, Professional Warriors, Militia, Levies.
Nobles will have the best equipment and medium skills recruitment place=castles
Professional Warriors will have average equipment and high skills recruitment place=towns
Militia will have poor equipment and medium skills recruitment place=towns
Levies will have poor equipment and poor skills recruitment place=villages
I'll add more later, hope that it's not too rant like and await feedback.
Best regards,
Zavel
You might have read about my attempts at a sub-mod on the Gekokujo sub-forum, well there i aimed way too high, i would probably have to change every single python and txt file in the game to get such high levels of realism.
But i have a new idea, having messed around with native,viking conquest, gekokujo, and floris, I decided to upgrade the features i like most, instead of building a game from scratch.
Now i will post below some features i like , and some i dont. Then i will wait for some feedback and see if you folks would like to see a mod with these features.
Those i Like
1)Companions,
Can't stress how much fun it was to sail with a boat full of companions in viking conquest, especially when they dont bicker like toddlers. Gekokujo's companions were the best in my opinion, very interesting back stories, different cultures and very varied skill levels from Yimra like servant girls to a seasoned sensei who had better skills than my bow oriented player! The point of this feature is to add 50+ companions so that you would actually choose them because of limited party space, and interesting back stories and skills, not cause they bicker and whine all the time.
2)Raiding villages,
Made millions of $ in VC just raiding every single village of all the factions we were at war with, sold 1000's of farmers into slavery. In Gekokujo it was more about undermining the prosperity of other lords than earning cash, probably cause the Mori clan (my faction) decided to be a pacifistic for months on end. The point of this feature is to make raiding the main way of earning cash instead of gambling in tournaments or earning a 20% interest for money in the city bank(WFAS) or selling dead bandit's socks for the first couple months.
3)Disparity between low and high tier troops
Very big issue for me. Never liked my Nord huskarls from Native getting massacred, i spent 3 ingame years conquering the Vaegirs cause my troops were constantly dying even with a companion with 10 in all medical skills. In Gekokujo the hatamoto were alot better for the time and money spent on them, i'd say 100 hatamoto infantry were the same as 300 Nord huskarls (yes i ran such big infantry only armies, mostly to survive the 1500 Vaegir sieges and i did usually losing 100 dead huskarls a siege )
Finally in VC the elite northvegr troops(Berserkers maybe forgot) where my only survivors in major battles with multiple lords, i kept the low tiers only as a meat shield around my elites, 100+ or so levies died in practically every battle with a lord or two. To conclude this feature, high tier troops dont necessary have to annihilate levies, on the contrary they are not supermen, they just have to survive better relative to their extremely expensive equipment and training, other wise i can just get a village very happy and they will give groups of 50+ levies for the price of one elite.
4)Separate Troop trees for different socially classes.
My favorite feature in Gekokujo is the sperate trees for the ashigaru, footmen upgradeable from farmers recruited in villages, and the samurai, 30 times more expensive to recruit but much better troops at end of tree. This feature is a must in any mod that has a social ladder, Native farmers can become a huskarl, a personal body guard of a nobleman, no way, you cant replace years of training and good food with a week of drilling and a lifetime grain gruel. I would make these following separate trees, Lesser Nobles, Professional Warriors, Militia, Levies.
Nobles will have the best equipment and medium skills recruitment place=castles
Professional Warriors will have average equipment and high skills recruitment place=towns
Militia will have poor equipment and medium skills recruitment place=towns
Levies will have poor equipment and poor skills recruitment place=villages
I'll add more later, hope that it's not too rant like and await feedback.
Best regards,
Zavel